Cataphract — Counters, Stats & Civ Bonuses

Byzantine unique Heavy Cavalry.

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The Cataphract is countered by Monk, Elite Mameluke and Arbalest. It is a Cavalry / Unique unit, available to the Byzantines, and it wins against Long Swordsman and Pikeman.

Cataphract
Class
Cavalry / Unique
Available to
Byzantines
Elite upgrade
Elite Cataphract
Cost
Food 70 Gold 75

Cataphract stats

The Elite Cataphract upgrade changes the values marked below. Everything else — cost, class and the civilization bonuses that apply — stays the same.

Stat Cataphract Elite
Hit points 110 150
Melee attack 9 / 1.8s 12 / 1.7s
Pierce attack 0 0
Range 0 0
Melee armour 2 2
Pierce armour 1 1
Speed 1.35 1.35
Line of sight 4 5
Training time 20s 20s

What counters the Cataphract?

The Cataphract is weak against Archery Units.

Hard counters deal bonus damage against this unit — they beat the Cataphract even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.

CounterTypeWhy it works
Monk hard Conversion is most effective vs. Cataphracts
Elite Mameluke hard UU (Saracens) – Ranged anti-cavalry
Arbalest soft Pierce damage (Cataphracts have good melee armor)
Obuch soft UU (Poles) – Reduces armor
Elite Skirmisher soft Pierce damage when Cataphracts are isolated

What does the Cataphract counter?

The Cataphract is strong against Infantry.

One representative per unit line — the whole line behaves the same way in this matchup.

Unit lines the Cataphract has a damage bonus against

Civilizations that improve the Cataphract

16 civilizations have a bonus or unique technology that affects this unit.

Bengalis

  • Cavalry +2 attack vs. Skirmishers

Berbers

  • Stable Units cost -15/20% in Castle/Imperial Age

Bulgarians

  • Stirrups (unique tech): Cavalry attacks +33% faster

Burmese

  • Manipur Cavalry (unique tech): Cavalry +4 attack vs. Ranged Soldiers

Byzantines

  • Logistica (unique tech): Cataphracts deal trample damage, +6 attack vs. Infantry

Cumans

  • Mounted Units move +5/10/15% faster in Feudal/Castle/Imperial Age

Dravidians

  • Wootz Steel (unique tech): Infantry and Cavalry attacks ignore armor

Franks

  • Mounted Units +20% HP starting in Feudal Age

Georgians

  • Mounted Units regenerate 2/8/14 HP per minute in Feudal/Castle/Imperial Age
  • Aznauri Cavalry (unique tech): Mounted Units take -20% population space

Gurjaras

  • Mounted Units deal +20/30/40% bonus damage in Feudal/Castle/Imperial Age

Jurchens

  • Mounted Units and Fire Lancers attack +25% faster starting in Feudal Age

Khitans

  • Ordo Cavalry (unique tech): Cavalry regenerates HP in combat

Malians

  • Farimba (unique tech): Cavalry +5 attack

Mapuche

  • Mounted Units generate +3 gold when defeating military units

Teutons

  • Barracks and Stable Units +1/+2 melee armor in Castle/Imperial Age

Wei

  • Ming Guang Armor (unique tech): Mounted Units +4 melee armor

For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Unique Unit Counters guide.

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