The Cavalier is countered by Halberdier, Heavy Camel Rider and Monk. It is a cavalry unit of the Knight Line, and it wins against Elite Steppe Lancer, Houfnice and Onager.
The Knight Line
Cavalier stats
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Hit points - 120
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Melee attack - 12 / 1.8s
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Pierce attack - 0
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Range - 0
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Melee armour - 2
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Pierce armour - 2
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Speed - 1.35
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Line of sight - 4
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Training time - 30s
What counters the Cavalier?
Hard counters beat the Cavalier decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.
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Halberdier hard Attack bonus vs. cavalry -
Heavy Camel Rider hard Attack bonus vs. cavalry -
Monk hard Conversion -
Elite Mameluke UU hard UU (Saracens) – Ranged anti-cavalry -
Elite Genoese Crossbowman UU hard Attack bonus vs. cavalry (+7) -
Elite Kamayuk UU hard Attack bonus vs. cavalry (+12) -
Flaming Camel UU hard Attack bonus vs. cavalry (+50) -
Elite Camel Archer UU soft UU (Berbers) – Ranged, but no bonus vs. cavalry
What does the Cavalier counter?
One representative per unit line — the whole line behaves the same way in this matchup.
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Elite Steppe Lancer hard Clearly wins the melee duel – more armor and HP -
Houfnice UU hard Fast – siege weapons have almost no melee armor -
Onager hard Melee – 0 melee armor, barely hits moving single targets -
Siege Onager hard Melee – 0 melee armor, barely hits moving single targets -
Siege Ram hard Rams have negative melee armor
Unique units the Cavalier beats
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Elite Huskarl hard High melee damage -
Elite Samurai hard Bonus only applies vs. infantry – cavalry closes in -
Elite Tarkan hard Clearly wins the melee duel – more armor and HP -
Elite Karambit Warrior soft Wins every duel – but massed Karambits trade cheaply
Civilizations that improve the Cavalier
20 civilizations have a bonus or unique technology that affects this unit.
Bengalis
- Cavalry +2 attack vs. Skirmishers
Berbers
- Stable Units cost -15/20% in Castle/Imperial Age
Bulgarians
- Stirrups (unique tech): Cavalry attacks +33% faster
Burgundians
- Cavalier upgrade available in Castle Age
Burmese
- Manipur Cavalry (unique tech): Cavalry +4 attack vs. Ranged Soldiers
Cumans
- Mounted Units move +5/10/15% faster in Feudal/Castle/Imperial Age
Dravidians
- Wootz Steel (unique tech): Infantry and Cavalry attacks ignore armor
Franks
- Mounted Units +20% HP starting in Feudal Age
Georgians
- Mounted Units regenerate 2/8/14 HP per minute in Feudal/Castle/Imperial Age
- Aznauri Cavalry (unique tech): Mounted Units take -20% population space
Gurjaras
- Mounted Units deal +20/30/40% bonus damage in Feudal/Castle/Imperial Age
Jurchens
- Mounted Units and Fire Lancers attack +25% faster starting in Feudal Age
Khitans
- Ordo Cavalry (unique tech): Cavalry regenerates HP in combat
Lithuanians
- Each garrisoned Relic provides +1 attack to Knight-line and Leitis (maximum +4)
Malians
- Farimba (unique tech): Cavalry +5 attack
Mapuche
- Mounted Units generate +3 gold when defeating military units
Poles
- Szlachta Privileges (unique tech): Knight-line costs -60% gold
Romans
- Comitatenses (unique tech): Militia-line, Knight-line, and Centurions train +50% faster and receive a charge attack
Sicilians
- Hauberk (unique tech): Knight-line +1 melee/+2 pierce armor
Teutons
- Barracks and Stable Units +1/+2 melee armor in Castle/Imperial Age
Wei
- Ming Guang Armor (unique tech): Mounted Units +4 melee armor
For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Cavalry Counters guide.
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