The Heavy Scorpion is countered by Mangonel, Hussar and Paladin. It is a siege unit of the Scorpion.
Heavy Scorpion stats
| | 60 |
|---|---|
| | 0 |
| | 14 / 3.6s |
| | 7 (min. 2) |
| | 1 |
| | 8 |
| | 0.65 |
| | 9 |
| | 30s |
What counters the Heavy Scorpion?
The Heavy Scorpion is weak against Siege Weapons and units at close range.
Hard counters deal bonus damage against this unit — they beat the Heavy Scorpion even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.
| Counter | Type | Why it works |
|---|---|---|
| | hard | Outranges Scorpion + area damage |
| | hard | Fast – siege weapons have almost no melee armor |
| | hard | Fast – siege weapons have almost no melee armor |
| | hard | UU (Mongols) – Attack bonus vs. siege |
| | soft | Conversion |
| | soft | Outranges Heavy Scorpion (12 vs. 8) – but slow & inaccurate |
What does the Heavy Scorpion counter?
The Heavy Scorpion is strong against large groups of units.
Unit lines the Heavy Scorpion has a damage bonus against
Civilizations that improve the Heavy Scorpion
20 civilizations have a bonus or unique technology that affects this unit.
Britons
- Warwolf (unique tech): Trebuchets deal blast damage and are more accurate
Bulgarians
- Blacksmith and Siege Workshop technologies cost -50% food
Celts
- Siege Weapons attack +25% faster
- Furor Celtica (unique tech): Siege Weapons +40% HP
Chinese
- Rocketry (unique tech): Scorpions, Rocket Carts and Lou Chuans +25% attack; Lou Chuans fire rockets
Cumans
- Siege Workshop and Battering Ram available in Feudal Age; Capped Ram available in Castle Age
Dravidians
- Siege Weapons cost -33% wood
Ethiopians
- Torsion Engines (unique tech): Siege Workshop Units' blast radius increased
Huns
- Trebuchets fire more accurately at units and small targets
Japanese
- Kataparuto (unique tech): Trebuchets attack and pack/unpack faster
Jurchens
- Siege Engineers available in Castle Age
- Siege and Fortification upgrades cost -75% wood and research +100% faster
Khmer
- Double Crossbow (unique tech): Ballista Elephants and Scorpions fire an additional projectile
Mongols
- Drill (unique tech): Siege Workshop Units move +50% faster
Romans
- Scorpions cost -50% gold
- Ballistas (unique tech): Scorpions attack +33% faster; Galley-line +2 attack
Saracens
- Counterweights (unique tech): Trebuchets and Mangonel-line +15% attack
Shu
- Siege Weapons and Siege Warships move +10/15% faster in Castle/Imperial Age
Slavs
- Siege Workshop Units cost -15%
Tatars
- Timurid Siegecraft (unique tech): Trebuchets +2 range
Teutons
- Ironclad (unique tech): Siege Weapons +4 melee armor
Wei
- Traction Trebuchets and Lou Chuans cost -25%
Wu
- Sitting Tiger (unique tech): Traction Trebuchets and Lou Chuan trebuchet weapons fire additional projectiles
The Scorpion
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Scorpion -
Heavy Scorpion
For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Siege Counters guide.
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