Scorpion — Counters, Stats & Civ Bonuses

Siege Weapon with ranged pass through attack, but cannot attack at close range.

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The Scorpion is countered by Knight, Mangonel and Light Cavalry. It is a siege unit of the Scorpion, and it wins against Legionary, Long Swordsman and Pikeman.

Scorpion
Class
Siege
Line
Scorpion
Available to
All civilizations
Cost
Wood 75 Gold 75

The Scorpion

Scorpion stats

Hit points
40
Melee attack
0
Pierce attack
11 / 3.6s
Range
7 (min. 2)
Melee armour
0
Pierce armour
7
Speed
0.65
Line of sight
9
Training time
30s

What counters the Scorpion?

Hard counters beat the Scorpion decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.

What does the Scorpion counter?

One representative per unit line — the whole line behaves the same way in this matchup.

Unique units the Scorpion beats

Other units the Scorpion beats

Units the Scorpion has a damage bonus against

Bonus damage says how hard the Scorpion hits these units, not that it wins every fight — some of them still beat it by outranging or outrunning it.

Civilizations that improve the Scorpion

11 civilizations have a bonus or unique technology that affects this unit.

Celts

  • Siege Weapons attack +25% faster
  • Furor Celtica (unique tech): Siege Weapons +40% HP

Chinese

  • Rocketry (unique tech): Scorpions, Rocket Carts and Lou Chuans +25% attack; Lou Chuans fire rockets

Dravidians

  • Siege Weapons cost -33% wood

Ethiopians

  • Torsion Engines (unique tech): Siege Workshop Units' blast radius increased

Jurchens

  • Siege Engineers available in Castle Age
  • Siege and Fortification upgrades cost -75% wood and research +100% faster

Khmer

  • Double Crossbow (unique tech): Ballista Elephants and Scorpions fire an additional projectile

Mongols

  • Drill (unique tech): Siege Workshop Units move +50% faster

Romans

  • Scorpions cost -50% gold
  • Ballistas (unique tech): Scorpions attack +33% faster; Galley-line +2 attack

Shu

  • Siege Weapons and Siege Warships move +10/15% faster in Castle/Imperial Age

Slavs

  • Siege Workshop Units cost -15%

Teutons

  • Ironclad (unique tech): Siege Weapons +4 melee armor

For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Siege Counters guide.

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