Age of Empires 2 Cavalry Counters

Find hard and soft counters for Knights, Paladins, Hussars and camels.

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Cavalry is the most threatening unit class in Age of Empires 2. Knights define Castle Age power, Paladins end games, and Hussars raid economies long after the fight in the middle of the map is over. Unlike siege weapons, cavalry has two real hard counters with large, exact attack bonuses — the Spearman line at up to +32 and camels at up to +18. Here is what each one deals per hit, how many hits it takes, and which civilizations do it best. All values are base stats from Age of Empires II: Definitive Edition without Blacksmith upgrades.

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How do you counter cavalry in Age of Empires 2?

Use the Spearman line. A Halberdier has +32 attack bonus against the cavalry class, so it deals 36 damage per hit to a Knight and kills it in 3 hits while costing 35 food + 25 wood and no gold. Camels are the mobile alternative at +18 for the Heavy Camel Rider.

Cavalry is the one unit class with two genuine, large attack bonuses aimed at it — which is why counters here are about picking the right one, not about positioning. The catch is speed: the whole Spearman line moves at 1.0 against 1.35 for the Knight line and 1.5 for Hussars, so Halberdiers hold ground and camels do the chasing.

Universal rule: Halberdiers where the enemy has to come to you, camels where you have to go to them. Add Monks whenever the target costs gold.

How do you counter Knights in AoE2?

Halberdiers kill a Knight in 3 hits (36 damage per hit against 100 HP and 2 melee armor) and cost no gold. Without the Halberdier upgrade, a Pikeman needs 5 hits and a Heavy Camel Rider 5. The Knight itself costs 60 food + 75 gold, so every trade favors the counter.

The Knight is the Castle Age benchmark: 100 HP, 10 attack, 2/2 armor and 1.35 speed. It beats archers, infantry and villagers, and the games players lose to it are the games where no anti-cavalry unit was ever built. Both real counters — the Spearman line and camels — are available in the same age.

How do you counter Cavaliers in AoE2?

The same counters, one age later and with more hits needed: 120 HP means 4 Halberdier hits, 5 Pikeman hits and 6 Heavy Camel Rider hits. The Cavalier is the Imperial Age upgrade of the Knight — not the Castle Age one — so you meet it alongside Halberdiers, not before them.

Cavalier stats are Knight stats with 20 more HP and 2 more attack: 120 HP, 12 attack, 2/2 armor, 1.35 speed, same 60 food + 75 gold. Nothing about the counter changes qualitatively, but the unit survives long enough to kill more of your Spearmen on the way in, so mass matters more than in Castle Age.

How do you counter Paladins in AoE2?

Halberdiers, in numbers: 36 damage per hit against 160 HP is 5 hits, and a Paladin costs 60 food + 75 gold against a gold-free Halberdier. The Imperial Camel Rider needs 7 hits, the Elite Mameluke 8. Do not use archers — an Arbalest needs over 50 hits against 3 pierce armor.

The Paladin is 160 HP, 14 attack and 2/3 armor at 1.35 speed. It kills Halberdiers quickly one on one, which is exactly why the counter is mass and not quality: five Halberdiers cost 175 food + 125 wood and no gold at all, and they remove a unit the enemy paid 75 gold for.

Classic combo: Halberdiers plus Monks. The Halberdiers deal the 36-per-hit damage and absorb the charge, the Monks convert whatever survives. Both are gold-cheap relative to a Paladin, which is the entire point.

How do you counter Hussars in AoE2?

Halberdiers kill a Hussar in 2 hits — 38 damage per hit against 75 HP and 0 melee armor — but at 1.0 speed they cannot chase 1.5. Station them at your Siege and your economy, and use Heavy Camel Riders (3 hits, 1.45 speed) to actually run Hussars down.

The Hussar is 75 HP, 7 attack, 0/2 armor, 1.5 speed and costs 80 food and no gold. It exists to raid villagers, kill Monks — it has +12 against the Monk class — and delete siege weapons. You will not catch it; you can only make the places it wants to go unprofitable.

How do you counter Scout Cavalry and Light Cavalry in AoE2?

Spearmen. A Spearman deals 18 damage per hit to a Scout Cavalry (3 base attack plus +15, against 45 HP and 0 melee armor) and costs 35 food + 25 wood. In Castle Age the Pikeman upgrade takes it to 26 per hit, killing a Light Cavalry in 3 hits.

Feudal Age Scouts have 45 HP, 3 attack and 1.2 speed — they cannot kill a defended villager, they pick off stragglers, hunt and Monks. The counter window is short and the Spearman is available from the Barracks in Feudal Age, which is the whole reason it exists.

How do you counter camels in AoE2?

Halberdiers, again — they carry +26 against the camel class as well, for 32 damage per hit and 4 hits per Heavy Camel Rider. Champions are the cost answer: camels have no bonus against infantry, so a Champion trades 14 damage per hit against the camel's 7.

Camels are their own armor class, which is why an army of camels is not simply a cheaper Knight army. They take less from anti-cavalry bonuses than the Knight line does — a Halberdier's +26 instead of +32, an enemy camel's +9 instead of +18 — and they have no armor at all: Camel Rider 100 HP, Heavy Camel Rider 120, Imperial Camel Rider 140, all at 0/0 and 1.45 speed.

AoE2 cavalry unit stats — HP, armor, speed and cost

Cavalry UnitAgeHPMelee armorPierce armorSpeedCost
Scout CavalryFeudal45021.280 food
Light CavalryCastle60021.580 food
HussarImperial75021.580 food
KnightCastle100221.3560 food + 75 gold
CavalierImperial120221.3560 food + 75 gold
PaladinImperial160231.3560 food + 75 gold

Which units have an attack bonus against cavalry in AoE2?

UnitBase attackBonus vs. cavalry classDamage vs. Knight (2 melee armor)
Halberdier6+3236
Pikeman4+2224
Spearman3+1516
Heavy Camel Rider7+1823
Imperial Camel Rider8+1824
Elite Mameluke10+1220
Camel Rider6+913
Mameluke8+915
Champion14none12
Camel Archer7none5 (pierce)
Shrivamsha Rider8none6
Arbalest6none4 (pierce)

How many hits does it take to kill each cavalry unit?

Cavalry UnitHalberdierPikemanHeavy CamelImperial CamelArbalest
Scout Cavalry222212
Light Cavalry233315
Hussar233319
Knight355525
Cavalier456530
Paladin577754

Which cavalry resists anti-cavalry bonus damage?

UnitArmor in the cavalry classHalberdier per hitHeavy Camel per hit
Knight / Cavalier / Paladin03623
Boyar (Slavs)0, but 4 melee armor3421
Elite Boyar (Slavs)0, but 8 melee armor3319
Cataphract (Byzantines)122411
Camels (own armor class)not in the cavalry class32 (+26 vs. camels)16 (+9 vs. camels)

AoE2 camel stats and how many hits they take

CamelHPAttackSpeedCostHalberdierChampionArbalest
Camel Rider10061.4555 food + 60 gold4817
Heavy Camel Rider12071.4555 food + 60 gold4920
Imperial Camel Rider14081.4555 food + 60 gold51024

Which civilizations have the best cavalry counters?

SituationBest OptionWhy
No Halberdier availableSaracens (Mameluke), Hindustanis (Imperial Camel)Saracens, Hindustanis and Gurjaras all lack the Halberdier and counter cavalry with camels
Paladin pressureHindustanis (Imperial Camel Rider)140 HP and +18 vs. cavalry — 7 hits per Paladin, and it survives the fight
Anti-cavalry at rangeSaracens (Mameluke, +9 / Elite +12)3-tile range means no melee damage in return
Cheapest possible answerAny civ with Halberdier35 food + 25 wood, no gold, 36 damage per hit
Catching Hussar raidsAny civ with Heavy Camel Rider1.45 speed against 1.5, 3 hits per Hussar
Stripping Paladin armorPoles (Obuch)No cavalry bonus of its own, but its hits lower armor for your Halberdiers

Summary — Counter Cheat Sheet

UnitHard CounterSoft Counter
Scout CavalrySpearman, Pikeman
Light CavalryPikeman, Halberdier, Camel Rider
KnightHalberdier, Pikeman, Heavy Camel, Monk, MamelukeCamel Archer
CavalierHalberdier, Heavy Camel, MonkElite Camel Archer
PaladinHalberdier, Imperial Camel, Elite Mameluke, MonkObuch
HussarHalberdier, Heavy Camel, Imperial CamelCamel Archer
Camel Rider / Heavy CamelHalberdier, Champion, PikemanMonk, Arbalest
Imperial Camel RiderHalberdier, ChampionMonk, Arbalest

Frequently Asked Questions

What is the best counter to cavalry in Age of Empires 2?

The Halberdier. Its +32 bonus against the cavalry class lands on top of 6 base attack, so it deals 36 damage per hit to a Knight, Cavalier or Paladin — 3, 4 and 5 hits respectively — and it costs 35 food + 25 wood with no gold at all. The only thing it cannot do is chase: 1.0 speed against 1.35 for the Knight line and 1.5 for Hussars. That is what camels are for, with +18 for the Heavy Camel Rider at 1.45 speed.

Does the Halberdier still counter a Paladin with all upgrades?

Yes. Blacksmith armor upgrades raise the Paladin's melee armor, but the +32 bonus is far larger than anything those techs add, so the Halberdier keeps dealing well over 30 damage per hit against 160 HP. The trade also stays gold-positive: the Paladin costs 75 gold, the Halberdier costs none. What upgrades do change is how many Halberdiers you lose in the process — plan on mass, not on equal numbers.

Why does the camel bonus barely work against Cataphracts?

Because the Cataphract carries 12 armor in the cavalry class specifically. That value is subtracted from the bonus, not from the base attack: a Heavy Camel Rider's +18 becomes +6, so it deals 11 damage per hit instead of 23 and needs 10 hits for the Cataphract's 110 HP. The Halberdier's +32 becomes +20, which still leaves 24 damage per hit and 5 hits — so the Spearman line remains the answer, camels do not.

Should I build camels if I already have Halberdiers?

Usually yes, and for one reason: speed. Halberdiers move at 1.0 and cannot catch a 1.5 Hussar or disengaging Knights, so they only ever fight where the enemy chooses to fight. A Heavy Camel Rider at 1.45 with +18 vs. cavalry closes that gap and kills a Hussar in 3 hits. The cost is gold — 55 food + 60 gold per camel against a gold-free Halberdier — so build camels as the mobile part of the army, not as a replacement.

Can Monks reliably convert Knights in battle?

Conversion works and is a large resource swing — 100 gold for a unit that cost 60 food + 75 gold — but it is slow and the Monk has 30 HP. Keep Monks behind a Pikeman or Halberdier line so they are not the first target, and convert stragglers rather than units in the middle of a fight. Note that Sanctity and Fervor do not speed conversion up: Sanctity raises Monk HP and Fervor raises Monk speed. Cavalry, in turn, counters Monks directly — the Hussar has +12 against the Monk class.

How do you counter camels in AoE2?

With Halberdiers and Champions. Camels are their own armor class, so the Halberdier's camel bonus of +26 applies instead of its +32 against cavalry — still 32 damage per hit against 0 melee armor, so 4 hits for a Heavy Camel Rider and 5 for the 140 HP Imperial Camel Rider. Champions are the cost-efficient answer because camels have no bonus against infantry: 14 damage per hit out, 5 to 7 back. Camels also have 0 pierce armor, so Arbalests deal their full 6 per hit from safety.

Do archers counter cavalry in AoE2?

No. An Arbalest deals 6 pierce damage against 2 pierce armor on the Knight and Cavalier and 3 on the Paladin — 25, 30 and 54 hits. Archers belong in a cavalry fight for a different job: killing the enemy Spearman line, which has 0 base pierce armor and takes an extra +3 from the Arbalest and +4 from the Elite Skirmisher. Shoot the Halberdiers, let your own Halberdiers handle the Knights.

Not sure what counters this cavalry unit?

Search any cavalry unit in the interactive AoE2 unit counter app and get its counters ranked, with the exact bonus damage each one deals.

Find your cavalry counter →