Halberdier — Counters, Stats & Civ Bonuses

Anti-cavalry Infantry.

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The Halberdier is countered by Arbalest, Scorpion and Elite Cataphract. It is a Infantry / Counter Unit unit of the Pike Line, and it wins against Armored Elephant, Battle Elephant and Camel Rider.

Halberdier
Class
Infantry / Counter Unit
Line
Pike Line
Available to
All civilizations
Cost
Food 35 Wood 25

Halberdier stats

Hit points 60
Melee attack 6 / 3s
Pierce attack 0
Range 0
Melee armour 0
Pierce armour 0
Speed 1
Line of sight 4
Training time 22s

What counters the Halberdier?

The Halberdier is weak against Ranged Soldiers and Infantry.

Hard counters deal bonus damage against this unit — they beat the Halberdier even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.

CounterTypeWhy it works
Arbalest hard High pierce damage
Scorpion hard Area damage
Elite Cataphract hard UU (Byzantines) – Bonus vs. infantry + anti-anti-cav
Conquistador hard UU (Spanish) – Mounted Hand Cannoneer kites Halbs
Elite Skirmisher soft Pierce damage, Halbs have barely any pierce armor
Heavy Cavalry Archer soft Kites away
Hand Cannoneer soft High base damage vs. infantry

What does the Halberdier counter?

The Halberdier is strong against Mounted Units, especially elephants.

One representative per unit line — the whole line behaves the same way in this matchup.

Unique units the Halberdier beats

Other units the Halberdier beats

Unit lines the Halberdier has a damage bonus against

Civilizations that improve the Halberdier

22 civilizations have a bonus or unique technology that affects this unit.

Armenians

  • Spearman- and Militia-line upgrades (except Man-at-Arms) available one age earlier
  • Fereters (unique tech): Infantry (except Spearman-line) +30 HP; Warrior Priests heal +100% faster

Aztecs

  • Garland Wars (unique tech): Infantry +4 attack

Bohemians

  • Spearman-line deals +25% bonus damage

Burmese

  • Infantry +1/+2/+3 attack in Feudal/Castle/Imperial Age

Byzantines

  • Camel Riders, Skirmishers and Spearman-line cost -25%

Celts

  • Infantry moves +5/10/15/20% faster in Dark/Feudal/Castle/Imperial Age
  • Stronghold (unique tech): Castles and Watch Tower-line attack +33% faster; Castles heal allied Infantry in a 7 tile radius

Dravidians

  • Wootz Steel (unique tech): Infantry and Cavalry attacks ignore armor

Ethiopians

  • Pikeman upgrade free

Goths

  • Infantry costs -15/20/25/30% in Dark/Feudal/Castle/Imperial Age
  • Infantry +1/+2/+3 attack vs. buildings in Feudal/Castle/Imperial Age

Japanese

  • Infantry attacks +33% faster starting in Feudal Age

Khitans

  • Skirmishers, Spearman-, and Scout Cavalry-line train and upgrade +15% faster
  • Lamellar Armor (unique tech): Infantry and Skirmishers reflect 25% melee damage back to the attacker

Koreans

  • Ranged Soldiers and Infantry cost -50% wood

Lithuanians

  • Spearman-line and Skirmisher-line move +10% faster
  • Tower Shields (unique tech): Spearman-line and Skirmishers +2 pierce armor

Malay

  • Infantry armor upgrades free

Malians

  • Barracks Units +1/+2/+3 pierce armor in Feudal/Castle/Imperial Age

Mapuche

  • Settlements can train Spearman-line and Skirmishers
  • Infantry, Slingers and Skirmishers +5/10/15 HP in Feudal/Castle/Imperial Age

Romans

  • Infantry armor upgrade effects are doubled

Shu

  • Coiled Serpent Array (unique tech): Spearman-line and White Feather Guards gain additional HP when near each other

Slavs

  • Druzhina (unique tech): Infantry deals trample damage

Teutons

  • Barracks and Stable Units +1/+2 melee armor in Castle/Imperial Age
  • Crenellations (unique tech): Castles +3 range, garrisoned Infantry fires arrows

Vikings

  • Infantry +20% HP starting in Feudal Age
  • Chieftains (unique tech): Infantry +5 attack vs. Cavalry, +4 vs. Camel Units; generate +5 gold when defeating Villagers, Trade Units and Monks

Wu

  • Infantry regenerates 10/15/30 HP per minute in Feudal/Castle/Imperial Age

The Pike Line

For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Infantry Counters guide.

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