The War Wagon is countered by Skirmisher, Mangonel and Halberdier. It is a Cavalry Archer / Unique unit, available to the Koreans.
War Wagon stats
The Elite War Wagon upgrade changes the values marked below. Everything else — cost, class and the civilization bonuses that apply — stays the same.
| Stat | War Wagon | Elite |
|---|---|---|
| | 150 | 200 |
| | 0 | 0 |
| | 9 / 2.5s | 9 / 2.5s |
| | 4 | 5 |
| | 0 | 0 |
| | 2 | 4 |
| | 1.2 | 1.2 |
| | 7 | 8 |
| | 21s | 21s |
What counters the War Wagon?
The War Wagon is weak against Spearman-line, Skirmishers and Camel Riders.
Hard counters deal bonus damage against this unit — they beat the War Wagon even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.
| Counter | Type | Why it works |
|---|---|---|
| | hard | Attack bonus vs. archers |
| | soft | Area damage |
| | soft | Attack bonus vs. cavalry |
| | soft | Area damage |
What does the War Wagon counter?
The War Wagon is strong against Infantry and Archery Units.
Civilizations that improve the War Wagon
7 civilizations have a bonus or unique technology that affects this unit.
Cumans
- Mounted Units move +5/10/15% faster in Feudal/Castle/Imperial Age
Franks
- Mounted Units +20% HP starting in Feudal Age
Georgians
- Mounted Units regenerate 2/8/14 HP per minute in Feudal/Castle/Imperial Age
- Aznauri Cavalry (unique tech): Mounted Units take -20% population space
Gurjaras
- Mounted Units deal +20/30/40% bonus damage in Feudal/Castle/Imperial Age
Jurchens
- Mounted Units and Fire Lancers attack +25% faster starting in Feudal Age
Mapuche
- Mounted Units generate +3 gold when defeating military units
Wei
- Ming Guang Armor (unique tech): Mounted Units +4 melee armor
For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Unique Unit Counters guide.
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