Bombard Cannon — Counters, Stats & Civ Bonuses

Siege Gunpowder Unit with long range, but cannot attack at close range.

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The Bombard Cannon is countered by Knight, Hussar and Elite Mangudai. It is a Siege / Gunpowder unit of the Cannons, and it wins against Mangonel and Scorpion.

Bombard Cannon
Class
Siege / Gunpowder
Line
Cannons
Available to
All civilizations
Cost
Wood 225 Gold 225

Bombard Cannon stats

Hit points 80
Melee attack 40 / 6.5s
Pierce attack 0
Range 12 (min. 5)
Melee armour 2
Pierce armour 5
Speed 0.7
Line of sight 14
Training time 56s

What counters the Bombard Cannon?

The Bombard Cannon is weak against units at close range.

Hard counters deal bonus damage against this unit — they beat the Bombard Cannon even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.

CounterTypeWhy it works
Knight hard Fast – siege weapons have almost no melee armor
Hussar hard Fast – siege weapons have almost no melee armor
Elite Mangudai hard UU (Mongols) – Attack bonus vs. siege, kites
Monk soft Conversion

What does the Bombard Cannon counter?

The Bombard Cannon is strong against buildings and Siege Weapons.

One representative per unit line — the whole line behaves the same way in this matchup.

Unique units the Bombard Cannon beats

Unit lines the Bombard Cannon has a damage bonus against

Civilizations that improve the Bombard Cannon

24 civilizations have a bonus or unique technology that affects this unit.

Bohemians

  • Wagenburg Tactics (unique tech): Gunpowder Units move +15% faster

Britons

  • Warwolf (unique tech): Trebuchets deal blast damage and are more accurate

Bulgarians

  • Blacksmith and Siege Workshop technologies cost -50% food

Burgundians

  • Gunpowder Units +25% attack

Celts

  • Siege Weapons attack +25% faster
  • Furor Celtica (unique tech): Siege Weapons +40% HP

Cumans

  • Siege Workshop and Battering Ram available in Feudal Age; Capped Ram available in Castle Age

Dravidians

  • Siege Weapons cost -33% wood

Ethiopians

  • Torsion Engines (unique tech): Siege Workshop Units' blast radius increased

Hindustanis

  • Gunpowder Units +1 melee/+1 pierce armor

Huns

  • Trebuchets fire more accurately at units and small targets

Italians

  • Gunpowder Units cost -20%

Japanese

  • Kataparuto (unique tech): Trebuchets attack and pack/unpack faster

Jurchens

  • Siege Engineers available in Castle Age
  • Siege and Fortification upgrades cost -75% wood and research +100% faster

Mongols

  • Drill (unique tech): Siege Workshop Units move +50% faster

Portuguese

  • Arquebus (unique tech): Gunpowder Units fire more accurately at moving targets

Saracens

  • Counterweights (unique tech): Trebuchets and Mangonel-line +15% attack

Shu

  • Siege Weapons and Siege Warships move +10/15% faster in Castle/Imperial Age

Slavs

  • Siege Workshop Units cost -15%

Spanish

  • Gunpowder Units attack +18% faster
  • Cannon Galleons fire more accurately at moving targets

Tatars

  • Timurid Siegecraft (unique tech): Trebuchets +2 range

Teutons

  • Ironclad (unique tech): Siege Weapons +4 melee armor

Turks

  • Chemistry free; Gunpowder technologies costs -50%
  • Gunpowder Units +25% HP
  • Artillery (unique tech): Bombard Towers, Bombard Cannons, Cannon Galleons +2 range

Wei

  • Traction Trebuchets and Lou Chuans cost -25%

Wu

  • Sitting Tiger (unique tech): Traction Trebuchets and Lou Chuan trebuchet weapons fire additional projectiles

The Cannons

For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Siege Counters guide.

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