Tarkan — Counters, Stats & Civ Bonuses

Hunnic unique Heavy Cavalry.

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The Tarkan is countered by Knight, Halberdier and Camel Rider. It is a Cavalry / Unique unit, available to the Huns.

Tarkan
Class
Cavalry / Unique
Available to
Huns
Elite upgrade
Elite Tarkan
Cost
Food 60 Gold 60

Tarkan stats

The Elite Tarkan upgrade changes the values marked below. Everything else — cost, class and the civilization bonuses that apply — stays the same.

Stat Tarkan Elite
Hit points 100 150
Melee attack 8 / 1.9s 11 / 1.9s
Pierce attack 0 0
Range 0 0
Melee armour 1 1
Pierce armour 3 4
Speed 1.4 1.4
Line of sight 5 7
Training time 14s 14s

What counters the Tarkan?

The Tarkan is weak against Spearman-line and Camel Riders.

Hard counters deal bonus damage against this unit — they beat the Tarkan even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.

CounterTypeWhy it works
Knight hard Clearly wins the melee duel – more armor and HP
Halberdier hard Attack bonus vs. cavalry
Camel Rider hard Attack bonus vs. cavalry
Cavalier hard Clearly wins the melee duel – more armor and HP
Heavy Camel Rider hard Attack bonus vs. cavalry
Monk soft Conversion

What does the Tarkan counter?

The Tarkan is strong against buildings.

Civilizations that improve the Tarkan

16 civilizations have a bonus or unique technology that affects this unit.

Bengalis

  • Cavalry +2 attack vs. Skirmishers

Berbers

  • Stable Units cost -15/20% in Castle/Imperial Age

Bulgarians

  • Stirrups (unique tech): Cavalry attacks +33% faster

Burmese

  • Manipur Cavalry (unique tech): Cavalry +4 attack vs. Ranged Soldiers

Cumans

  • Mounted Units move +5/10/15% faster in Feudal/Castle/Imperial Age

Dravidians

  • Wootz Steel (unique tech): Infantry and Cavalry attacks ignore armor

Franks

  • Mounted Units +20% HP starting in Feudal Age

Georgians

  • Mounted Units regenerate 2/8/14 HP per minute in Feudal/Castle/Imperial Age
  • Aznauri Cavalry (unique tech): Mounted Units take -20% population space

Gurjaras

  • Mounted Units deal +20/30/40% bonus damage in Feudal/Castle/Imperial Age

Huns

  • Marauders (unique tech): Tarkans can be trained at Stables

Jurchens

  • Mounted Units and Fire Lancers attack +25% faster starting in Feudal Age

Khitans

  • Ordo Cavalry (unique tech): Cavalry regenerates HP in combat

Malians

  • Farimba (unique tech): Cavalry +5 attack

Mapuche

  • Mounted Units generate +3 gold when defeating military units

Teutons

  • Barracks and Stable Units +1/+2 melee armor in Castle/Imperial Age

Wei

  • Ming Guang Armor (unique tech): Mounted Units +4 melee armor

For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Unique Unit Counters guide.

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