Iron Pagoda — Counters, Stats & Civ Bonuses

Jurchen unique Heavy Cavalry with durable armor that can completely block melee attacks.

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The Iron Pagoda is countered by Halberdier, Camel Rider and Monk. It is a Cavalry / Unique unit, available to the Jurchens.

Iron Pagoda
Class
Cavalry / Unique
Available to
Jurchens
Elite upgrade
Elite Iron Pagoda
Cost
Food 80 Gold 55

Iron Pagoda stats

The Elite Iron Pagoda upgrade changes the values marked below. Everything else — cost, class and the civilization bonuses that apply — stays the same.

Stat Iron Pagoda Elite
Hit points 115 140
Melee attack 12 / 2.2s 13 / 2.2s
Pierce attack 0 0
Range 0 0
Melee armour 1 2
Pierce armour 3 3
Speed 1.4 1.4
Line of sight 5 5
Training time 14s 14s

What counters the Iron Pagoda?

The Iron Pagoda is weak against Spearman-line and Camel Riders.

Hard counters deal bonus damage against this unit — they beat the Iron Pagoda even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.

CounterTypeWhy it works
Halberdier hard Attack bonus vs. cavalry
Camel Rider hard Attack bonus vs. cavalry
Monk hard Conversion – heavily armored unit, very valuable
Heavy Camel Rider hard Attack bonus vs. cavalry
Arbalest soft Pierce damage

What does the Iron Pagoda counter?

The Iron Pagoda is strong against Infantry and Ranged Soldiers.

Civilizations that improve the Iron Pagoda

15 civilizations have a bonus or unique technology that affects this unit.

Bengalis

  • Cavalry +2 attack vs. Skirmishers

Berbers

  • Stable Units cost -15/20% in Castle/Imperial Age

Bulgarians

  • Stirrups (unique tech): Cavalry attacks +33% faster

Burmese

  • Manipur Cavalry (unique tech): Cavalry +4 attack vs. Ranged Soldiers

Cumans

  • Mounted Units move +5/10/15% faster in Feudal/Castle/Imperial Age

Dravidians

  • Wootz Steel (unique tech): Infantry and Cavalry attacks ignore armor

Franks

  • Mounted Units +20% HP starting in Feudal Age

Georgians

  • Mounted Units regenerate 2/8/14 HP per minute in Feudal/Castle/Imperial Age
  • Aznauri Cavalry (unique tech): Mounted Units take -20% population space

Gurjaras

  • Mounted Units deal +20/30/40% bonus damage in Feudal/Castle/Imperial Age

Jurchens

  • Mounted Units and Fire Lancers attack +25% faster starting in Feudal Age

Khitans

  • Ordo Cavalry (unique tech): Cavalry regenerates HP in combat

Malians

  • Farimba (unique tech): Cavalry +5 attack

Mapuche

  • Mounted Units generate +3 gold when defeating military units

Teutons

  • Barracks and Stable Units +1/+2 melee armor in Castle/Imperial Age

Wei

  • Ming Guang Armor (unique tech): Mounted Units +4 melee armor

For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Unique Unit Counters guide.

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