Bombard Cannon — Counters, Stats & Civ Bonuses

Siege Gunpowder Unit with long range, but cannot attack at close range.

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The Bombard Cannon is countered by Cavalier, Paladin and Hussar. It is a Siege / Gunpowder unit of the Cannons, and it wins against Heavy Scorpion, Onager and Siege Onager.

Bombard Cannon
Class
Siege / Gunpowder
Line
Cannons
Available to
All civilizations
Cost
Wood 225 Gold 225

The Cannons

Bombard Cannon stats

Hit points
80
Melee attack
40 / 6.5s
Pierce attack
0
Range
12 (min. 5)
Melee armour
2
Pierce armour
5
Speed
0.7
Line of sight
14
Training time
56s

What counters the Bombard Cannon?

Hard counters beat the Bombard Cannon decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.

What does the Bombard Cannon counter?

One representative per unit line — the whole line behaves the same way in this matchup.

Unique units the Bombard Cannon beats

Units the Bombard Cannon has a damage bonus against

Bonus damage says how hard the Bombard Cannon hits these units, not that it wins every fight — some of them still beat it by outranging or outrunning it.

Civilizations that improve the Bombard Cannon

15 civilizations have a bonus or unique technology that affects this unit.

Bohemians

  • Wagenburg Tactics (unique tech): Gunpowder Units move +15% faster

Burgundians

  • Gunpowder Units +25% attack

Celts

  • Siege Weapons attack +25% faster
  • Furor Celtica (unique tech): Siege Weapons +40% HP

Dravidians

  • Siege Weapons cost -33% wood

Ethiopians

  • Torsion Engines (unique tech): Siege Workshop Units' blast radius increased

Hindustanis

  • Gunpowder Units +1 melee/+1 pierce armor

Italians

  • Gunpowder Units cost -20%

Jurchens

  • Siege Engineers available in Castle Age
  • Siege and Fortification upgrades cost -75% wood and research +100% faster

Mongols

  • Drill (unique tech): Siege Workshop Units move +50% faster

Portuguese

  • Arquebus (unique tech): Gunpowder Units fire more accurately at moving targets

Shu

  • Siege Weapons and Siege Warships move +10/15% faster in Castle/Imperial Age

Slavs

  • Siege Workshop Units cost -15%

Spanish

  • Gunpowder Units attack +18% faster

Teutons

  • Ironclad (unique tech): Siege Weapons +4 melee armor

Turks

  • Chemistry free; Gunpowder technologies costs -50%
  • Gunpowder Units +25% HP
  • Artillery (unique tech): Bombard Towers, Bombard Cannons, Cannon Galleons +2 range

For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Siege Counters guide.

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