Leitis — Counters, Stats & Civ Bonuses

Lithuanian unique Heavy Cavalry that ignores armor.

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The Leitis is countered by Halberdier, Camel Rider and Monk. It is a Cavalry / Unique unit, available to the Lithuanians.

Leitis
Class
Cavalry / Unique
Available to
Lithuanians
Elite upgrade
Elite Leitis
Cost
Food 70 Gold 50

Leitis stats

The Elite Leitis upgrade changes the values marked below. Everything else — cost, class and the civilization bonuses that apply — stays the same.

Stat Leitis Elite
Hit points 100 130
Melee attack 13 / 1.9s 16 / 1.9s
Pierce attack 0 0
Range 0 0
Melee armour 1 2
Pierce armour 1 1
Speed 1.4 1.4
Line of sight 5 5
Training time 20s 18s

What counters the Leitis?

The Leitis is weak against Archery Units.

Hard counters deal bonus damage against this unit — they beat the Leitis even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.

CounterTypeWhy it works
Halberdier hard Attack bonus vs. cavalry
Camel Rider hard Attack bonus vs. cavalry
Monk hard Conversion – Leitis are expensive and strong
Heavy Camel Rider hard Attack bonus vs. cavalry
Arbalest soft Pierce damage – Leitis have low HP

What does the Leitis counter?

The Leitis is strong against Cavalry and Infantry, especially with high armor.

Civilizations that improve the Leitis

16 civilizations have a bonus or unique technology that affects this unit.

Bengalis

  • Cavalry +2 attack vs. Skirmishers

Berbers

  • Stable Units cost -15/20% in Castle/Imperial Age

Bulgarians

  • Stirrups (unique tech): Cavalry attacks +33% faster

Burmese

  • Manipur Cavalry (unique tech): Cavalry +4 attack vs. Ranged Soldiers

Cumans

  • Mounted Units move +5/10/15% faster in Feudal/Castle/Imperial Age

Dravidians

  • Wootz Steel (unique tech): Infantry and Cavalry attacks ignore armor

Franks

  • Mounted Units +20% HP starting in Feudal Age

Georgians

  • Mounted Units regenerate 2/8/14 HP per minute in Feudal/Castle/Imperial Age
  • Aznauri Cavalry (unique tech): Mounted Units take -20% population space

Gurjaras

  • Mounted Units deal +20/30/40% bonus damage in Feudal/Castle/Imperial Age

Jurchens

  • Mounted Units and Fire Lancers attack +25% faster starting in Feudal Age

Khitans

  • Ordo Cavalry (unique tech): Cavalry regenerates HP in combat

Lithuanians

  • Each garrisoned Relic provides +1 attack to Knight-line and Leitis (maximum +4)

Malians

  • Farimba (unique tech): Cavalry +5 attack

Mapuche

  • Mounted Units generate +3 gold when defeating military units

Teutons

  • Barracks and Stable Units +1/+2 melee armor in Castle/Imperial Age

Wei

  • Ming Guang Armor (unique tech): Mounted Units +4 melee armor

For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Unique Unit Counters guide.

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