Cavalry is the most threatening unit type in Age of Empires 2. Fast, powerful, and gold-efficient in the right hands, Knights and their upgrades define Castle Age power and win games when left unchecked. Here is the complete breakdown of every cavalry counter — why it works, when to use it, and which civilizations do it best.
How to Counter Knights in Age of Empires 2
The Knight is the standard benchmark for cavalry — high HP, strong melee armor, and enough speed to raid and fight effectively. Most players who lose games are losing to Knights they didn't prepare for.
- +32 attack bonus vs. cavalry. Two Halberdiers kill a Knight cleanly. The most cost-efficient counter in the game — Halbs cost 35 food + 25 wood and Knight costs 60 food + 75 gold.
- Massive attack bonus vs. cavalry. Excellent in Castle Age, especially for civs that lack Halberdiers — Saracens, Hindustanis, and Gurjaras all rely on Camels as their primary cavalry counter.
- Converting a Knight is a massive resource swing. A Knight costs 140 resources; a Monk costs 100 gold. The converted Knight then fights for you. Best combined with Halberdiers so the Monk is protected while converting.
- Saracen unique unit — ranged cavalry with a massive bonus vs. all cavalry including Knights. One of the best Knight counters in the game. Fights at range so it avoids Knights' melee damage.
- Gurjaras unique unit — dodges projectiles and deals bonus damage vs. cavalry. Not a melee counter but wins ranged skirmishes effectively.
- Berbers unique unit — mobile ranged anti-cavalry. Kites Knights while dealing bonus damage. Works well against unsupported Knights.
How to Counter Cavaliers in Age of Empires 2
Cavaliers are the Castle Age upgrade of the Knight line — more HP and attack. The same counters apply but need to be more committed since Cavaliers take more hits to bring down.
- Still the primary counter. Needs 3–4 Halbs to take down a Cavalier efficiently, but gold cost advantage still holds strongly.
- Keeps pace with Cavaliers in damage output. More reliable than Halbs in open field because it can chase.
- Conversion value increases with upgrades — a fully upgraded Cavalier is worth converting.
- Berbers — ranged anti-cavalry with good kiting ability against Cavaliers.
How to Counter Paladins in Age of Empires 2
Paladins are the endgame upgrade of the Knight line — 185 HP, high armor, and a melee attack that devastates almost anything. They require your best counters. Do not fight them with infantry or archers.
- Still the strongest counter despite Paladin's raw power. The +32 attack bonus is devastating even against 185 HP. A group of 5–6 Halbs trades very favorably against Paladins.
- Hindustanis exclusive — the strongest camel unit in the game. Can fight Paladins 1v1 effectively. The go-to counter for civs that can access it.
- Paladins cost 200 food + 120 gold. Converting one is enormous. Halbs + Monks is the classic combo — Halbs absorb melee hits while Monks convert stragglers.
- Best ranged anti-cavalry in the game. Elite Mamelukes deal bonus damage at range and avoid Paladin's devastating melee attack.
- Polish unique unit — reduces enemy armor on hit. Combined with other units, Obuchs lower Paladin melee armor so allied units deal more damage. Synergizes extremely well with Halberdiers.
How to Counter Hussars in Age of Empires 2
Hussars are the fast, cheap raider — low gold cost, high speed, hard to pin down. They raid your economy, kill your Siege, and run when threatened. Don't fight them with foot soldiers. Match mobility with mobility or wall them out.
- Hussars have less HP than Knights, so Halbs kill them even faster. Very cost-efficient trade. Problem: Hussars are fast — place Halbs near your Siege and economy, not in open field.
- Reliable counter even for Hussar raids — fast enough to respond, deals bonus cavalry damage.
- Overkill vs. Hussars but decisive — if you have it available, it eliminates Hussar raids completely.
- Mobile ranged anti-cavalry. Kites Hussars and deals bonus damage. Good for Berber players.
How to Counter Scout Cavalry and Light Cavalry
In Feudal Age, Scouts are the primary cavalry threat. They raid your sheep, kill your Deer, and harass your villagers. The counter window is tight — you need it fast.
- Attack bonus vs. cavalry in Feudal Age. Two Spearmen kill a Scout. Extremely cheap — 35 food + 25 wood. The standard Feudal response to Scout rushes.
- Castle Age upgrade. Stronger attack bonus — handles Light Cavalry cleanly.
- Attack bonus vs. cavalry. Good for camel civs that want to skip the Spear line.
Which Civilizations Have the Best Cavalry Counters?
| Situation | Best Option | Why |
|---|---|---|
| No Halberdier available | Saracens (Mameluke), Gurjaras (Shrivamsha) | Ranged anti-cavalry; don't need Halbs |
| Anti-cav + anti-archer | Berbers (Camel Archer + Genitour) | Both units cover cavalry and ranged threats |
| Paladin pressure | Hindustanis (Imperial Camel Rider) | Best camel unit in the game; 1v1 vs. Paladins |
| Budget counter + conversion | Byzantines, Spanish, Bohemians | Strong Monks + Halbs combination; Monk bonuses |
| Mass cavalry attack | Any civ with Halberdier + Heavy Camel | Halbs absorb melee hits; Camels chase and deal bonus damage |
Summary — Counter Cheat Sheet
| Unit | Hard Counter | Soft Counter |
|---|---|---|
| Scout Cavalry | Spearman, Camel Rider | — |
| Light Cavalry | Pikeman, Camel Rider | — |
| Knight | Halberdier, Heavy Camel, Monk | Mameluke, Camel Archer |
| Cavalier | Halberdier, Heavy Camel, Monk | Elite Camel Archer |
| Paladin | Halberdier, Imperial Camel, Monk | Obuch |
| Hussar | Halberdier, Heavy Camel | Camel Archer |
Frequently Asked Questions
Does Halberdier counter Paladin even with all upgrades?
Yes. The Halberdier's +32 attack bonus vs. cavalry applies regardless of Paladin armor upgrades. A fully upgraded Halberdier with Plate Mail wins against a Paladin in equal numbers. The trade is extremely gold-efficient since Halbs cost no gold.
Can Monks reliably convert Knights in battle?
Yes, with Sanctity and Fervor researched. Conversion time is 5–9 seconds depending on Faith research. Keep Monks behind your Halberdiers so they aren't targeted immediately. Multiple Monks converting the same unit speed up the process significantly.
Is it worth making Camels if I already have Halbs?
Often yes. Camels are faster than Halberdiers and can chase cavalry in open field. In Imperial Age, mixing Heavy Camel Riders with Halberdiers gives you a frontline that catches Hussars, counters Knights, and is flexible vs. cavalry archers.
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