The Arbalest is countered by Elite Skirmisher, Onager and Siege Onager. It is a archer unit of the Archer Line, and it wins against Champi Warrior, Champion and Elite Champi Warrior.
The Archer Line
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Archer -
Crossbowman -
Arbalest
Arbalest stats
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Hit points - 40
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Melee attack - 0
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Pierce attack - 6 / 2s
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Range - 5
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Melee armour - 0
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Pierce armour - 0
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Speed - 0.96
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Accuracy - 90%
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Line of sight - 7
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Training time - 27s
What counters the Arbalest?
Hard counters beat the Arbalest decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.
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Elite Skirmisher hard Attack bonus, high pierce armor -
Onager hard Area damage with great range -
Siege Onager hard Area damage with great range -
Cavalier hard Fast in melee – archers have low HP and almost no armor -
Paladin hard Fast in melee – archers have low HP and almost no armor -
Elite Huskarl UU hard UU (Goths) – Extremely high pierce armor -
Elite Genitour UU hard Attack bonus vs. archers (+5) -
Hussar soft Fast and no gold cost – reaches ranged units instantly -
Elite Shrivamsha Rider UU soft UU (Gurjaras) – Dodges projectiles -
Elite Eagle Warrior soft Fast, pierce-resistant
What does the Arbalest counter?
One representative per unit line — the whole line behaves the same way in this matchup.
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Champi Warrior hard -
Champion hard High pierce damage -
Elite Champi Warrior hard -
Halberdier hard High pierce damage -
Legionary UU hard Pierce damage -
Two-Handed Swordsman hard Pierce damage -
Elite Steppe Lancer soft -
Heavy Camel Rider soft
Unique units the Arbalest beats
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Condottiero hard -
Elite Berserk hard High pierce damage -
Elite Boyar hard Pierce damage – weak pierce protection -
Elite Ibirapema Warrior hard Pierce damage -
Elite Jaguar Warrior hard Pierce damage -
Elite Kamayuk hard Pierce damage -
Elite Karambit Warrior hard Pierce damage -
Elite Kona hard Massed ranged — Kona cannot upgrade pierce armor -
Elite Liao Dao hard Pierce damage -
Elite Obuch hard Pierce damage -
Elite Samurai hard High pierce damage -
Elite Serjeant hard Pierce damage -
Elite Shotel Warrior hard Pierce damage -
Elite Temple Guard hard Pierce damage -
Elite Teutonic Knight hard Pierce damage -
Elite Urumi Swordsman hard Pierce damage -
Elite White Feather Guard hard Pierce damage -
Elite Woad Raider hard Pierce damage -
Flemish Militia hard -
Jian Swordsman hard -
Elite Cataphract soft -
Elite Iron Pagoda soft -
Elite Konnik soft -
Elite Leitis soft -
Elite Monaspa soft
Other units the Arbalest beats
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Elite Konnik (Dismounted) UU hard Pierce damage
Civilizations that improve the Arbalest
14 civilizations have a bonus or unique technology that affects this unit.
Britons
- Foot Archers +1/+2 range in Castle/Imperial Age
- Yeomen (unique tech): Foot Archers and Skirmisher-line +1 range; Watch Tower-line +2 attack
Dravidians
- Skirmishers and Elephant Archers attack +25% faster
Ethiopians
- Foot Archers attack +18% faster
Gurjaras
- Frontier Guards (unique tech): Camel Riders and Elephant Archers +4 melee armor
Italians
- Foot Archers and Condottieri +1 melee/+1 pierce armor
Koreans
- Archer armor and tower upgrades free (Bombard Tower requires Chemistry)
Maya
- Foot Archers cost -10/20/30% in Feudal/Castle/Imperial Age
Muisca
- Champi Warriors and Archery Range Units +1/2/3 melee armor in Feudal/Castle/Imperial Age
- Herbalism (unique tech): Archer-line and Champi Warriors move +15% faster
Persians
- Kamandaran (unique tech): Archer-line gold cost replaced by additional wood cost
Shu
- Archery Unit technologies at the Archery Range and Blacksmith cost -25%
- Bolt Magazine (unique tech): Archer-line, War Chariots and Lou Chuans fire additional projectiles
Tupi
- Curare (unique tech): Foot Archers and Fortifications deal poison damage
Vietnamese
- Archery Range units and Fire Lancers +20% HP
Vikings
- Bogsveigar (unique tech): Archer-line and Longboats +1 attack
Wu
- Red Cliffs Tactics (unique tech): Demolition Ships and Fire Archers deal fire damage to ships and buildings
For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Archer Counters guide.
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