Heavy Camel Rider — Counters, Stats & Civ Bonuses

Fast moving anti-cavalry Cavalry.

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The Heavy Camel Rider is countered by Champion, Halberdier and Monk. It is a camel unit of the Camel Line, available to the Saracens / multiple, and it wins against Battle Elephant, Cavalry Archer and Elite Steppe Lancer.

Heavy Camel Rider
Class
Camel
Line
Camel Line
Available to
Saracens / multiple
Cost
Food 55 Gold 60

Heavy Camel Rider stats

Hit points 120
Melee attack 7 / 2s
Pierce attack 0
Range 0
Melee armour 0
Pierce armour 0
Speed 1.45
Line of sight 5
Training time 22s

What counters the Heavy Camel Rider?

The Heavy Camel Rider is weak against Infantry, Monks and Foot Archers.

Hard counters deal bonus damage against this unit — they beat the Heavy Camel Rider even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.

CounterTypeWhy it works
Champion hard Infantry counter – camels have no bonus vs. them
Halberdier hard Attack bonus vs. camels
Monk soft Conversion
Elite Mameluke soft UU (Saracens) – Ranged, but no bonus vs. camels

What does the Heavy Camel Rider counter?

The Heavy Camel Rider is strong against Mounted Units.

One representative per unit line — the whole line behaves the same way in this matchup.

Unique units the Heavy Camel Rider beats

Other units the Heavy Camel Rider beats

Unit lines the Heavy Camel Rider has a damage bonus against

Civilizations that improve the Heavy Camel Rider

19 civilizations have a bonus or unique technology that affects this unit.

Bengalis

  • Cavalry +2 attack vs. Skirmishers

Berbers

  • Stable Units cost -15/20% in Castle/Imperial Age
  • Maghrebi Camels (unique tech): Camel Units regenerate 15 HP per minute

Bulgarians

  • Stirrups (unique tech): Cavalry attacks +33% faster

Burmese

  • Manipur Cavalry (unique tech): Cavalry +4 attack vs. Ranged Soldiers

Byzantines

  • Camel Riders, Skirmishers and Spearman-line cost -25%

Cumans

  • Mounted Units move +5/10/15% faster in Feudal/Castle/Imperial Age

Dravidians

  • Wootz Steel (unique tech): Infantry and Cavalry attacks ignore armor

Ethiopians

  • Royal Heirs (unique tech): Shotel Warriors and Camel Riders receive -3 damage from Mounted Units

Franks

  • Mounted Units +20% HP starting in Feudal Age

Georgians

  • Mounted Units regenerate 2/8/14 HP per minute in Feudal/Castle/Imperial Age
  • Aznauri Cavalry (unique tech): Mounted Units take -20% population space

Gurjaras

  • Mounted Units deal +20/30/40% bonus damage in Feudal/Castle/Imperial Age
  • Frontier Guards (unique tech): Camel Riders and Elephant Archers +4 melee armor

Hindustanis

  • Camel Riders attack +20% faster

Jurchens

  • Mounted Units and Fire Lancers attack +25% faster starting in Feudal Age

Khitans

  • Ordo Cavalry (unique tech): Cavalry regenerates HP in combat

Malians

  • Farimba (unique tech): Cavalry +5 attack

Mapuche

  • Mounted Units generate +3 gold when defeating military units

Saracens

  • Camel Units +25% HP

Teutons

  • Barracks and Stable Units +1/+2 melee armor in Castle/Imperial Age

Wei

  • Ming Guang Armor (unique tech): Mounted Units +4 melee armor

The Camel Line

For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Cavalry Counters guide.

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