The Camel Scout is countered by Spearman and Archer. It is a Camel / Special unit of the Camel Line, available to the Berbers / multiple.
The Camel Line
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Camel Scout -
Camel Rider -
Heavy Camel Rider -
Imperial Camel Rider
Camel Scout stats
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Hit points - 70
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Melee attack - 2 / 2s
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Pierce attack - 0
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Range - 0
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Melee armour - 0
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Pierce armour - 0
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Speed - 1.2
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Line of sight - 4
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Training time - 22s
What counters the Camel Scout?
Hard counters beat the Camel Scout decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.
What does the Camel Scout counter?
The Camel Scout is strong against Mounted Units.
Civilizations that improve the Camel Scout
9 civilizations have a bonus or unique technology that affects this unit.
Berbers
- Stable Units cost -15/20% in Castle/Imperial Age
- Maghrebi Camels (unique tech): Camel Units regenerate 15 HP per minute
Byzantines
- Camel Riders, Skirmishers and Spearman-line cost -25%
Cumans
- Mounted Units move +5/10/15% faster in Feudal/Castle/Imperial Age
Ethiopians
- Royal Heirs (unique tech): Shotel Warriors and Camel Riders receive -3 damage from Mounted Units
Gurjaras
- Mounted Units deal +20/30/40% bonus damage in Feudal/Castle/Imperial Age
- Frontier Guards (unique tech): Camel Riders and Elephant Archers +4 melee armor
Hindustanis
- Camel Riders attack +20% faster
Khitans
- Ordo Cavalry (unique tech): Cavalry regenerates HP in combat
Malians
- Farimba (unique tech): Cavalry +5 attack
Saracens
- Camel Units +25% HP
For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Cavalry Counters guide.
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