The Gbeto is countered by Knight, Hand Cannoneer and Janissary. It is a Infantry / Unique unit, available to the Malians, and it wins against Elite Skirmisher, Pikeman and Battering Ram.
The Gbeto Line
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Gbeto -
Elite Gbeto
Gbeto stats
The Elite Gbeto upgrade changes the values marked with an arrow. Everything else — cost, class and the civilization bonuses that apply — stays the same.
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Hit points - 40 →50
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Melee attack - 10 / 2s →13 / 2s
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Pierce attack - 0
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Range - 5 →6
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Melee armour - 0
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Pierce armour - 0
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Speed - 1.25
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Line of sight - 6 →7
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Training time - 17s
What counters the Gbeto?
Hard counters beat the Gbeto decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.
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Knight hard Fast, high HP – closes in; Gbeto has 0 armor -
Hand Cannoneer hard +10 attack bonus vs. infantry, outranges -
Janissary UU hard High damage and range delete the low-HP Gbeto -
Slinger UU hard +4 attack bonus vs. infantry -
Mangonel hard Blast damage vs. the fragile Gbeto -
Cavalier hard Fast, high HP – closes in; Gbeto has 0 armor -
Paladin hard Fast, high HP – closes in; Gbeto has 0 armor -
Onager hard Blast damage vs. the fragile Gbeto -
Siege Onager hard Blast damage vs. the fragile Gbeto -
Scorpion soft Bonus vs. infantry + pass-through, outranges -
Monk soft Can convert the expensive gold unit -
Crossbowman soft Cost-effective massed ranged answer -
Plumed Archer UU soft Attack bonus vs. infantry (+1) -
Samurai UU soft Attack bonus vs. unique units (+12) -
Heavy Scorpion soft Bonus vs. infantry + pass-through, outranges -
Arbalest soft Cost-effective massed ranged answer
What does the Gbeto counter?
One representative per unit line — the whole line behaves the same way in this matchup.
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Elite Skirmisher hard -
Pikeman hard -
Battering Ram soft
Unique units the Gbeto beats
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Jaguar Warrior soft -
Kamayuk soft
Civilizations that improve the Gbeto
One civilization has a bonus or unique technology that affects this unit.
Malians
- Barracks Units +1/+2/+3 pierce armor in Feudal/Castle/Imperial Age
For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Unique Unit Counters guide.
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