The Halberdier is countered by Arbalest, Heavy Scorpion and Elite Cataphract. It is a Infantry / Counter Unit unit of the Spearman Line, and it wins against Cavalier, Elite Battle Elephant and Elite Steppe Lancer.
The Spearman Line
Halberdier stats
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Hit points - 60
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Melee attack - 6 / 3s
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Pierce attack - 0
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Range - 0
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Melee armour - 0
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Pierce armour - 0
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Speed - 1
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Line of sight - 4
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Training time - 22s
What counters the Halberdier?
Hard counters beat the Halberdier decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.
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Arbalest hard High pierce damage -
Heavy Scorpion hard Area damage -
Elite Cataphract UU hard UU (Byzantines) – Bonus vs. infantry + anti-anti-cav -
Elite Conquistador UU hard UU (Spanish) – Mounted Hand Cannoneer kites Halbs -
Elite Jaguar Warrior UU hard Attack bonus vs. infantry (+6) -
Elite Skirmisher soft Pierce damage, Halbs have barely any pierce armor -
Heavy Cavalry Archer soft Kites away -
Hand Cannoneer soft High base damage vs. infantry -
Elite Chu Ko Nu UU soft Attack bonus vs. spearmen (+2) -
Elite Longbowman UU soft Attack bonus vs. spearmen (+2) -
Elite Plumed Archer UU soft Attack bonus vs. spearmen (+2) -
Legionary UU soft Attack bonus vs. infantry (+4) -
Slinger UU soft Attack bonus vs. infantry (+4)
What does the Halberdier counter?
One representative per unit line — the whole line behaves the same way in this matchup.
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Cavalier hard Attack bonus vs. cavalry -
Elite Battle Elephant hard Attack bonus vs. elephants/cavalry -
Elite Steppe Lancer hard Attack bonus vs. cavalry -
Heavy Camel Rider hard Attack bonus vs. camels -
Heavy Hei Guang Cavalry hard Attack bonus vs. cavalry -
Hussar hard Attack bonus vs. cavalry -
Imperial Camel Rider UU hard Attack bonus vs. camels -
Paladin hard Attack bonus vs. cavalry – strongest infantry option -
Savar UU hard Attack bonus vs. cavalry -
Siege Elephant UU hard Attack bonus vs. elephants -
Winged Hussar UU hard Attack bonus vs. cavalry -
Elite Ballista Elephant UU soft Attack bonus vs. cavalry (+32)
Unique units the Halberdier beats
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Elite Bolas Rider hard -
Elite Boyar hard Attack bonus vs. cavalry -
Elite Centurion hard Attack bonus vs. cavalry -
Elite Coustillier hard Attack bonus vs. cavalry -
Elite Iron Pagoda hard Attack bonus vs. cavalry -
Elite Keshik hard Attack bonus vs. cavalry -
Elite Konnik hard Attack bonus vs. cavalry -
Elite Leitis hard Attack bonus vs. cavalry -
Elite Magyar Huszar hard Attack bonus vs. cavalry -
Elite Monaspa hard Attack bonus vs. cavalry -
Elite Ratha hard Attack bonus vs. cavalry -
Elite Shrivamsha Rider hard Attack bonus vs. cavalry -
Elite Tarkan hard Attack bonus vs. cavalry -
Elite Tiger Cavalry hard Attack bonus vs. cavalry -
Elite War Elephant hard Attack bonus vs. cavalry/elephants -
Xianbei Raider hard -
Elite Mangudai soft Attack bonus vs. cavalry (+32) -
Elite War Wagon soft Attack bonus vs. cavalry
Other units the Halberdier beats
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Elite Elephant Archer UU hard Attack bonus vs. elephants -
Elite Fire Lancer hard -
Elite Ratha (Melee) UU hard Attack bonus vs. cavalry
Units the Halberdier has a damage bonus against
Bonus damage says how hard the Halberdier hits these units, not that it wins every fight — some of them still beat it by outranging or outrunning it.
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Cavalry Archer hard Cav Archer Line -
Heavy Cavalry Archer hard Cav Archer Line - Elite Cavalry Archer hard Cav Archer Line
Civilizations that improve the Halberdier
22 civilizations have a bonus or unique technology that affects this unit.
Armenians
- Spearman- and Militia-line upgrades (except Man-at-Arms) available one age earlier
Aztecs
- Garland Wars (unique tech): Infantry +4 attack
Bohemians
- Spearman-line deals +25% bonus damage
Burmese
- Infantry +1/+2/+3 attack in Feudal/Castle/Imperial Age
Byzantines
- Camel Riders, Skirmishers and Spearman-line cost -25%
Celts
- Infantry moves +5/10/15/20% faster in Dark/Feudal/Castle/Imperial Age
- Stronghold (unique tech): Castles and Watch Tower-line attack +33% faster; Castles heal allied Infantry in a 7 tile radius
Dravidians
- Wootz Steel (unique tech): Infantry and Cavalry attacks ignore armor
Ethiopians
- Pikeman upgrade free
Goths
- Infantry costs -15/20/25/30% in Dark/Feudal/Castle/Imperial Age
- Infantry +1/+2/+3 attack vs. buildings in Feudal/Castle/Imperial Age
Japanese
- Infantry attacks +33% faster starting in Feudal Age
Khitans
- Skirmishers, Spearman-, and Scout Cavalry-line train and upgrade +15% faster
- Lamellar Armor (unique tech): Infantry and Skirmishers reflect 25% melee damage back to the attacker
Koreans
- Ranged Soldiers and Infantry cost -50% wood
Lithuanians
- Spearman-line and Skirmisher-line move +10% faster
- Tower Shields (unique tech): Spearman-line and Skirmishers +2 pierce armor
Malay
- Infantry armor upgrades free
Malians
- Barracks Units +1/+2/+3 pierce armor in Feudal/Castle/Imperial Age
Mapuche
- Settlements can train Spearman-line and Skirmishers
- Infantry, Slingers and Skirmishers +5/10/15 HP in Feudal/Castle/Imperial Age
Romans
- Infantry armor upgrade effects are doubled
Shu
- Coiled Serpent Array (unique tech): Spearman-line and White Feather Guards gain additional HP when near each other
Slavs
- Druzhina (unique tech): Infantry deals trample damage
Teutons
- Barracks and Stable Units +1/+2 melee armor in Castle/Imperial Age
- Crenellations (unique tech): Castles +3 range, garrisoned Infantry fires arrows
Vikings
- Infantry +20% HP starting in Feudal Age
- Chieftains (unique tech): Infantry +5 attack vs. Cavalry, +4 vs. Camel Units; generate +5 gold when defeating Villagers, Trade Units and Monks
Wu
- Infantry regenerates 10/15/30 HP per minute in Feudal/Castle/Imperial Age
For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Infantry Counters guide.
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