Heavy Scorpion — Counters, Stats & Civ Bonuses

Siege Weapon with ranged pass through attack, but cannot attack at close range.

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The Heavy Scorpion is countered by Onager, Siege Onager and Hussar. It is a siege unit of the Scorpion.

Heavy Scorpion
Class
Siege
Line
Scorpion
Available to
All civilizations
Cost
Wood 75 Gold 75

The Scorpion

Heavy Scorpion stats

Hit points
60
Melee attack
0
Pierce attack
14 / 3.6s
Range
7 (min. 2)
Melee armour
1
Pierce armour
8
Speed
0.65
Line of sight
9
Training time
30s

What counters the Heavy Scorpion?

Hard counters beat the Heavy Scorpion decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.

What does the Heavy Scorpion counter?

Units the Heavy Scorpion has a damage bonus against

Bonus damage says how hard the Heavy Scorpion hits these units, not that it wins every fight — some of them still beat it by outranging or outrunning it.

Civilizations that improve the Heavy Scorpion

11 civilizations have a bonus or unique technology that affects this unit.

Celts

  • Siege Weapons attack +25% faster
  • Furor Celtica (unique tech): Siege Weapons +40% HP

Chinese

  • Rocketry (unique tech): Scorpions, Rocket Carts and Lou Chuans +25% attack; Lou Chuans fire rockets

Dravidians

  • Siege Weapons cost -33% wood

Ethiopians

  • Torsion Engines (unique tech): Siege Workshop Units' blast radius increased

Jurchens

  • Siege Engineers available in Castle Age
  • Siege and Fortification upgrades cost -75% wood and research +100% faster

Khmer

  • Double Crossbow (unique tech): Ballista Elephants and Scorpions fire an additional projectile

Mongols

  • Drill (unique tech): Siege Workshop Units move +50% faster

Romans

  • Scorpions cost -50% gold
  • Ballistas (unique tech): Scorpions attack +33% faster; Galley-line +2 attack

Shu

  • Siege Weapons and Siege Warships move +10/15% faster in Castle/Imperial Age

Slavs

  • Siege Workshop Units cost -15%

Teutons

  • Ironclad (unique tech): Siege Weapons +4 melee armor

For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Siege Counters guide.

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