Age of Empires 2 Unique Unit Counters

Find hard and soft counters for Cataphracts, Mamelukes, Huskarls and Samurai.

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Unique units break the standard counter rules — but each of them breaks exactly one rule, and always in the same way: an unexpected armor class, armor hidden inside a class, or one lopsided armor value. A Cataphract carries 12 armor in the cavalry class, so the camel bonus shrinks from +18 to +6. A Mameluke is a camel, not an archer. A Hussite Wagon has 7 to 10 pierce armor, so arrows stop mattering. Here is what each counter deals per hit and how many hits it needs. The two unique units that are elephants — the Persian War Elephant and the Khmer Ballista Elephant — are covered together with every other elephant on the Elephant Counters page. All values are base stats from Age of Empires II: Definitive Edition without Blacksmith upgrades.

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How do you counter unique units in Age of Empires 2?

Identify which armor class the unit carries, because that is what the counter follows. The Cataphract carries 12 armor in the cavalry class so anti-cavalry bonuses shrink, the Mameluke is a camel rather than an archer, and the Hussite Wagon's 7 to 10 pierce armor makes arrows pointless. Monks work against all of them — every unique unit costs gold.

Unique units break the standard counter rules in exactly one of three ways: they carry an unexpected armor class, they carry armor inside a class to blunt its bonus, or they have a lopsided armor value that makes one damage type useless. Once you know which, the counter is ordinary.

Universal rule: Against the Cataphract: Monks and Halberdiers. Against pierce-armored unique units: siege. Against fragile ranged unique units: cavalry, to close the distance. Against everything expensive and unescorted: Monks.

Which unique units are elephants, and where are they covered?

Two: the War Elephant (Persians) and the Ballista Elephant (Khmer). Both carry the elephant armor class rather than the cavalry class, so a Halberdier's +28 applies and a camel's +18 does not. All elephants — including the regional Battle Elephant, Elephant Archer and Siege Elephant — have their own guide.

Elephants are the largest single counter topic in the game and follow rules that no other unique unit shares, so they live on a separate page: exact bonus damage, armor values and hit counts for all ten elephant units. See the Elephant Counters guide linked in the intro above and in the navigation.

How do you counter Cataphracts in AoE2?

Halberdiers still work, camels do not. The Cataphract carries 12 armor in the cavalry class, which cuts a Halberdier's +32 to +20 (24 damage per hit, 5 hits) and a Heavy Camel Rider's +18 to +6 (11 damage per hit, 10 hits). Monks are the cleanest answer at 100 gold against 145 resources.

The Byzantine Cataphract is the game's designated rule-breaker: 110 HP, 9 attack, 2/1 armor and 1.35 speed, with a +9 bonus against infantry (Elite +12) and that 12-point armor value inside the cavalry class. It is built to beat the units that normally beat cavalry, and the Elite version at 150 HP and 12 attack does it decisively.

How do you counter Mamelukes in AoE2?

Halberdiers and Champions — not Skirmishers. The Mameluke is a camel, so a Halberdier's camel bonus (+26) and its Mameluke bonus (+7) both apply for 39 damage per hit and 3 hits. It has 0 pierce armor, so an Arbalest deals 6 per hit; but the Elite Skirmisher's archer bonus does not apply, because the Mameluke is not in the archer class.

The Saracen Mameluke is a camel that throws its weapon: 80 HP, 8 attack, 0/0 armor, 1.4 speed and 3 tiles of range, with +9 against cavalry (Elite +12). It counters cavalry from outside melee reach, which makes it feel unanswerable — until you notice it has no armor of any kind and costs 55 food + 85 gold, the most gold of any camel.

How do you counter Huskarls in AoE2?

Melee and siege, never archers. The Huskarl has 6 pierce armor (Elite 8) and a +6 (Elite +10) bonus against the archer class, so an Arbalest is worse than useless. A Champion deals 14 damage per hit for 5 hits, a Knight 10 for 6, and a Mangonel 40 for 2.

The Gothic Huskarl is an anti-archer unit with 60 HP, 10 attack and 0 melee armor, rising to 70 HP, 12 attack and 8 pierce armor for the Elite version. Goths also produce infantry cheaply and quickly, so the real problem is volume: plan for area damage rather than favourable one-on-one trades.

How do you counter Conquistadors in AoE2?

Close the distance. A Conquistador has 55 HP, 2 melee and 1 pierce armor — a Champion kills one in 5 hits, a Knight in 7 — and it is not in a gunpowder armor class, so no unit has a bonus against it. Elite Skirmishers work at 4 damage per hit thanks to that 1 pierce armor, but slowly, at 14 hits.

The Spanish Conquistador is mounted gunpowder: 16 attack (Elite 19) at 6 range and 1.3 speed, with a 2.9-second reload and 65% accuracy. It kites infantry and deletes buildings, and its bonus of +4 (Elite +6) is against rams and Trebuchets. Its weakness is its 55 HP and the fact that it has no bonus against anything you would send at it.

How do you counter unique cavalry — Boyar, Konnik, Leitis and Keshik?

Halberdiers, in every case, because all of them carry the cavalry class and none carries armor inside it the way the Cataphract does. The Elite Boyar is the durable one at 130 HP and 8 melee armor — a Halberdier still deals 33 damage per hit and needs 4, while an Arbalest needs 43.

Unique cavalry differs mainly in how it resists the two ordinary answers, arrows and anti-cavalry bonuses. Armor values decide which one fails.

How do you counter gunpowder unique units — Organ Gun, Hussite Wagon and Arambai?

Siege for the armored ones, melee for the fragile ones. A Mangonel has a +40 bonus against the wagon class, so it deals 80 damage per shot to a Hussite Wagon — 2 shots, while an Arbalest's 6 attack against 7 pierce armor is reduced to minimum damage. The Organ Gun and Arambai both have around 50 to 65 HP and die to anything that reaches them.

Gunpowder unique units cluster at the extremes of pierce armor: the Hussite Wagon at 7 (Elite 10) is the most arrow-proof unit in the game outside of rams, while the Organ Gun and Arambai are ordinary glass cannons with unusual damage patterns.

AoE2 unique unit stats — HP, armor and speed

UnitCivHPAttackMelee armorPierce armorSpeedCost
CataphractByzantines1109211.3570 food + 75 gold
MamelukeSaracens808001.455 food + 85 gold
Elite MamelukeSaracens8010101.455 food + 85 gold
BoyarSlavs10012421.360 food + 70 gold
Elite BoyarSlavs13014831.360 food + 70 gold
Teutonic KnightTeutons9014720.885 food + 30 gold
HuskarlGoths6010061.0575 food + 35 gold
Elite HuskarlGoths7012081.0575 food + 35 gold
ConquistadorSpanish5516211.370 food + 60 gold
ArambaiBurmese6012011.375 wood + 60 gold
Elite ArambaiBurmese6514021.375 wood + 60 gold
KamayukIncas707101.060 food + 30 gold

Which unique units break which rule?

Unique UnitCivThe rule it breaksWhat to use instead
War ElephantPersiansElephant armor class, not cavalry — the camel's +18 does not applyHalberdier (+28), Monk — see the Elephant Counters guide
Ballista ElephantKhmerElephant class with 0 melee armor and 3 pierce armorHalberdier (34 per hit), Mangonel
CataphractByzantines12 armor in the cavalry class — camel bonus drops from +18 to +6Monk, Halberdier, Arbalest
MamelukeSaracensA camel, not an archer — no Skirmisher archer bonusHalberdier (+26 and +7), Champion, Arbalest
HuskarlGoths6 to 8 pierce armor plus +6/+10 vs. archersChampion, Mangonel, Knight
Elite BoyarSlavs8 melee armor kills base melee damageHalberdier — the +32 bonus is unaffected
LeitisLithuaniansIts attack ignores enemy armorHalberdier, Monk — bonus damage, not armor
Hussite WagonBohemians7 to 10 pierce armorMangonel (+40 vs. wagons), Onager, Bombard Cannon
Shrivamsha RiderGurjarasShields absorb whole projectilesChampion, Halberdier — melee only
ConquistadorSpanishNot a gunpowder class — no bonus exists against itKnight, Champion
SamuraiJapanese+10/+12 against unique unitsGeneric units — Arbalest, Mangonel
Teutonic KnightTeutons7 to 10 melee armorArbalest, Scorpion — and its 0.8 speed

Which unique units are worth converting with a Monk?

Unique UnitCostTotal resourcesMonk cost
Elite War Elephant170 food + 85 gold255100 gold
Hussite Wagon110 wood + 70 gold180100 gold
Ballista Elephant100 food + 80 gold180100 gold
Organ Gun80 wood + 70 gold150100 gold
Cataphract70 food + 75 gold145100 gold
Mameluke55 food + 85 gold140100 gold
Conquistador70 food + 60 gold130100 gold
Huskarl75 food + 35 gold110100 gold

Summary — Counter Cheat Sheet

UnitHard CounterSoft Counter
War ElephantHalberdier, MonkMangonel, Heavy Scorpion
Ballista ElephantHalberdier, Mangonel, MonkChampion
CataphractMonk, Halberdier, ArbalestHeavy Camel Rider
MamelukeHalberdier, Champion, ArbalestHussar
HuskarlChampion, Mangonel, KnightMonk
ConquistadorKnight, ChampionElite Skirmisher, Monk
Elite BoyarHalberdierMonk, Mangonel
Hussite WagonMangonel, OnagerBombard Cannon, Monk
Organ GunChampion, KnightMonk

Frequently Asked Questions

Which unique units are elephants in AoE2?

Two: the War Elephant (Persians) and the Ballista Elephant (Khmer). Everything else with an elephant body — Battle Elephant, Elephant Archer, Armored Elephant, Siege Elephant — is a regional unit rather than a Castle unique unit. All of them share one counter rule: they carry the elephant armor class, so a Halberdier's +28 applies (33 damage per hit against a War Elephant, 14 hits for its 450 HP) and a camel's +18 cavalry bonus does not. The full breakdown for all ten elephant units is on the Elephant Counters page.

Does the camel bonus work against Cataphracts?

Barely. The Cataphract carries 12 armor inside the cavalry class, and bonus damage is reduced by the target's armor in that class — so a Heavy Camel Rider's +18 becomes +6, for 11 damage per hit and 10 hits against 110 HP. The Halberdier's +32 becomes +20, which still leaves 24 damage per hit and 5 hits, so the Spearman line remains the melee answer. The cleanest counters are Monks, which ignore armor classes entirely, and Arbalests, since the Cataphract has only 1 pierce armor.

What counters Huskarls and Goth infantry floods?

Melee units and area damage. The Huskarl has 6 pierce armor and the Elite version 8, plus a +6 (Elite +10) bonus against the archer class, so archers lose twice over. A Champion deals 14 damage per hit against 0 melee armor for 5 hits, a Knight 10 for 6, and a Mangonel's 40 melee-type damage ignores the pierce armor entirely for 2 shots. Against Goths specifically, prioritise the Onager: their production volume matters more than any single trade.

How do you counter the Byzantines in AoE2?

Attack the Cataphract's actual weakness, which is range and conversion rather than anti-cavalry bonuses. It has 1 pierce armor, so an Arbalest deals its full 5 to 6 damage per hit, and at 70 food + 75 gold a Monk conversion for 100 gold is profitable. Bring Halberdiers for the melee line — reduced to +20, still 24 damage per hit — and leave the camels at home. Byzantines also get cheaper Skirmishers, Spearmen and camels, so expect their counter-units to arrive in larger numbers than usual.

Which unique unit is the best Monk conversion target?

The Elite War Elephant, at 170 food + 85 gold for 600 HP and 20 attack — 255 resources handed over for a Monk's 100 gold, and it walks straight back into the Persian army. After that: the Hussite Wagon and the Ballista Elephant at 180 resources, the Organ Gun at 150 and the Cataphract at 145. The pattern is consistent — the slower and more expensive the unit, the better the conversion, because slow units cannot leave a Monk's 9-tile range.

Not sure what counters this unique unit?

Search any unique unit by name in the interactive AoE2 unit counter app and get its counters ranked, with the exact bonus damage each one deals.

Find your unique unit counter →