The Camel Rider is countered by Champion, Two-Handed Swordsman and Halberdier. It is a camel unit of the Camel Line, available to the Saracens / multiple, and it wins against Cavalry Archer, Knight and Scout Cavalry.
Camel Rider stats
| | 100 |
|---|---|
| | 6 / 2s |
| | 0 |
| | 0 |
| | 0 |
| | 0 |
| | 1.45 |
| | 5 |
| | 22s |
What counters the Camel Rider?
The Camel Rider is weak against Infantry, Monks and Foot Archers.
Hard counters deal bonus damage against this unit — they beat the Camel Rider even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.
| Counter | Type | Why it works |
|---|---|---|
| | hard | No camel bonus vs. infantry |
| | hard | High melee damage |
| | hard | Attack bonus vs. camels |
| | soft | Conversion |
| | soft | Pierce damage |
| | soft | UU (Saracens) – Ranged, but no bonus vs. camels |
What does the Camel Rider counter?
The Camel Rider is strong against Mounted Units.
One representative per unit line — the whole line behaves the same way in this matchup.
-
Cavalry Archer hard -
Knight hard -
Scout Cavalry hard -
Steppe Lancer hard
Unique units the Camel Rider beats
-
Arambai hard -
Bolas Rider hard -
Boyar hard -
Centurion hard -
Conquistador hard -
Coustillier hard -
Genitour hard -
Iron Pagoda hard -
Keshik hard -
Kipchak hard -
Konnik hard -
Leitis hard -
Monaspa hard -
Ratha hard -
Shrivamsha Rider hard -
Tarkan hard -
Tiger Cavalry hard -
Xianbei Raider hard
Other units the Camel Rider beats
-
Fire Lancer hard -
Hei Guang Cavalry hard -
Ratha (Melee) hard -
Ratha (Ranged) hard
Unit lines the Camel Rider has a damage bonus against
Civilizations that improve the Camel Rider
19 civilizations have a bonus or unique technology that affects this unit.
Bengalis
- Cavalry +2 attack vs. Skirmishers
Berbers
- Stable Units cost -15/20% in Castle/Imperial Age
- Maghrebi Camels (unique tech): Camel Units regenerate 15 HP per minute
Bulgarians
- Stirrups (unique tech): Cavalry attacks +33% faster
Burmese
- Manipur Cavalry (unique tech): Cavalry +4 attack vs. Ranged Soldiers
Byzantines
- Camel Riders, Skirmishers and Spearman-line cost -25%
Cumans
- Mounted Units move +5/10/15% faster in Feudal/Castle/Imperial Age
Dravidians
- Wootz Steel (unique tech): Infantry and Cavalry attacks ignore armor
Ethiopians
- Royal Heirs (unique tech): Shotel Warriors and Camel Riders receive -3 damage from Mounted Units
Franks
- Mounted Units +20% HP starting in Feudal Age
Georgians
- Mounted Units regenerate 2/8/14 HP per minute in Feudal/Castle/Imperial Age
- Aznauri Cavalry (unique tech): Mounted Units take -20% population space
Gurjaras
- Mounted Units deal +20/30/40% bonus damage in Feudal/Castle/Imperial Age
- Frontier Guards (unique tech): Camel Riders and Elephant Archers +4 melee armor
Hindustanis
- Camel Riders attack +20% faster
Jurchens
- Mounted Units and Fire Lancers attack +25% faster starting in Feudal Age
Khitans
- Ordo Cavalry (unique tech): Cavalry regenerates HP in combat
Malians
- Farimba (unique tech): Cavalry +5 attack
Mapuche
- Mounted Units generate +3 gold when defeating military units
Saracens
- Camel Units +25% HP
Teutons
- Barracks and Stable Units +1/+2 melee armor in Castle/Imperial Age
Wei
- Ming Guang Armor (unique tech): Mounted Units +4 melee armor
The Camel Line
-
Camel Rider -
Heavy Camel Rider -
Imperial Camel Rider
For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Cavalry Counters guide.
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