The Hussar is countered by Halberdier, Heavy Camel Rider and Imperial Camel Rider. It is a cavalry unit of the Light Cav, and it wins against Bombard Cannon, Elite Ballista Elephant and Heavy Scorpion.
The Light Cav
Hussar stats
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Hit points - 75
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Melee attack - 7 / 1.9s
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Pierce attack - 0
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Range - 0
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Melee armour - 0
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Pierce armour - 2
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Speed - 1.5
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Line of sight - 4
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Training time - 30s
What counters the Hussar?
Hard counters beat the Hussar decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.
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Halberdier hard Attack bonus vs. cavalry -
Heavy Camel Rider hard Attack bonus vs. cavalry -
Imperial Camel Rider UU hard Strongest camel counter -
Elite Genoese Crossbowman UU hard Attack bonus vs. cavalry (+7) -
Elite Kamayuk UU hard Attack bonus vs. cavalry (+12) -
Flaming Camel UU hard Attack bonus vs. cavalry (+50) -
Elite Mameluke UU soft UU (Saracens) – Bonus vs. cavalry -
Elite Camel Archer UU soft UU (Berbers) – Ranged, but no bonus vs. cavalry -
Elite Eagle Warrior soft Attack bonus vs. cavalry (+4)
What does the Hussar counter?
One representative per unit line — the whole line behaves the same way in this matchup.
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Bombard Cannon hard Fast – siege weapons have almost no melee armor -
Elite Ballista Elephant UU hard Fast – siege weapons have almost no melee armor -
Heavy Scorpion hard Fast – siege weapons have almost no melee armor -
Houfnice UU hard Fast – siege weapons have almost no melee armor -
Monk hard -
Onager hard Fast – siege weapons have almost no melee armor -
Siege Onager hard Fast – siege weapons have almost no melee armor -
Arbalest soft Fast and no gold cost – reaches ranged units instantly -
Hand Cannoneer soft Fast, can catch Cannoneers -
Heavy Cavalry Archer soft Can catch up, but damage is a question mark
Unique units the Hussar beats
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Elite Organ Gun hard Fast – siege weapons have almost no melee armor -
Elite Warrior Priest hard Fast, interrupts conversion -
Grenadier hard -
Mounted Trebuchet hard -
Elite Blackwood Archer soft -
Elite Chakram Thrower soft -
Elite Chu Ko Nu soft Fast -
Elite Composite Bowman soft -
Elite Fire Archer soft -
Elite Gbeto soft -
Elite Janissary soft Fast -
Elite Longbowman soft Fast -
Elite Plumed Archer soft Fast -
Elite Rattan Archer soft Fast
Other units the Hussar beats
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Heavy Rocket Cart hard -
Rocket Cart hard -
Traction Trebuchet hard -
Trebuchet hard Fast, beats unpacked Trebs in melee - King soft Fast
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Petard soft -
Siege Tower soft -
Trade Cart soft Classic raider -
Trebuchet (packed) soft Can approach Trebs while packed -
Villager soft Effective raider
Civilizations that improve the Hussar
21 civilizations have a bonus or unique technology that affects this unit.
Bengalis
- Cavalry +2 attack vs. Skirmishers
Berbers
- Stable Units cost -15/20% in Castle/Imperial Age
Bulgarians
- Stirrups (unique tech): Cavalry attacks +33% faster
Burmese
- Manipur Cavalry (unique tech): Cavalry +4 attack vs. Ranged Soldiers
Cumans
- Mounted Units move +5/10/15% faster in Feudal/Castle/Imperial Age
- Steppe Husbandry (unique tech): Scout Cavalry-line, Steppe Lancers and Cavalry Archers train +100% faster
Dravidians
- Wootz Steel (unique tech): Infantry and Cavalry attacks ignore armor
Franks
- Mounted Units +20% HP starting in Feudal Age
Georgians
- Mounted Units regenerate 2/8/14 HP per minute in Feudal/Castle/Imperial Age
- Aznauri Cavalry (unique tech): Mounted Units take -20% population space
Gurjaras
- Mounted Units deal +20/30/40% bonus damage in Feudal/Castle/Imperial Age
Huns
- On Nomadic maps, the first Town Center spawns a scouting Horse
Jurchens
- Mounted Units and Fire Lancers attack +25% faster starting in Feudal Age
Khitans
- Skirmishers, Spearman-, and Scout Cavalry-line train and upgrade +15% faster
- Ordo Cavalry (unique tech): Cavalry regenerates HP in combat
Magyars
- Scout Cavalry-line costs -15%
Malians
- Farimba (unique tech): Cavalry +5 attack
Mapuche
- Mounted Units generate +3 gold when defeating military units
Mongols
- Scout Cavalry-line and Steppe Lancers +20/30% HP in Castle/Imperial Age
Poles
- Bloodlines and Scout Cavalry-line upgrades cost -50% food
- Lechitic Legacy (unique tech): Scout Cavalry-line deals trample damage
Tatars
- Silk Armor (unique tech): Scout Cavalry-line, Steppe Lancers and Cavalry Archers +1 melee/+1 pierce armor
Teutons
- Barracks and Stable Units +1/+2 melee armor in Castle/Imperial Age
Turks
- Scout Cavalry-line +1 pierce armor and upgrades free
Wei
- Ming Guang Armor (unique tech): Mounted Units +4 melee armor
For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Cavalry Counters guide.
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