How to Counter Cavalry in Age of Empires 2

Knights · Cavaliers · Paladins · Hussars · Scout Cavalry

Cavalry is the most threatening unit type in Age of Empires 2. Fast, powerful, and gold-efficient in the right hands, Knights and their upgrades define Castle Age power and win games when left unchecked. Here is the complete breakdown of every cavalry counter — why it works, when to use it, and which civilizations do it best.

How to Counter Knights in Age of Empires 2

The Knight is the standard benchmark for cavalry — high HP, strong melee armor, and enough speed to raid and fight effectively. Most players who lose games are losing to Knights they didn't prepare for.

How to Counter Cavaliers in Age of Empires 2

Cavaliers are the Castle Age upgrade of the Knight line — more HP and attack. The same counters apply but need to be more committed since Cavaliers take more hits to bring down.

How to Counter Paladins in Age of Empires 2

Paladins are the endgame upgrade of the Knight line — 185 HP, high armor, and a melee attack that devastates almost anything. They require your best counters. Do not fight them with infantry or archers.

Classic combo: Halbs + Monks is the universal Paladin response. Halbs absorb melee damage while Monks convert the wounded. The converted Paladin then fights for you — one of the biggest swings in Age of Empires 2.

How to Counter Hussars in Age of Empires 2

Hussars are the fast, cheap raider — low gold cost, high speed, hard to pin down. They raid your economy, kill your Siege, and run when threatened. Don't fight them with foot soldiers. Match mobility with mobility or wall them out.

How to Counter Scout Cavalry and Light Cavalry

In Feudal Age, Scouts are the primary cavalry threat. They raid your sheep, kill your Deer, and harass your villagers. The counter window is tight — you need it fast.

Which Civilizations Have the Best Cavalry Counters?

SituationBest OptionWhy
No Halberdier availableSaracens (Mameluke), Gurjaras (Shrivamsha)Ranged anti-cavalry; don't need Halbs
Anti-cav + anti-archerBerbers (Camel Archer + Genitour)Both units cover cavalry and ranged threats
Paladin pressureHindustanis (Imperial Camel Rider)Best camel unit in the game; 1v1 vs. Paladins
Budget counter + conversionByzantines, Spanish, BohemiansStrong Monks + Halbs combination; Monk bonuses
Mass cavalry attackAny civ with Halberdier + Heavy CamelHalbs absorb melee hits; Camels chase and deal bonus damage

Summary — Counter Cheat Sheet

UnitHard CounterSoft Counter
Scout CavalrySpearman, Camel Rider
Light CavalryPikeman, Camel Rider
KnightHalberdier, Heavy Camel, MonkMameluke, Camel Archer
CavalierHalberdier, Heavy Camel, MonkElite Camel Archer
PaladinHalberdier, Imperial Camel, MonkObuch
HussarHalberdier, Heavy CamelCamel Archer

Frequently Asked Questions

Does Halberdier counter Paladin even with all upgrades?

Yes. The Halberdier's +32 attack bonus vs. cavalry applies regardless of Paladin armor upgrades. A fully upgraded Halberdier with Plate Mail wins against a Paladin in equal numbers. The trade is extremely gold-efficient since Halbs cost no gold.

Can Monks reliably convert Knights in battle?

Yes, with Sanctity and Fervor researched. Conversion time is 5–9 seconds depending on Faith research. Keep Monks behind your Halberdiers so they aren't targeted immediately. Multiple Monks converting the same unit speed up the process significantly.

Is it worth making Camels if I already have Halbs?

Often yes. Camels are faster than Halberdiers and can chase cavalry in open field. In Imperial Age, mixing Heavy Camel Riders with Halberdiers gives you a frontline that catches Hussars, counters Knights, and is flexible vs. cavalry archers.

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