Arbalest — Counters, Stats & Civ Bonuses

All-purpose Foot Archer.

Go to Unit Counter Hub →

The Arbalest is countered by Elite Skirmisher, Onager and Paladin. It is a archer unit of the Archer Line, and it wins against Long Swordsman, Pikeman and Camel Rider.

Arbalest
Class
Archer
Line
Archer Line
Available to
All civilizations
Cost
Wood 25 Gold 45

Arbalest stats

Hit points 40
Melee attack 0
Pierce attack 6 / 2s
Range 5
Melee armour 0
Pierce armour 0
Speed 0.96
Accuracy 90%
Line of sight 7
Training time 27s

What counters the Arbalest?

Hard counters deal bonus damage against this unit — they beat the Arbalest even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.

CounterTypeWhy it works
Elite Skirmisher hard Attack bonus, high pierce armor
Onager hard Area damage with great range
Paladin hard Fast in melee – archers have low HP and almost no armor
Elite Huskarl hard UU (Goths) – Extremely high pierce armor
Hussar soft Fast and no gold cost – reaches ranged units instantly
Elite Eagle Warrior soft Fast, pierce-resistant
Elite Shrivamsha Rider soft UU (Gurjaras) – Dodges projectiles

What does the Arbalest counter?

One representative per unit line — the whole line behaves the same way in this matchup.

Unique units the Arbalest beats

Other units the Arbalest beats

Civilizations that improve the Arbalest

16 civilizations have a bonus or unique technology that affects this unit.

Britons

  • Foot Archers +1/+2 range in Castle/Imperial Age
  • Yeomen (unique tech): Foot Archers and Skirmisher-line +1 range; Watch Tower-line +2 attack

Cumans

  • Archery Ranges and Stables cost -75 wood

Dravidians

  • Skirmishers and Elephant Archers attack +25% faster

Ethiopians

  • Foot Archers attack +18% faster

Gurjaras

  • Frontier Guards (unique tech): Camel Riders and Elephant Archers +4 melee armor

Italians

  • Foot Archers and Condottieri +1 melee/+1 pierce armor

Khmer

  • Double Crossbow (unique tech): Ballista Elephants and Scorpions fire an additional projectile

Koreans

  • Archer armor and tower upgrades free (Bombard Tower requires Chemistry)

Maya

  • Foot Archers cost -10/20/30% in Feudal/Castle/Imperial Age

Muisca

  • Champi Warriors and Archery Range Units +1/2/3 melee armor in Feudal/Castle/Imperial Age
  • Herbalism (unique tech): Archer-line and Champi Warriors move +15% faster

Persians

  • Kamandaran (unique tech): Archer-line gold cost replaced by additional wood cost

Shu

  • Archery Unit technologies at the Archery Range and Blacksmith cost -25%
  • Bolt Magazine (unique tech): Archer-line, War Chariots and Lou Chuans fire additional projectiles

Tupi

  • Archery Range and Barracks upgrades cost -50% food
  • Curare (unique tech): Foot Archers and Fortifications deal poison damage

Vietnamese

  • Archery Range units and Fire Lancers +20% HP

Vikings

  • Bogsveigar (unique tech): Archer-line and Longboats +1 attack

Wu

  • Red Cliffs Tactics (unique tech): Demolition Ships and Fire Archers deal fire damage to ships and buildings

The Archer Line

For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Archer Counters guide.

Facing something other than Arbalests?

Search any of the 228 units by name and get its counters ranked instantly.

Search any unit →