Spearman — Counters, Stats & Civ Bonuses

Anti-cavalry Infantry.

Go to Unit Counter Hub →

The Spearman is countered by Archer, Crossbowman and Scorpion. It is a Infantry / Counter Unit unit of the Pike Line, and it wins against Scout Cavalry.

Spearman
Class
Infantry / Counter Unit
Line
Pike Line
Available to
All civilizations
Cost
Food 35 Wood 25

Spearman stats

Hit points 45
Melee attack 3 / 3s
Pierce attack 0
Range 0
Melee armour 0
Pierce armour 0
Speed 1
Line of sight 4
Training time 22s

What counters the Spearman?

The Spearman is weak against Ranged Soldiers and Infantry.

Hard counters deal bonus damage against this unit — they beat the Spearman even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.

CounterTypeWhy it works
Archer hard Spearmen have low pierce armor
Crossbowman hard Pierce damage vs. low armor
Scorpion hard Pierce damage, hits multiple units
Cavalry Archer soft Can keep distance, pierce damage

What does the Spearman counter?

The Spearman is strong against Mounted Units, especially elephants.

One representative per unit line — the whole line behaves the same way in this matchup.

Unique units the Spearman beats

Unit lines the Spearman has a damage bonus against

Civilizations that improve the Spearman

22 civilizations have a bonus or unique technology that affects this unit.

Armenians

  • Spearman- and Militia-line upgrades (except Man-at-Arms) available one age earlier
  • Fereters (unique tech): Infantry (except Spearman-line) +30 HP; Warrior Priests heal +100% faster

Aztecs

  • Garland Wars (unique tech): Infantry +4 attack

Bohemians

  • Spearman-line deals +25% bonus damage

Burmese

  • Infantry +1/+2/+3 attack in Feudal/Castle/Imperial Age

Byzantines

  • Camel Riders, Skirmishers and Spearman-line cost -25%

Celts

  • Infantry moves +5/10/15/20% faster in Dark/Feudal/Castle/Imperial Age
  • Stronghold (unique tech): Castles and Watch Tower-line attack +33% faster; Castles heal allied Infantry in a 7 tile radius

Dravidians

  • Wootz Steel (unique tech): Infantry and Cavalry attacks ignore armor

Ethiopians

  • Pikeman upgrade free

Goths

  • Infantry costs -15/20/25/30% in Dark/Feudal/Castle/Imperial Age
  • Infantry +1/+2/+3 attack vs. buildings in Feudal/Castle/Imperial Age

Japanese

  • Infantry attacks +33% faster starting in Feudal Age

Khitans

  • Skirmishers, Spearman-, and Scout Cavalry-line train and upgrade +15% faster
  • Lamellar Armor (unique tech): Infantry and Skirmishers reflect 25% melee damage back to the attacker

Koreans

  • Ranged Soldiers and Infantry cost -50% wood

Lithuanians

  • Spearman-line and Skirmisher-line move +10% faster
  • Tower Shields (unique tech): Spearman-line and Skirmishers +2 pierce armor

Malay

  • Infantry armor upgrades free

Malians

  • Barracks Units +1/+2/+3 pierce armor in Feudal/Castle/Imperial Age

Mapuche

  • Settlements can train Spearman-line and Skirmishers
  • Infantry, Slingers and Skirmishers +5/10/15 HP in Feudal/Castle/Imperial Age

Romans

  • Infantry armor upgrade effects are doubled

Shu

  • Coiled Serpent Array (unique tech): Spearman-line and White Feather Guards gain additional HP when near each other

Slavs

  • Druzhina (unique tech): Infantry deals trample damage

Teutons

  • Barracks and Stable Units +1/+2 melee armor in Castle/Imperial Age
  • Crenellations (unique tech): Castles +3 range, garrisoned Infantry fires arrows

Vikings

  • Infantry +20% HP starting in Feudal Age
  • Chieftains (unique tech): Infantry +5 attack vs. Cavalry, +4 vs. Camel Units; generate +5 gold when defeating Villagers, Trade Units and Monks

Wu

  • Infantry regenerates 10/15/30 HP per minute in Feudal/Castle/Imperial Age

The Pike Line

For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Infantry Counters guide.

Facing something other than Spearmans?

Search any of the 228 units by name and get its counters ranked instantly.

Search any unit →