Flemish Militia — Counters, Stats & Civ Bonuses

Burgundian unique anti-cavalry Infantry.

Go to Unit Counter Hub →

The Flemish Militia is countered by Arbalest, Scorpion and Knight. It is a Infantry / Unique unit, available to the Burgundians.

Flemish Militia
Class
Infantry / Unique
Available to
Burgundians
Cost
Food 30 Gold 25

Flemish Militia stats

Hit points 40
Melee attack 5 / 2s
Pierce attack 0
Range 0
Melee armour 1
Pierce armour 1
Speed 0.94
Line of sight 5
Training time 14s

What counters the Flemish Militia?

The Flemish Militia is weak against Ranged Soldiers.

Hard counters deal bonus damage against this unit — they beat the Flemish Militia even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.

CounterTypeWhy it works
Arbalest hard Pierce damage
Scorpion hard Area pierce
Knight soft Cavalry vs. infantry

What does the Flemish Militia counter?

The Flemish Militia is strong against Mounted Units.

Unit lines the Flemish Militia has a damage bonus against

Civilizations that improve the Flemish Militia

17 civilizations have a bonus or unique technology that affects this unit.

Armenians

  • Fereters (unique tech): Infantry (except Spearman-line) +30 HP; Warrior Priests heal +100% faster

Aztecs

  • Garland Wars (unique tech): Infantry +4 attack

Burmese

  • Infantry +1/+2/+3 attack in Feudal/Castle/Imperial Age

Celts

  • Infantry moves +5/10/15/20% faster in Dark/Feudal/Castle/Imperial Age
  • Stronghold (unique tech): Castles and Watch Tower-line attack +33% faster; Castles heal allied Infantry in a 7 tile radius

Dravidians

  • Wootz Steel (unique tech): Infantry and Cavalry attacks ignore armor

Goths

  • Infantry costs -15/20/25/30% in Dark/Feudal/Castle/Imperial Age
  • Infantry +1/+2/+3 attack vs. buildings in Feudal/Castle/Imperial Age

Japanese

  • Infantry attacks +33% faster starting in Feudal Age

Khitans

  • Lamellar Armor (unique tech): Infantry and Skirmishers reflect 25% melee damage back to the attacker

Koreans

  • Ranged Soldiers and Infantry cost -50% wood

Malay

  • Infantry armor upgrades free

Malians

  • Barracks Units +1/+2/+3 pierce armor in Feudal/Castle/Imperial Age

Mapuche

  • Infantry, Slingers and Skirmishers +5/10/15 HP in Feudal/Castle/Imperial Age

Romans

  • Infantry armor upgrade effects are doubled

Slavs

  • Druzhina (unique tech): Infantry deals trample damage

Teutons

  • Barracks and Stable Units +1/+2 melee armor in Castle/Imperial Age
  • Crenellations (unique tech): Castles +3 range, garrisoned Infantry fires arrows

Vikings

  • Infantry +20% HP starting in Feudal Age
  • Chieftains (unique tech): Infantry +5 attack vs. Cavalry, +4 vs. Camel Units; generate +5 gold when defeating Villagers, Trade Units and Monks

Wu

  • Infantry regenerates 10/15/30 HP per minute in Feudal/Castle/Imperial Age

For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Unique Unit Counters guide.

Facing something other than Flemish Militias?

Search any of the 228 units by name and get its counters ranked instantly.

Search any unit →