The Mangonel is countered by Light Cavalry, Knight and Mangudai. It is a siege unit of the Mangonel/Onager, and it wins against Crossbowman, Scorpion and Battering Ram.
The Mangonel/Onager
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Mangonel -
Onager -
Siege Onager
Mangonel stats
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Hit points - 50
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Melee attack - 40 / 6s
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Pierce attack - 0
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Range - 7 (min. 3)
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Melee armour - 0
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Pierce armour - 6
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Speed - 0.6
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Line of sight - 9
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Training time - 46s
What counters the Mangonel?
Hard counters beat the Mangonel decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.
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Light Cavalry hard Fast – siege weapons have almost no melee armor -
Knight hard Melee – 0 melee armor, barely hits moving single targets -
Mangudai UU hard UU (Mongols) – Attack bonus vs. siege, very fast -
Magyar Huszar UU hard Attack bonus vs. siege weapons (+5) -
Monk soft Conversion -
Onager soft Superior range vs. Mangonel -
Bombard Cannon soft Outranges Mangonel (12 vs. 7) – but slow & inaccurate -
Eagle Warrior soft Attack bonus vs. siege weapons (+3)
What does the Mangonel counter?
One representative per unit line — the whole line behaves the same way in this matchup.
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Crossbowman hard Area damage -
Scorpion hard Outranges Scorpion + area damage -
Battering Ram soft Can damage rams -
Battle Elephant soft Area damage -
Cavalry Archer soft Area damage -
Hand Cannoneer soft
Unique units the Mangonel beats
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Blackwood Archer hard Area damage -
Chu Ko Nu hard Area damage – Chu Ko Nus stand densely -
Composite Bowman hard Area damage -
Fire Archer hard Area damage -
Genoese Crossbowman hard Area damage -
Hussite Wagon hard Area damage ignores wagon bonus -
Longbowman hard Area damage – Longbows stand close -
Plumed Archer hard Area damage -
Rattan Archer hard Area damage ignores pierce armor -
Temple Guard hard Area damage -
White Feather Guard hard Area damage -
Arambai soft Area damage -
Conquistador soft Area damage -
Kipchak soft Area damage -
War Elephant soft Area damage on the slow elephant -
War Wagon soft Area damage
Other units the Mangonel beats
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Siege Tower hard Area damage on the slow, large target -
Slinger UU soft Area damage -
War Chariot (Barrage) UU soft
Units the Mangonel has a damage bonus against
Bonus damage says how hard the Mangonel hits these units, not that it wins every fight — some of them still beat it by outranging or outrunning it.
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Onager hard Mangonel/Onager -
Siege Onager hard Mangonel/Onager -
Bombard Cannon hard Cannons -
Houfnice UU hard Cannons
Civilizations that improve the Mangonel
9 civilizations have a bonus or unique technology that affects this unit.
Celts
- Siege Weapons attack +25% faster
- Furor Celtica (unique tech): Siege Weapons +40% HP
Dravidians
- Siege Weapons cost -33% wood
Ethiopians
- Torsion Engines (unique tech): Siege Workshop Units' blast radius increased
Jurchens
- Siege Engineers available in Castle Age
- Siege and Fortification upgrades cost -75% wood and research +100% faster
Mongols
- Drill (unique tech): Siege Workshop Units move +50% faster
Saracens
- Counterweights (unique tech): Trebuchets and Mangonel-line +15% attack
Shu
- Siege Weapons and Siege Warships move +10/15% faster in Castle/Imperial Age
Slavs
- Siege Workshop Units cost -15%
Teutons
- Ironclad (unique tech): Siege Weapons +4 melee armor
For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Siege Counters guide.
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