Monk — Counters, Stats & Civ Bonuses

Converts enemy units to your civilization.

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The Monk is countered by Light Cavalry, Eagle Warrior and Crossbowman. It is a support unit of the Monks, and it wins against Armored Elephant, Ballista Elephant and Battering Ram.

Monk
Class
Support
Line
Monks
Available to
All civilizations
Cost
Gold 100

The Monks

Monk stats

Hit points
30
Melee attack
0
Pierce attack
0
Range
9
Melee armour
0
Pierce armour
0
Speed
0.7
Accuracy
38%
Line of sight
11
Training time
51s

What counters the Monk?

Hard counters beat the Monk decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.

What does the Monk counter?

One representative per unit line — the whole line behaves the same way in this matchup.

Unique units the Monk beats

Other units the Monk beats

Civilizations that improve the Monk

14 civilizations have a bonus or unique technology that affects this unit.

Armenians

  • First Fortified Church receives a free Relic
  • Fereters (unique tech): Infantry (except Spearman-line) +30 HP; Warrior Priests heal +100% faster

Aztecs

  • Monks gain +5 HP for each researched Monastery technology

Bengalis

  • Elephant Units receive -25% bonus damage and are more resistant to conversion
  • Monks +3 melee/+3 pierce armor
  • Mahayana (unique tech): Villagers and Monks take -10% population space

Bohemians

  • Hussite Reforms (unique tech): Monks and Monastery technologies gold cost is replaced by food cost

Burmese

  • Monastery technologies cost -50%

Huns

  • Atheism (unique tech): Enemy Relics generate -50% resources; Wonder and Relic victory takes +100 years

Lithuanians

  • Each garrisoned Relic provides +1 attack to Knight-line and Leitis (maximum +4)

Muisca

  • Monks regain faith +50% faster

Saracens

  • Bimaristan (unique tech): Monks passively heal multiple nearby units

Sicilians

  • First Crusade (unique tech): Up to 5 Town Centers spawn 5 Serjeants each; units more resistant to conversion

Slavs

  • Monks move +20% faster

Spanish

  • Inquisition (unique tech): Monks and Missionaries convert faster; Missionaries +1 range

Teutons

  • Monks +100% healing range

Vikings

  • Chieftains (unique tech): Infantry +5 attack vs. Cavalry, +4 vs. Camel Units; generate +5 gold when defeating Villagers, Trade Units and Monks

Facing something other than Monks?

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