The Armored Elephant is countered by Monk, Pikeman and Hand Cannoneer. It is a Siege / Unique unit of the Siege Elephants, available to the Khmer.
The Siege Elephants
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Armored Elephant -
Siege Elephant -
Ballista Elephant -
Elite Ballista Elephant
Armored Elephant stats
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Hit points - 180
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Melee attack - 4 / 3s
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Pierce attack - 0
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Range - 0
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Melee armour - -2
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Pierce armour - 140
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Speed - 0.6
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Line of sight - 4
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Training time - 36s
What counters the Armored Elephant?
Hard counters beat the Armored Elephant decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.
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Monk hard Conversion -
Pikeman hard Attack bonus vs. elephants -
Hand Cannoneer soft Anti-siege
What does the Armored Elephant counter?
Units the Armored Elephant has a damage bonus against
Bonus damage says how hard the Armored Elephant hits these units, not that it wins every fight — some of them still beat it by outranging or outrunning it.
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Mangonel hard Mangonel/Onager -
Onager hard Mangonel/Onager -
Siege Onager hard Mangonel/Onager -
Scorpion hard Scorpion -
Heavy Scorpion hard Scorpion -
Battering Ram hard Rams -
Capped Ram hard Rams -
Siege Ram hard Rams -
Bombard Cannon hard Cannons -
Houfnice UU hard Cannons
Civilizations that improve the Armored Elephant
One civilization has a bonus or unique technology that affects this unit.
Khmer
- Double Crossbow (unique tech): Ballista Elephants and Scorpions fire an additional projectile
For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Elephant Counters guide.
Facing something other than Armored Elephants?
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