The Onager is countered by Hussar, Cavalier and Paladin. It is a siege unit of the Mangonel/Onager, and it wins against Arbalest, Elite Battle Elephant and Mangonel.
The Mangonel/Onager
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Mangonel -
Onager -
Siege Onager
Onager stats
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Hit points - 60
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Melee attack - 50 / 6s
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Pierce attack - 0
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Range - 8 (min. 3)
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Melee armour - 0
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Pierce armour - 7
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Speed - 0.6
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Line of sight - 10
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Training time - 46s
What counters the Onager?
Hard counters beat the Onager decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.
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Hussar hard Fast – siege weapons have almost no melee armor -
Cavalier hard Melee – 0 melee armor, barely hits moving single targets -
Paladin hard Melee – 0 melee armor, barely hits moving single targets -
Elite Mangudai UU hard UU (Mongols) – Attack bonus vs. siege -
Elite Eagle Warrior hard Attack bonus vs. siege weapons (+5) -
Elite Magyar Huszar UU hard Attack bonus vs. siege weapons (+8) -
Siege Onager hard Attack bonus vs. siege weapons (+12) -
Monk soft Conversion -
Bombard Cannon soft Outranges Onager (12 vs. 8) – but slow & inaccurate
What does the Onager counter?
One representative per unit line — the whole line behaves the same way in this matchup.
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Arbalest hard Area damage with great range -
Elite Battle Elephant soft Area damage -
Mangonel soft Superior range vs. Mangonel
Unique units the Onager beats
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Elite Blackwood Archer hard Area damage -
Elite Chu Ko Nu hard Area damage -
Elite Composite Bowman hard Area damage -
Elite Fire Archer hard Area damage -
Elite Genoese Crossbowman hard Area damage -
Elite Hussite Wagon hard Area damage -
Elite Longbowman hard Area damage with great range -
Elite Plumed Archer hard Area damage -
Elite Rattan Archer hard Area damage -
Elite Temple Guard hard Area damage -
Elite White Feather Guard hard Area damage -
Elite Arambai soft Area damage -
Elite Ghulam soft Area damage -
Elite Janissary soft Area damage -
Elite Kipchak soft Area damage -
Elite Teutonic Knight soft Area damage -
Elite War Elephant soft Area damage -
Elite War Wagon soft Area damage
Other units the Onager beats
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Elite Elephant Archer UU soft
Units the Onager has a damage bonus against
Bonus damage says how hard the Onager hits these units, not that it wins every fight — some of them still beat it by outranging or outrunning it.
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Scorpion hard Scorpion -
Heavy Scorpion hard Scorpion -
Battering Ram hard Rams -
Capped Ram hard Rams -
Siege Ram hard Rams -
Bombard Cannon hard Cannons -
Houfnice UU hard Cannons
Civilizations that improve the Onager
9 civilizations have a bonus or unique technology that affects this unit.
Celts
- Siege Weapons attack +25% faster
- Furor Celtica (unique tech): Siege Weapons +40% HP
Dravidians
- Siege Weapons cost -33% wood
Ethiopians
- Torsion Engines (unique tech): Siege Workshop Units' blast radius increased
Jurchens
- Siege Engineers available in Castle Age
- Siege and Fortification upgrades cost -75% wood and research +100% faster
Mongols
- Drill (unique tech): Siege Workshop Units move +50% faster
Saracens
- Counterweights (unique tech): Trebuchets and Mangonel-line +15% attack
Shu
- Siege Weapons and Siege Warships move +10/15% faster in Castle/Imperial Age
Slavs
- Siege Workshop Units cost -15%
Teutons
- Ironclad (unique tech): Siege Weapons +4 melee armor
For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Siege Counters guide.
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