The Tarkan is countered by Knight, Pikeman and Camel Rider. It is a Cavalry / Unique unit, available to the Huns.
The Tarkan Line
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Tarkan -
Elite Tarkan
Tarkan stats
The Elite Tarkan upgrade changes the values marked with an arrow. Everything else — cost, class and the civilization bonuses that apply — stays the same.
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Hit points - 100 →150
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Melee attack - 8 / 1.9s →11 / 1.9s
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Pierce attack - 0
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Range - 0
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Melee armour - 1
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Pierce armour - 3 →4
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Speed - 1.4
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Line of sight - 5 →7
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Training time - 14s
What counters the Tarkan?
Hard counters beat the Tarkan decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.
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Knight hard Clearly wins the melee duel – more armor and HP -
Pikeman hard Attack bonus vs. cavalry -
Camel Rider hard Attack bonus vs. cavalry -
Genoese Crossbowman UU hard Attack bonus vs. cavalry (+5) -
Mameluke UU hard Attack bonus vs. cavalry (+9) -
Cavalier hard Clearly wins the melee duel – more armor and HP -
Paladin hard Clearly wins the melee duel – more armor and HP -
Halberdier hard Attack bonus vs. cavalry -
Heavy Camel Rider hard Attack bonus vs. cavalry -
Monk soft Conversion -
Samurai UU soft Attack bonus vs. unique units (+12)
What does the Tarkan counter?
The Tarkan is strong against buildings.
Civilizations that improve the Tarkan
One civilization has a bonus or unique technology that affects this unit.
Huns
- Marauders (unique tech): Tarkans can be trained at Stables
For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Unique Unit Counters guide.
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