The Conquistador is countered by Skirmisher, Camel Rider and Heavy Camel Rider. It is a Cavalry Archer / Unique unit, available to the Spanish, and it wins against Elite Eagle Warrior, Halberdier and Champion.
Conquistador stats
The Elite Conquistador upgrade changes the values marked below. Everything else — cost, class and the civilization bonuses that apply — stays the same.
| Stat | Conquistador | Elite |
|---|---|---|
| | 55 | 70 |
| | 0 | 0 |
| | 16 / 2.9s | 19 / 2.9s |
| | 6 | 6 |
| | 2 | 2 |
| | 1 | 2 |
| | 1.3 | 1.3 |
| | 65% | 70% |
| | 8 | 9 |
| | 24s | 24s |
What counters the Conquistador?
The Conquistador is weak against Spearman-line, Skirmishers, and Monks.
Hard counters deal bonus damage against this unit — they beat the Conquistador even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.
| Counter | Type | Why it works |
|---|---|---|
| | hard | Attack bonus vs. mounted archers, almost no pierce armor |
| | hard | Attack bonus vs. cavalry |
| | hard | Attack bonus vs. cavalry |
| | soft | Area damage |
| | soft | Attack bonus vs. cavalry |
What does the Conquistador counter?
The Conquistador is strong against units at range.
One representative per unit line — the whole line behaves the same way in this matchup.
-
Elite Eagle Warrior hard -
Halberdier hard -
Champion soft -
Paladin soft
Unique units the Conquistador beats
-
Teutonic Knight hard
Unit lines the Conquistador has a damage bonus against
Civilizations that improve the Conquistador
7 civilizations have a bonus or unique technology that affects this unit.
Cumans
- Mounted Units move +5/10/15% faster in Feudal/Castle/Imperial Age
Franks
- Mounted Units +20% HP starting in Feudal Age
Georgians
- Mounted Units regenerate 2/8/14 HP per minute in Feudal/Castle/Imperial Age
- Aznauri Cavalry (unique tech): Mounted Units take -20% population space
Gurjaras
- Mounted Units deal +20/30/40% bonus damage in Feudal/Castle/Imperial Age
Jurchens
- Mounted Units and Fire Lancers attack +25% faster starting in Feudal Age
Mapuche
- Mounted Units generate +3 gold when defeating military units
Wei
- Ming Guang Armor (unique tech): Mounted Units +4 melee armor
For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Unique Unit Counters guide.
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