War Wagon — Counters, Stats & Civ Bonuses

Korean unique Mounted Archer.

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The War Wagon is countered by Skirmisher, Mangonel and Halberdier. It is a Cavalry Archer / Unique unit, available to the Koreans.

War Wagon
Class
Cavalry Archer / Unique
Available to
Koreans
Elite upgrade
Elite War Wagon
Cost
Wood 200 Gold 60

War Wagon stats

The Elite War Wagon upgrade changes the values marked below. Everything else — cost, class and the civilization bonuses that apply — stays the same.

Stat War Wagon Elite
Hit points 150 200
Melee attack 0 0
Pierce attack 9 / 2.5s 9 / 2.5s
Range 4 5
Melee armour 0 0
Pierce armour 2 4
Speed 1.2 1.2
Line of sight 7 8
Training time 21s 21s

What counters the War Wagon?

The War Wagon is weak against Spearman-line, Skirmishers and Camel Riders.

Hard counters deal bonus damage against this unit — they beat the War Wagon even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.

CounterTypeWhy it works
Skirmisher hard Attack bonus vs. archers
Mangonel soft Area damage
Halberdier soft Attack bonus vs. cavalry
Onager soft Area damage

What does the War Wagon counter?

The War Wagon is strong against Infantry and Archery Units.

Civilizations that improve the War Wagon

7 civilizations have a bonus or unique technology that affects this unit.

Cumans

  • Mounted Units move +5/10/15% faster in Feudal/Castle/Imperial Age

Franks

  • Mounted Units +20% HP starting in Feudal Age

Georgians

  • Mounted Units regenerate 2/8/14 HP per minute in Feudal/Castle/Imperial Age
  • Aznauri Cavalry (unique tech): Mounted Units take -20% population space

Gurjaras

  • Mounted Units deal +20/30/40% bonus damage in Feudal/Castle/Imperial Age

Jurchens

  • Mounted Units and Fire Lancers attack +25% faster starting in Feudal Age

Mapuche

  • Mounted Units generate +3 gold when defeating military units

Wei

  • Ming Guang Armor (unique tech): Mounted Units +4 melee armor

For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Unique Unit Counters guide.

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