Teutons — Counters & Civilization Overview

How to play against the Teutons — plus bonuses, unique units, unique techs and the full tech tree.

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Teutons emblem

The Teutons are an Infantry and Defensive civilization in Age of Empires 2. Their unique unit is the Teutonic Knight. Below: what counters the units they bring, where their tech tree runs out, and the full civilization overview. Jump to the Teutons tech tree.

How to counter the Teutons

Their unique and regional units are the part of the matchup a generic army does not prepare you for. Hard counters beat the unit decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.

Teutonic Knight Castle Age · Castle

Teutonic unique Infantry with exceptional melee armor.

Countered by

  • Crossbowman hard Pierce damage – Teutonic Knights are very slow
  • Cavalry Archer hard Kites
  • Conquistador UU hard UU (Spanish) – Mounted Hand Cannon, kites
  • Hand Cannoneer hard Attack bonus vs. infantry (+10)
  • Samurai UU hard Attack bonus vs. unique units (+12)
  • Obuch UU soft UU (Poles) – Reduces TK armor
  • Scorpion soft Attack bonus vs. infantry (+1)
  • Slinger UU soft Attack bonus vs. infantry (+4)
  • Onager soft Area damage

What the Teutons are strong against

The other side of the matchup: these are the fights their own units are built to win. Walking one of these into them plays to their strengths.

What the Teutons cannot answer

Every civilization is missing something. What matters in a match is which of those gaps you can actually attack. Below are the Teutons gaps that change how a fight plays out — the economic ones are left out on purpose.

Mounted units

  • Light Cavalry — Their Scout line stops at the Scout Cavalry — no Light Cavalry, so they have no cheap, fast unit to chase your Monks or raid your economy.
  • Husbandry — No Husbandry — their cavalry moves at base speed, so it is easier to pull away from with archers and slower to catch your Villagers.
  • Heavy Cavalry Archer — Their Cavalry Archers stay at the base tier — less range, attack and armour than the Heavy Cavalry Archer, and your Skirmishers keep the upper hand into Imperial.
  • Parthian Tactics — No Parthian Tactics — their Cavalry Archers keep base armour and no bonus damage against your Spearman line, so Pikemen still trade into them.

Blacksmith and unit upgrades

  • Arbalester — Their Archer line stops at the Crossbowman — no Arbalester, so their massed archer fire stays a tier behind yours in the Imperial Age.
  • Thumb Ring — No Thumb Ring — their archers fire slower and miss more, so your units take fewer hits crossing the open ground towards them.
  • Bracer — No Bracer — their archers, Skirmishers and towers keep Castle-Age range and attack, so fully upgraded archers of your own out-range them.

Siege

  • Siege Ram — Their rams stop at the Capped Ram — fewer hit points and fewer garrison slots, so your Castle and your own siege kill them faster.

Defensive buildings

  • Architecture — No Architecture — their buildings keep base armour and hit points, so your siege takes them down faster.

Navy

  • Incendiaries — No Incendiaries — their Fire Ships simply sink instead of detonating, so killing one costs your fleet nothing extra.
  • Elite Cannon Galleon — Their Cannon Galleons stay at the base tier — less range and damage than the Elite version.
  • Dry Dock — No Dry Dock — their ships stay a pierce armour short, so your own warships and shore towers cut through them faster.
  • Shipwright — No Shipwright — their warships cost more and build slower in the Imperial Age, so a replaced fleet comes back later than yours.

Everything the Teutons do and do not have, unit by unit, is in the Teutons tech tree further down.

Teutons: Civilization and Team Bonuses

Civilization Bonuses

  • Farms cost -40%
  • Town Centers +10 garrison capacity; Towers +5 garrison capacity
  • Barracks and Stable Units +1/+2 melee armor in Castle/Imperial Age
  • Monks +100% healing range
  • Murder Holes, Herbal Medicine free

Team Bonus

Units more resistant to conversion

Unique Units

Unique Technologies

IroncladSiege Weapons +4 melee armor
CrenellationsCastles +3 range, garrisoned Infantry fires arrows

Teutons Tech Tree

The full Teutons tech tree in Age of Empires 2 — every unit, upgrade and technology they can research, and everything they cannot. Units are shown as their upgrade lines, followed by the technologies available at each building. Greyed-out entries are missing from the Teutons tech tree.

Barracks

  1. Militia D
  2. Man-at-Arms F
  3. Long Swordsman C
  4. Two-Handed Swordsman I
  5. Champion I
  1. Spearman F
  2. Pikeman C
  3. Halberdier I
  1. Arson F
  1. Gambesons C
  1. Squires C

Archery Range

  1. Archer F
  2. Crossbowman C
  3. Arbalester I
  1. Skirmisher F
  2. Elite Skirmisher C
  1. Cavalry Archer C
  2. Heavy Cavalry Archer I
  1. Hand Cannoneer I
  1. Thumb Ring C
  1. Parthian Tactics I

Stable

  1. Scout Cavalry F
  2. Light Cavalry C
  3. Hussar I
  1. Knight C
  2. Cavalier I
  3. Paladin I
  1. Bloodlines F
  1. Husbandry C

Siege Workshop

  1. Battering Ram C
  2. Capped Ram I
  3. Siege Ram I
  1. Mangonel C
  2. Onager I
  3. Siege Onager I
  1. Scorpion C
  2. Heavy Scorpion I
  1. Siege Tower C
  1. Bombard Cannon I

Castle

  1. Teutonic Knight C
  2. Elite Teutonic Knight I
  1. Petard C
  1. Trebuchet I
  1. Ironclad C
  1. Crenellations I
  1. Hoardings I
  1. Conscription I
  1. Sappers I
  1. Spies/Treason I

Dock

  1. Fishing Ship D
  1. Transport Ship D
  1. Fire Galley F
  2. Fire Ship C
  3. Fast Fire Ship I
  1. Galley F
  2. War Galley C
  3. Galleon I
  1. Hulk F
  2. War Hulk C
  3. Carrack I
  1. Demolition Raft F
  2. Demolition Ship C
  3. Heavy Demo Ship I
  1. Trade Cog F
  1. Cannon Galleon I
  2. Elite Cannon Galleon I
  1. Fishing Lines F
  1. Medium Warships C
  2. Heavy Warships I
  1. Gillnets C

Monastery

  1. Monk C
  1. Devotion C
  2. Faith I
  1. Redemption C
  1. Atonement C
  1. Herbal Medicine C
  1. Heresy C
  1. Sanctity C
  1. Fervor C
  1. Illumination I
  1. Block Printing I
  1. Theocracy I

Blacksmith

  1. Padded Archer Armor F
  2. Leather Archer Armor C
  3. Ring Archer Armor I
  1. Fletching F
  2. Bodkin Arrow C
  3. Bracer I
  1. Forging F
  2. Iron Casting C
  3. Blast Furnace I
  1. Scale Barding Armor F
  2. Chain Barding Armor C
  3. Plate Barding Armor I
  1. Scale Mail Armor F
  2. Chain Mail Armor C
  3. Plate Mail Armor I

University

  1. Masonry C
  2. Architecture I
  1. Fortified Wall C
  1. Ballistics C
  1. Guard Tower C
  2. Keep I
  1. Heated Shot C
  1. Murder Holes C
  1. Careening C
  2. Dry Dock I
  1. Clinker Construction C
  2. Carvel Hull I
  1. Siphons C
  2. Incendiaries I
  1. Treadmill Crane C
  1. Chemistry I
  2. Bombard Tower I
  1. Siege Engineers I
  1. Arrowslits I
  1. Shipwright I

Market

  1. Trade Cart F
  1. Caravan C
  1. Coinage C
  2. Banking I
  1. Guilds I

Mill

  1. Horse Collar F
  2. Heavy Plow C
  3. Crop Rotation I

Lumber Camp

  1. Double-Bit Axe F
  2. Bow Saw C
  3. Two-Man Saw I

Mining Camp

  1. Gold Mining F
  2. Gold Shaft Mining C
  1. Stone Mining F
  2. Stone Shaft Mining C

Town Center

  1. Villager D
  1. Feudal Age D
  2. Castle Age F
  3. Imperial Age C
  1. Loom D
  1. Town Watch F
  2. Town Patrol C
  1. Wheelbarrow F
  2. Hand Cart C

D Dark F Feudal C Castle I Imperial · struck through = not available for the Teutons

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Frequently Asked Questions

How do you counter the Teutons?

The Teutons field Teutonic Knight. Crossbowman, Cavalry Archer and Conquistador counter most of what they build. Their tech tree also leaves out Light Cavalry, Husbandry and Heavy Cavalry Archer.

What is the Teutons tech tree missing in AoE2?

Their Scout line stops at the Scout Cavalry — no Light Cavalry, so they have no cheap, fast unit to chase your Monks or raid your economy. No Husbandry — their cavalry moves at base speed, so it is easier to pull away from with archers and slower to catch your Villagers. Their Cavalry Archers stay at the base tier — less range, attack and armour than the Heavy Cavalry Archer, and your Skirmishers keep the upper hand into Imperial.

Which units do the Teutons have that other civilizations do not?

Teutonic Knight: Teutonic unique Infantry with exceptional melee armor.

Not sure what counters this unit?

Playing against the Teutons? Look up any of their units in the interactive app to see exactly what counters them — with bonus-damage values.

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