Slinger — Counters, Stats & Civ Bonuses

Anti-infantry Skirmisher that cannot attack at close range.

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The Slinger is countered by Knight, Light Cavalry and Cavalry Archer. It is a Archer / Anti-Archer / Unique unit, available to the Incas.

Slinger
Class
Archer / Anti-Archer / Unique
Available to
Incas
Cost
Food 70 Wood 10

Slinger stats

Hit points 35
Melee attack 0
Pierce attack 4 / 2s
Range 5 (min. 1)
Melee armour 0
Pierce armour 0
Speed 0.96
Accuracy 90%
Line of sight 7
Training time 25s

What counters the Slinger?

The Slinger is weak against Ranged Soldiers and Cavalry.

Hard counters deal bonus damage against this unit — they beat the Slinger even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.

CounterTypeWhy it works
Knight hard Melee vs. a ranged anti-archer with low armor
Light Cavalry hard Fast, Slingers have low HP
Cavalry Archer soft Kites Slingers – greater range
Mangonel soft Area damage

What does the Slinger counter?

The Slinger is strong against Infantry, Monks and Siege Weapons.

Unit lines the Slinger has a damage bonus against

Civilizations that improve the Slinger

13 civilizations have a bonus or unique technology that affects this unit.

Cumans

  • Archery Ranges and Stables cost -75 wood

Dravidians

  • Skirmishers and Elephant Archers attack +25% faster

Gurjaras

  • Frontier Guards (unique tech): Camel Riders and Elephant Archers +4 melee armor

Inca

  • Andean Sling (unique tech): Skirmishers and Slingers no minimum range; Slingers +1 attack
  • Fabric Shields (unique tech): Kamayuks, Slingers and Champi Warriors +1 melee/+1 pierce armor

Koreans

  • Archer armor and tower upgrades free (Bombard Tower requires Chemistry)

Mapuche

  • Infantry, Slingers and Skirmishers +5/10/15 HP in Feudal/Castle/Imperial Age
  • Malon (unique tech): Bolas Riders, Slingers and Skirmishers deal pass through damage

Muisca

  • Champi Warriors and Archery Range Units +1/2/3 melee armor in Feudal/Castle/Imperial Age
  • Herbalism (unique tech): Archer-line and Champi Warriors move +15% faster
  • Huaracas (unique tech): Slingers +1 range; train +50% faster

Persians

  • Kamandaran (unique tech): Archer-line gold cost replaced by additional wood cost

Shu

  • Archery Unit technologies at the Archery Range and Blacksmith cost -25%
  • Bolt Magazine (unique tech): Archer-line, War Chariots and Lou Chuans fire additional projectiles

Tupi

  • Archery Range and Barracks upgrades cost -50% food
  • Caciques (unique tech): Champi Warriors and Slingers attack +25% faster

Vietnamese

  • Archery Range units and Fire Lancers +20% HP

Vikings

  • Bogsveigar (unique tech): Archer-line and Longboats +1 attack

Wu

  • Red Cliffs Tactics (unique tech): Demolition Ships and Fire Archers deal fire damage to ships and buildings

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