Battle Elephant — Counters, Stats & Civ Bonuses

Slow but durable Cavalry.

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The Battle Elephant is countered by Monk, Halberdier and Heavy Camel Rider. It is a Cavalry / Unique unit of the Battle Elephants, available to the Southeast Asia.

Battle Elephant
Class
Cavalry / Unique
Line
Battle Elephants
Available to
Southeast Asia
Elite upgrade
Elite Battle Elephant
Cost
Food 100 Gold 70

Battle Elephant stats

The Elite Battle Elephant upgrade changes the values marked below. Everything else — cost, class and the civilization bonuses that apply — stays the same.

Stat Battle Elephant Elite
Hit points 250 300
Melee attack 12 / 2s 14 / 2s
Pierce attack 0 0
Range 0 0
Melee armour 1 1
Pierce armour 2 3
Speed 0.9 0.9
Line of sight 7 8
Training time 24s 24s

What counters the Battle Elephant?

The Battle Elephant is weak against Monks and Spearman-line.

Hard counters deal bonus damage against this unit — they beat the Battle Elephant even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.

CounterTypeWhy it works
Monk hard Conversion – elephants are expensive
Halberdier hard Attack bonus vs. cavalry/elephants
Heavy Camel Rider hard Attack bonus vs. cavalry
Mameluke hard UU (Saracens) – Ranged anti-cavalry
Mangonel soft Area damage
Camel Archer soft UU (Berbers) – Kites elephants, no bonus damage
Onager soft Area damage

What does the Battle Elephant counter?

The Battle Elephant is strong against units at close range.

Civilizations that improve the Battle Elephant

18 civilizations have a bonus or unique technology that affects this unit.

Bengalis

  • Cavalry +2 attack vs. Skirmishers

Berbers

  • Stable Units cost -15/20% in Castle/Imperial Age

Bulgarians

  • Stirrups (unique tech): Cavalry attacks +33% faster

Burmese

  • Battle Elephants +1 melee/+1 pierce armor
  • Manipur Cavalry (unique tech): Cavalry +4 attack vs. Ranged Soldiers
  • Howdah (unique tech): Battle Elephants +1 melee/+1 pierce armor

Cumans

  • Mounted Units move +5/10/15% faster in Feudal/Castle/Imperial Age

Dravidians

  • Wootz Steel (unique tech): Infantry and Cavalry attacks ignore armor

Franks

  • Mounted Units +20% HP starting in Feudal Age

Georgians

  • Mounted Units regenerate 2/8/14 HP per minute in Feudal/Castle/Imperial Age
  • Aznauri Cavalry (unique tech): Mounted Units take -20% population space

Gurjaras

  • Mounted Units deal +20/30/40% bonus damage in Feudal/Castle/Imperial Age

Jurchens

  • Mounted Units and Fire Lancers attack +25% faster starting in Feudal Age

Khitans

  • Ordo Cavalry (unique tech): Cavalry regenerates HP in combat

Khmer

  • Battle Elephants move +10% faster
  • Tusk Swords (unique tech): Battle Elephants +3 attack

Malay

  • Battle Elephants cost -25/35% in Castle/Imperial Age

Malians

  • Farimba (unique tech): Cavalry +5 attack

Mapuche

  • Mounted Units generate +3 gold when defeating military units

Teutons

  • Barracks and Stable Units +1/+2 melee armor in Castle/Imperial Age

Vietnamese

  • Chatras (unique tech): Battle Elephants +100 HP

Wei

  • Ming Guang Armor (unique tech): Mounted Units +4 melee armor

The Battle Elephants

For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Elephant Counters guide.

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