The Camel Archer is countered by Skirmisher and Champion. It is a Camel / Unique unit, available to the Berbers, and it wins against Cavalry Archer, Battle Elephant and Hussar.
Camel Archer stats
The Elite Camel Archer upgrade changes the values marked below. Everything else — cost, class and the civilization bonuses that apply — stays the same.
| Stat | Camel Archer | Elite |
|---|---|---|
| | 55 | 60 |
| | 0 | 0 |
| | 7 / 2s | 8 / 2s |
| | 4 | 4 |
| | 0 | 1 |
| | 1 | 1 |
| | 1.4 | 1.4 |
| | 95% | 95% |
| | 5 | 5 |
| | 25s | 25s |
What counters the Camel Archer?
The Camel Archer is weak against Spearman-line, Skirmishers and Camel Riders.
Hard counters deal bonus damage against this unit — they beat the Camel Archer even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.
| Counter | Type | Why it works |
|---|---|---|
| | hard | Attack bonus vs. archers |
| | hard | No camel bonus vs. infantry |
What does the Camel Archer counter?
The Camel Archer is strong against Mounted Archers.
One representative per unit line — the whole line behaves the same way in this matchup.
-
Cavalry Archer hard -
Battle Elephant soft -
Hussar soft -
Knight soft
Unique units the Camel Archer beats
-
War Elephant soft
Civilizations that improve the Camel Archer
15 civilizations have a bonus or unique technology that affects this unit.
Bengalis
- Cavalry +2 attack vs. Skirmishers
Berbers
- Stable Units cost -15/20% in Castle/Imperial Age
Bulgarians
- Stirrups (unique tech): Cavalry attacks +33% faster
Burmese
- Manipur Cavalry (unique tech): Cavalry +4 attack vs. Ranged Soldiers
Cumans
- Mounted Units move +5/10/15% faster in Feudal/Castle/Imperial Age
Dravidians
- Wootz Steel (unique tech): Infantry and Cavalry attacks ignore armor
Franks
- Mounted Units +20% HP starting in Feudal Age
Georgians
- Mounted Units regenerate 2/8/14 HP per minute in Feudal/Castle/Imperial Age
- Aznauri Cavalry (unique tech): Mounted Units take -20% population space
Gurjaras
- Mounted Units deal +20/30/40% bonus damage in Feudal/Castle/Imperial Age
Jurchens
- Mounted Units and Fire Lancers attack +25% faster starting in Feudal Age
Khitans
- Ordo Cavalry (unique tech): Cavalry regenerates HP in combat
Malians
- Farimba (unique tech): Cavalry +5 attack
Mapuche
- Mounted Units generate +3 gold when defeating military units
Teutons
- Barracks and Stable Units +1/+2 melee armor in Castle/Imperial Age
Wei
- Ming Guang Armor (unique tech): Mounted Units +4 melee armor
For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Unique Unit Counters guide.
Facing something other than Camel Archers?
Search any of the 228 units by name and get its counters ranked instantly.
Search any unit →