Armored Elephant — Counters, Stats & Civ Bonuses

Anti-building Siege Cavalry.

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The Armored Elephant is countered by Monk, Halberdier and Hand Cannoneer. It is a Siege / Unique unit of the Siege Elephants, available to the Khmer.

Armored Elephant
Class
Siege / Unique
Line
Siege Elephants
Available to
Khmer
Cost
Food 120 Gold 95

Armored Elephant stats

Hit points 180
Melee attack 4 / 3s
Pierce attack 0
Range 0
Melee armour -2
Pierce armour 140
Speed 0.6
Line of sight 4
Training time 36s

What counters the Armored Elephant?

The Armored Elephant is weak against Spearman-line.

Hard counters deal bonus damage against this unit — they beat the Armored Elephant even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.

CounterTypeWhy it works
Monk hard Conversion
Halberdier hard Attack bonus vs. elephants
Hand Cannoneer soft Anti-siege

What does the Armored Elephant counter?

The Armored Elephant is strong against buildings.

Unit lines the Armored Elephant has a damage bonus against

Civilizations that improve the Armored Elephant

18 civilizations have a bonus or unique technology that affects this unit.

Britons

  • Warwolf (unique tech): Trebuchets deal blast damage and are more accurate

Bulgarians

  • Blacksmith and Siege Workshop technologies cost -50% food

Celts

  • Siege Weapons attack +25% faster
  • Furor Celtica (unique tech): Siege Weapons +40% HP

Cumans

  • Siege Workshop and Battering Ram available in Feudal Age; Capped Ram available in Castle Age

Dravidians

  • Siege Weapons cost -33% wood

Ethiopians

  • Torsion Engines (unique tech): Siege Workshop Units' blast radius increased

Huns

  • Trebuchets fire more accurately at units and small targets

Japanese

  • Kataparuto (unique tech): Trebuchets attack and pack/unpack faster

Jurchens

  • Siege Engineers available in Castle Age
  • Siege and Fortification upgrades cost -75% wood and research +100% faster

Khmer

  • Double Crossbow (unique tech): Ballista Elephants and Scorpions fire an additional projectile

Mongols

  • Drill (unique tech): Siege Workshop Units move +50% faster

Saracens

  • Counterweights (unique tech): Trebuchets and Mangonel-line +15% attack

Shu

  • Siege Weapons and Siege Warships move +10/15% faster in Castle/Imperial Age

Slavs

  • Siege Workshop Units cost -15%

Tatars

  • Timurid Siegecraft (unique tech): Trebuchets +2 range

Teutons

  • Ironclad (unique tech): Siege Weapons +4 melee armor

Wei

  • Traction Trebuchets and Lou Chuans cost -25%

Wu

  • Sitting Tiger (unique tech): Traction Trebuchets and Lou Chuan trebuchet weapons fire additional projectiles

The Siege Elephants

For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Elephant Counters guide.

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