Mangonel — Counters, Stats & Civ Bonuses

Siege Weapon with ranged blast attack, but cannot attack at close range.

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The Mangonel is countered by Hussar, Light Cavalry and Knight. It is a siege unit of the Mangonel/Onager, and it wins against Archer, Scorpion and Battering Ram.

Mangonel
Class
Siege
Line
Mangonel/Onager
Available to
All civilizations
Cost
Wood 160 Gold 135

Mangonel stats

Hit points 50
Melee attack 40 / 6s
Pierce attack 0
Range 7 (min. 3)
Melee armour 0
Pierce armour 6
Speed 0.6
Line of sight 9
Training time 46s

What counters the Mangonel?

The Mangonel is weak against units at close range.

Hard counters deal bonus damage against this unit — they beat the Mangonel even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.

CounterTypeWhy it works
Hussar hard Fast – siege weapons have almost no melee armor
Light Cavalry hard Can reach Mangonel fast
Knight hard Melee – 0 melee armor, barely hits moving single targets
Mangudai hard UU (Mongols) – Attack bonus vs. siege, very fast
Monk soft Conversion
Onager soft Superior range vs. Mangonel
Bombard Cannon soft Outranges Mangonel (12 vs. 7) – but slow & inaccurate

What does the Mangonel counter?

The Mangonel is strong against tight groups of units.

One representative per unit line — the whole line behaves the same way in this matchup.

Unique units the Mangonel beats

Other units the Mangonel beats

Unit lines the Mangonel has a damage bonus against

Civilizations that improve the Mangonel

17 civilizations have a bonus or unique technology that affects this unit.

Britons

  • Warwolf (unique tech): Trebuchets deal blast damage and are more accurate

Bulgarians

  • Blacksmith and Siege Workshop technologies cost -50% food

Celts

  • Siege Weapons attack +25% faster
  • Furor Celtica (unique tech): Siege Weapons +40% HP

Cumans

  • Siege Workshop and Battering Ram available in Feudal Age; Capped Ram available in Castle Age

Dravidians

  • Siege Weapons cost -33% wood

Ethiopians

  • Torsion Engines (unique tech): Siege Workshop Units' blast radius increased

Huns

  • Trebuchets fire more accurately at units and small targets

Japanese

  • Kataparuto (unique tech): Trebuchets attack and pack/unpack faster

Jurchens

  • Siege Engineers available in Castle Age
  • Siege and Fortification upgrades cost -75% wood and research +100% faster

Mongols

  • Drill (unique tech): Siege Workshop Units move +50% faster

Saracens

  • Counterweights (unique tech): Trebuchets and Mangonel-line +15% attack

Shu

  • Siege Weapons and Siege Warships move +10/15% faster in Castle/Imperial Age

Slavs

  • Siege Workshop Units cost -15%

Tatars

  • Timurid Siegecraft (unique tech): Trebuchets +2 range

Teutons

  • Ironclad (unique tech): Siege Weapons +4 melee armor

Wei

  • Traction Trebuchets and Lou Chuans cost -25%

Wu

  • Sitting Tiger (unique tech): Traction Trebuchets and Lou Chuan trebuchet weapons fire additional projectiles

The Mangonel/Onager

For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Siege Counters guide.

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