Camel Rider — Counters, Stats & Civ Bonuses

Fast moving anti-cavalry Cavalry.

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The Camel Rider is countered by Champion, Two-Handed Swordsman and Halberdier. It is a camel unit of the Camel Line, available to the Saracens / multiple, and it wins against Cavalry Archer, Knight and Scout Cavalry.

Camel Rider
Class
Camel
Line
Camel Line
Available to
Saracens / multiple
Cost
Food 55 Gold 60

Camel Rider stats

Hit points 100
Melee attack 6 / 2s
Pierce attack 0
Range 0
Melee armour 0
Pierce armour 0
Speed 1.45
Line of sight 5
Training time 22s

What counters the Camel Rider?

The Camel Rider is weak against Infantry, Monks and Foot Archers.

Hard counters deal bonus damage against this unit — they beat the Camel Rider even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.

CounterTypeWhy it works
Champion hard No camel bonus vs. infantry
Two-Handed Swordsman hard High melee damage
Halberdier hard Attack bonus vs. camels
Monk soft Conversion
Arbalest soft Pierce damage
Mameluke soft UU (Saracens) – Ranged, but no bonus vs. camels

What does the Camel Rider counter?

The Camel Rider is strong against Mounted Units.

One representative per unit line — the whole line behaves the same way in this matchup.

Unique units the Camel Rider beats

Other units the Camel Rider beats

Unit lines the Camel Rider has a damage bonus against

Civilizations that improve the Camel Rider

19 civilizations have a bonus or unique technology that affects this unit.

Bengalis

  • Cavalry +2 attack vs. Skirmishers

Berbers

  • Stable Units cost -15/20% in Castle/Imperial Age
  • Maghrebi Camels (unique tech): Camel Units regenerate 15 HP per minute

Bulgarians

  • Stirrups (unique tech): Cavalry attacks +33% faster

Burmese

  • Manipur Cavalry (unique tech): Cavalry +4 attack vs. Ranged Soldiers

Byzantines

  • Camel Riders, Skirmishers and Spearman-line cost -25%

Cumans

  • Mounted Units move +5/10/15% faster in Feudal/Castle/Imperial Age

Dravidians

  • Wootz Steel (unique tech): Infantry and Cavalry attacks ignore armor

Ethiopians

  • Royal Heirs (unique tech): Shotel Warriors and Camel Riders receive -3 damage from Mounted Units

Franks

  • Mounted Units +20% HP starting in Feudal Age

Georgians

  • Mounted Units regenerate 2/8/14 HP per minute in Feudal/Castle/Imperial Age
  • Aznauri Cavalry (unique tech): Mounted Units take -20% population space

Gurjaras

  • Mounted Units deal +20/30/40% bonus damage in Feudal/Castle/Imperial Age
  • Frontier Guards (unique tech): Camel Riders and Elephant Archers +4 melee armor

Hindustanis

  • Camel Riders attack +20% faster

Jurchens

  • Mounted Units and Fire Lancers attack +25% faster starting in Feudal Age

Khitans

  • Ordo Cavalry (unique tech): Cavalry regenerates HP in combat

Malians

  • Farimba (unique tech): Cavalry +5 attack

Mapuche

  • Mounted Units generate +3 gold when defeating military units

Saracens

  • Camel Units +25% HP

Teutons

  • Barracks and Stable Units +1/+2 melee armor in Castle/Imperial Age

Wei

  • Ming Guang Armor (unique tech): Mounted Units +4 melee armor

The Camel Line

For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Cavalry Counters guide.

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