Camel Scout — Counters, Stats & Civ Bonuses

Gurjara unique scout.

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The Camel Scout is countered by Spearman and Archer. It is a Camel / Special unit, available to the Berbers / multiple.

Camel Scout
Class
Camel / Special
Available to
Berbers / multiple
Cost
Food 55 Gold 60

Camel Scout stats

Hit points 70
Melee attack 2 / 2s
Pierce attack 0
Range 0
Melee armour 0
Pierce armour 0
Speed 1.2
Line of sight 4
Training time 22s

What counters the Camel Scout?

The Camel Scout is weak against Infantry, Monks and Foot Archers.

Hard counters deal bonus damage against this unit — they beat the Camel Scout even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.

CounterTypeWhy it works
Spearman hard Attack bonus vs. cavalry
Archer soft Pierce damage

What does the Camel Scout counter?

The Camel Scout is strong against Mounted Units.

Civilizations that improve the Camel Scout

15 civilizations have a bonus or unique technology that affects this unit.

Bengalis

  • Cavalry +2 attack vs. Skirmishers

Berbers

  • Stable Units cost -15/20% in Castle/Imperial Age

Bulgarians

  • Stirrups (unique tech): Cavalry attacks +33% faster

Burmese

  • Manipur Cavalry (unique tech): Cavalry +4 attack vs. Ranged Soldiers

Cumans

  • Mounted Units move +5/10/15% faster in Feudal/Castle/Imperial Age

Dravidians

  • Wootz Steel (unique tech): Infantry and Cavalry attacks ignore armor

Franks

  • Mounted Units +20% HP starting in Feudal Age

Georgians

  • Mounted Units regenerate 2/8/14 HP per minute in Feudal/Castle/Imperial Age
  • Aznauri Cavalry (unique tech): Mounted Units take -20% population space

Gurjaras

  • Mounted Units deal +20/30/40% bonus damage in Feudal/Castle/Imperial Age

Jurchens

  • Mounted Units and Fire Lancers attack +25% faster starting in Feudal Age

Khitans

  • Ordo Cavalry (unique tech): Cavalry regenerates HP in combat

Malians

  • Farimba (unique tech): Cavalry +5 attack

Mapuche

  • Mounted Units generate +3 gold when defeating military units

Teutons

  • Barracks and Stable Units +1/+2 melee armor in Castle/Imperial Age

Wei

  • Ming Guang Armor (unique tech): Mounted Units +4 melee armor

For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Unique Unit Counters guide.

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