The Bombard Cannon is countered by Cavalier, Paladin and Hussar. It is a Siege / Gunpowder unit of the Cannons, and it wins against Heavy Scorpion, Onager and Siege Onager.
The Cannons
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Bombard Cannon -
Houfnice
Bombard Cannon stats
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Hit points - 80
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Melee attack - 40 / 6.5s
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Pierce attack - 0
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Range - 12 (min. 5)
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Melee armour - 2
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Pierce armour - 5
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Speed - 0.7
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Line of sight - 14
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Training time - 56s
What counters the Bombard Cannon?
Hard counters beat the Bombard Cannon decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.
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Cavalier hard Fast – siege weapons have almost no melee armor -
Paladin hard Fast – siege weapons have almost no melee armor -
Hussar hard Fast – siege weapons have almost no melee armor -
Elite Mangudai UU hard UU (Mongols) – Attack bonus vs. siege, kites -
Monk soft Conversion
What does the Bombard Cannon counter?
One representative per unit line — the whole line behaves the same way in this matchup.
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Heavy Scorpion soft Outranges Heavy Scorpion (12 vs. 8) – but slow & inaccurate -
Onager soft Outranges Onager (12 vs. 8) – but slow & inaccurate -
Siege Onager soft Outranges Siege Onager (12 vs. 8) – but slow & inaccurate
Unique units the Bombard Cannon beats
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Elite Hussite Wagon soft Outranges
Units the Bombard Cannon has a damage bonus against
Bonus damage says how hard the Bombard Cannon hits these units, not that it wins every fight — some of them still beat it by outranging or outrunning it.
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Battering Ram hard Rams -
Capped Ram hard Rams -
Siege Ram hard Rams -
Houfnice UU hard Cannons
Civilizations that improve the Bombard Cannon
15 civilizations have a bonus or unique technology that affects this unit.
Bohemians
- Wagenburg Tactics (unique tech): Gunpowder Units move +15% faster
Burgundians
- Gunpowder Units +25% attack
Celts
- Siege Weapons attack +25% faster
- Furor Celtica (unique tech): Siege Weapons +40% HP
Dravidians
- Siege Weapons cost -33% wood
Ethiopians
- Torsion Engines (unique tech): Siege Workshop Units' blast radius increased
Hindustanis
- Gunpowder Units +1 melee/+1 pierce armor
Italians
- Gunpowder Units cost -20%
Jurchens
- Siege Engineers available in Castle Age
- Siege and Fortification upgrades cost -75% wood and research +100% faster
Mongols
- Drill (unique tech): Siege Workshop Units move +50% faster
Portuguese
- Arquebus (unique tech): Gunpowder Units fire more accurately at moving targets
Shu
- Siege Weapons and Siege Warships move +10/15% faster in Castle/Imperial Age
Slavs
- Siege Workshop Units cost -15%
Spanish
- Gunpowder Units attack +18% faster
Teutons
- Ironclad (unique tech): Siege Weapons +4 melee armor
Turks
- Chemistry free; Gunpowder technologies costs -50%
- Gunpowder Units +25% HP
- Artillery (unique tech): Bombard Towers, Bombard Cannons, Cannon Galleons +2 range
For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Siege Counters guide.
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