The Petard is countered by Light Cavalry, Crossbowman and Elite Skirmisher. It is a siege unit.
Petard stats
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Hit points - 50
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Melee attack - 25
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Pierce attack - 0
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Range - 0
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Melee armour - 0
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Pierce armour - 2
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Speed - 0.8
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Line of sight - 4
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Training time - 25s
What counters the Petard?
Hard counters beat the Petard decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.
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Light Cavalry soft Fast enough to hit Petards -
Crossbowman soft Petards have very low HP -
Elite Skirmisher soft Pierce damage vs. low HP
What does the Petard counter?
Units the Petard has a damage bonus against
Bonus damage says how hard the Petard hits these units, not that it wins every fight — some of them still beat it by outranging or outrunning it.
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Mangonel hard Mangonel/Onager -
Onager hard Mangonel/Onager -
Siege Onager hard Mangonel/Onager -
Scorpion hard Scorpion -
Heavy Scorpion hard Scorpion -
Battering Ram hard Rams -
Capped Ram hard Rams -
Siege Ram hard Rams -
Bombard Cannon hard Cannons -
Houfnice UU hard Cannons
Civilizations that improve the Petard
8 civilizations have a bonus or unique technology that affects this unit.
Celts
- Siege Weapons attack +25% faster
- Furor Celtica (unique tech): Siege Weapons +40% HP
Dravidians
- Siege Weapons cost -33% wood
Ethiopians
- Torsion Engines (unique tech): Siege Workshop Units' blast radius increased
Jurchens
- Siege Engineers available in Castle Age
- Siege and Fortification upgrades cost -75% wood and research +100% faster
Mongols
- Drill (unique tech): Siege Workshop Units move +50% faster
Shu
- Siege Weapons and Siege Warships move +10/15% faster in Castle/Imperial Age
Slavs
- Siege Workshop Units cost -15%
Teutons
- Ironclad (unique tech): Siege Weapons +4 melee armor
Facing something other than Petards?
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