The Hussar is countered by Halberdier, Heavy Camel Rider and Imperial Camel Rider. It is a cavalry unit of the Light Cav, and it wins against Ballista Elephant, Bombard Cannon and Mangonel.
Hussar stats
| | 75 |
|---|---|
| | 7 / 1.9s |
| | 0 |
| | 0 |
| | 0 |
| | 2 |
| | 1.5 |
| | 4 |
| | 30s |
What counters the Hussar?
The Hussar is weak against Spearman-line and Camel Riders.
Hard counters deal bonus damage against this unit — they beat the Hussar even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.
| Counter | Type | Why it works |
|---|---|---|
| | hard | Attack bonus vs. cavalry |
| | hard | Attack bonus vs. cavalry |
| | hard | Strongest camel counter |
| | soft | UU (Saracens) – Bonus vs. cavalry |
| | soft | UU (Berbers) – Ranged, but no bonus vs. cavalry |
What does the Hussar counter?
The Hussar is strong against Monastery Units.
One representative per unit line — the whole line behaves the same way in this matchup.
-
Ballista Elephant hard -
Bombard Cannon hard -
Mangonel hard -
Monk hard -
Scorpion hard -
Archer soft -
Hand Cannoneer soft -
Heavy Cavalry Archer soft
Unique units the Hussar beats
-
Elite Organ Gun hard -
Elite Warrior Priest hard -
Grenadier hard -
Mounted Trebuchet hard -
Organ Gun hard -
Warrior Priest hard -
Blackwood Archer soft -
Chu Ko Nu soft -
Composite Bowman soft -
Elite Chakram Thrower soft -
Elite Chu Ko Nu soft -
Elite Gbeto soft -
Elite Genoese Crossbowman soft -
Elite Janissary soft -
Elite Longbowman soft -
Elite Plumed Archer soft -
Elite Rattan Archer soft -
Fire Archer soft -
Genoese Crossbowman soft -
Janissary soft -
Longbowman soft -
Plumed Archer soft -
Rattan Archer soft
Other units the Hussar beats
-
Heavy Rocket Cart hard -
Rocket Cart hard -
Traction Trebuchet hard -
Trebuchet hard - King soft
-
Petard soft -
Siege Tower soft -
Trade Cart soft -
Trebuchet (packed) soft -
Villager soft
Civilizations that improve the Hussar
21 civilizations have a bonus or unique technology that affects this unit.
Bengalis
- Cavalry +2 attack vs. Skirmishers
Berbers
- Stable Units cost -15/20% in Castle/Imperial Age
Bulgarians
- Stirrups (unique tech): Cavalry attacks +33% faster
Burmese
- Manipur Cavalry (unique tech): Cavalry +4 attack vs. Ranged Soldiers
Cumans
- Mounted Units move +5/10/15% faster in Feudal/Castle/Imperial Age
- Steppe Husbandry (unique tech): Scout Cavalry-line, Steppe Lancers and Cavalry Archers train +100% faster
Dravidians
- Wootz Steel (unique tech): Infantry and Cavalry attacks ignore armor
Franks
- Mounted Units +20% HP starting in Feudal Age
Georgians
- Mounted Units regenerate 2/8/14 HP per minute in Feudal/Castle/Imperial Age
- Aznauri Cavalry (unique tech): Mounted Units take -20% population space
Gurjaras
- Mounted Units deal +20/30/40% bonus damage in Feudal/Castle/Imperial Age
Huns
- On Nomadic maps, the first Town Center spawns a scouting Horse
Jurchens
- Mounted Units and Fire Lancers attack +25% faster starting in Feudal Age
Khitans
- Skirmishers, Spearman-, and Scout Cavalry-line train and upgrade +15% faster
- Ordo Cavalry (unique tech): Cavalry regenerates HP in combat
Magyars
- Scout Cavalry-line costs -15%
Malians
- Farimba (unique tech): Cavalry +5 attack
Mapuche
- Mounted Units generate +3 gold when defeating military units
Mongols
- Scout Cavalry-line and Steppe Lancers +20/30% HP in Castle/Imperial Age
Poles
- Bloodlines and Scout Cavalry-line upgrades cost -50% food
- Lechitic Legacy (unique tech): Scout Cavalry-line deals trample damage
Tatars
- Silk Armor (unique tech): Scout Cavalry-line, Steppe Lancers and Cavalry Archers +1 melee/+1 pierce armor
Teutons
- Barracks and Stable Units +1/+2 melee armor in Castle/Imperial Age
Turks
- Scout Cavalry-line +1 pierce armor and upgrades free
Wei
- Ming Guang Armor (unique tech): Mounted Units +4 melee armor
The Light Cav
For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Cavalry Counters guide.
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