White Feather Guard — Counters, Stats & Civ Bonuses

Shu unique Infantry that temporarily slows down the unit it attacks.

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The White Feather Guard is countered by Crossbowman, Scorpion and Mangonel. It is a Infantry / Unique unit, available to the Shu.

White Feather Guard
Class
Infantry / Unique
Available to
Shu
Elite upgrade
Elite White Feather Guard
Cost
Food 60 Gold 15

The White Feather Guard Line

White Feather Guard stats

The Elite White Feather Guard upgrade changes the values marked with an arrow. Everything else — cost, class and the civilization bonuses that apply — stays the same.

Hit points
95 100
Melee attack
7 / 2s 8 / 2s
Pierce attack
0
Range
0
Melee armour
0
Pierce armour
2 3
Speed
0.95
Line of sight
4 5
Training time
11s

What counters the White Feather Guard?

Hard counters beat the White Feather Guard decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.

What does the White Feather Guard counter?

Units the White Feather Guard has a damage bonus against

Bonus damage says how hard the White Feather Guard hits these units, not that it wins every fight — some of them still beat it by outranging or outrunning it.

Civilizations that improve the White Feather Guard

One civilization has a bonus or unique technology that affects this unit.

Shu

  • Coiled Serpent Array (unique tech): Spearman-line and White Feather Guards gain additional HP when near each other

For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Unique Unit Counters guide.

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