Samurai — Counters, Stats & Civ Bonuses

Japanese unique Infantry that quickly charges into battle and has fast attack.

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The Samurai is countered by Knight, Crossbowman and Scorpion. It is a Infantry / Unique unit, available to the Japanese.

Samurai
Class
Infantry / Unique
Available to
Japanese
Elite upgrade
Elite Samurai
Cost
Food 45 Gold 30

The Samurai Line

Samurai stats

The Elite Samurai upgrade changes the values marked with an arrow. Everything else — cost, class and the civilization bonuses that apply — stays the same.

Hit points
70 80
Melee attack
10 / 1.9s 12 / 1.9s
Pierce attack
0
Range
0
Melee armour
1
Pierce armour
1
Speed
1
Line of sight
4 5
Training time
9s

What counters the Samurai?

Hard counters beat the Samurai decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.

What does the Samurai counter?

Units the Samurai has a damage bonus against

Bonus damage says how hard the Samurai hits these units, not that it wins every fight — some of them still beat it by outranging or outrunning it.

Civilizations that improve the Samurai

One civilization has a bonus or unique technology that affects this unit.

Japanese

  • Infantry attacks +33% faster starting in Feudal Age

For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Unique Unit Counters guide.

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