Conquistador — Counters, Stats & Civ Bonuses

Spanish unique Mounted Gunner with powerful attack and mobility.

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The Conquistador is countered by Skirmisher, Camel Rider and Heavy Camel Rider. It is a Cavalry Archer / Unique unit, available to the Spanish, and it wins against Elite Eagle Warrior, Halberdier and Champion.

Conquistador
Class
Cavalry Archer / Unique
Available to
Spanish
Elite upgrade
Elite Conquistador
Cost
Food 70 Gold 60

Conquistador stats

The Elite Conquistador upgrade changes the values marked below. Everything else — cost, class and the civilization bonuses that apply — stays the same.

Stat Conquistador Elite
Hit points 55 70
Melee attack 0 0
Pierce attack 16 / 2.9s 19 / 2.9s
Range 6 6
Melee armour 2 2
Pierce armour 1 2
Speed 1.3 1.3
Accuracy 65% 70%
Line of sight 8 9
Training time 24s 24s

What counters the Conquistador?

The Conquistador is weak against Spearman-line, Skirmishers, and Monks.

Hard counters deal bonus damage against this unit — they beat the Conquistador even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.

CounterTypeWhy it works
Skirmisher hard Attack bonus vs. mounted archers, almost no pierce armor
Camel Rider hard Attack bonus vs. cavalry
Heavy Camel Rider hard Attack bonus vs. cavalry
Mangonel soft Area damage
Halberdier soft Attack bonus vs. cavalry

What does the Conquistador counter?

The Conquistador is strong against units at range.

One representative per unit line — the whole line behaves the same way in this matchup.

Unique units the Conquistador beats

Unit lines the Conquistador has a damage bonus against

Civilizations that improve the Conquistador

7 civilizations have a bonus or unique technology that affects this unit.

Cumans

  • Mounted Units move +5/10/15% faster in Feudal/Castle/Imperial Age

Franks

  • Mounted Units +20% HP starting in Feudal Age

Georgians

  • Mounted Units regenerate 2/8/14 HP per minute in Feudal/Castle/Imperial Age
  • Aznauri Cavalry (unique tech): Mounted Units take -20% population space

Gurjaras

  • Mounted Units deal +20/30/40% bonus damage in Feudal/Castle/Imperial Age

Jurchens

  • Mounted Units and Fire Lancers attack +25% faster starting in Feudal Age

Mapuche

  • Mounted Units generate +3 gold when defeating military units

Wei

  • Ming Guang Armor (unique tech): Mounted Units +4 melee armor

For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Unique Unit Counters guide.

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