The Samurai is countered by Knight, Crossbowman and Scorpion. It is a Infantry / Unique unit, available to the Japanese.
The Samurai Line
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Samurai -
Elite Samurai
Samurai stats
The Elite Samurai upgrade changes the values marked with an arrow. Everything else — cost, class and the civilization bonuses that apply — stays the same.
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Hit points - 70 →80
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Melee attack - 10 / 1.9s →12 / 1.9s
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Pierce attack - 0
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Range - 0
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Melee armour - 1
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Pierce armour - 1
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Speed - 1
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Line of sight - 4 →5
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Training time - 9s
What counters the Samurai?
Hard counters beat the Samurai decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.
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Knight hard Bonus only applies vs. infantry – cavalry closes in -
Crossbowman hard Pierce damage -
Scorpion hard Area pierce -
Hand Cannoneer hard Attack bonus vs. infantry (+10) -
Cavalier hard Bonus only applies vs. infantry – cavalry closes in -
Paladin hard Bonus only applies vs. infantry – cavalry closes in -
Arbalest hard High pierce damage -
Heavy Scorpion hard Area pierce -
Cavalry Archer soft Kites
What does the Samurai counter?
Units the Samurai has a damage bonus against
Bonus damage says how hard the Samurai hits these units, not that it wins every fight — some of them still beat it by outranging or outrunning it.
- Unique Units hard Every civilization's unique unit
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Eagle Scout hard Eagle Line -
Eagle Warrior hard Eagle Line -
Elite Eagle Warrior hard Eagle Line
Civilizations that improve the Samurai
One civilization has a bonus or unique technology that affects this unit.
Japanese
- Infantry attacks +33% faster starting in Feudal Age
For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Unique Unit Counters guide.
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