Battering Ram — Counters, Stats & Civ Bonuses

Anti-building Siege Weapon.

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The Battering Ram is countered by Knight, Long Swordsman and Monk. It is a siege unit of the Rams.

Battering Ram
Class
Siege
Line
Rams
Available to
All civilizations
Cost
Wood 160 Gold 75

The Rams

Battering Ram stats

Hit points
175
Melee attack
2 / 5s
Pierce attack
0
Range
0
Melee armour
-3
Pierce armour
180
Speed
0.6
Line of sight
3
Training time
36s

What counters the Battering Ram?

Hard counters beat the Battering Ram decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.

What does the Battering Ram counter?

Units the Battering Ram has a damage bonus against

Bonus damage says how hard the Battering Ram hits these units, not that it wins every fight — some of them still beat it by outranging or outrunning it.

Civilizations that improve the Battering Ram

11 civilizations have a bonus or unique technology that affects this unit.

Byzantines

  • Logistica (unique tech): Cataphracts deal trample damage, +6 attack vs. Infantry

Celts

  • Siege Weapons attack +25% faster
  • Furor Celtica (unique tech): Siege Weapons +40% HP

Cumans

  • Siege Workshop and Battering Ram available in Feudal Age; Capped Ram available in Castle Age

Dravidians

  • Siege Weapons cost -33% wood

Ethiopians

  • Torsion Engines (unique tech): Siege Workshop Units' blast radius increased

Jurchens

  • Siege Engineers available in Castle Age
  • Siege and Fortification upgrades cost -75% wood and research +100% faster

Mongols

  • Drill (unique tech): Siege Workshop Units move +50% faster

Poles

  • Lechitic Legacy (unique tech): Scout Cavalry-line deals trample damage

Shu

  • Siege Weapons and Siege Warships move +10/15% faster in Castle/Imperial Age

Slavs

  • Siege Workshop Units cost -15%
  • Druzhina (unique tech): Infantry deals trample damage

Teutons

  • Ironclad (unique tech): Siege Weapons +4 melee armor

For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Siege Counters guide.

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