The Heavy Scorpion is countered by Onager, Siege Onager and Hussar. It is a siege unit of the Scorpion.
The Scorpion
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Scorpion -
Heavy Scorpion
Heavy Scorpion stats
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Hit points - 60
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Melee attack - 0
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Pierce attack - 14 / 3.6s
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Range - 7 (min. 2)
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Melee armour - 1
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Pierce armour - 8
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Speed - 0.65
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Line of sight - 9
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Training time - 30s
What counters the Heavy Scorpion?
Hard counters beat the Heavy Scorpion decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.
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Onager hard Outranges Scorpion + area damage -
Siege Onager hard Outranges Scorpion + area damage -
Hussar hard Fast – siege weapons have almost no melee armor -
Cavalier hard Fast – siege weapons have almost no melee armor -
Paladin hard Fast – siege weapons have almost no melee armor -
Elite Mangudai UU hard UU (Mongols) – Attack bonus vs. siege -
Elite Eagle Warrior hard Attack bonus vs. siege weapons (+5) -
Elite Magyar Huszar UU hard Attack bonus vs. siege weapons (+8) -
Elite Huskarl UU hard High pierce armor; closes and destroys it -
Elite Ghulam UU hard Ignores armor and closes fast -
Elite Woad Raider UU hard Very fast infantry closes before it dies -
Elite Shotel Warrior UU hard Fast, cheap swarm closes and overwhelms it -
Condottiero hard Fast infantry closes quickly -
Monk soft Conversion -
Bombard Cannon soft Outranges Heavy Scorpion (12 vs. 8) – but slow & inaccurate
What does the Heavy Scorpion counter?
Units the Heavy Scorpion has a damage bonus against
Bonus damage says how hard the Heavy Scorpion hits these units, not that it wins every fight — some of them still beat it by outranging or outrunning it.
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Militia hard Militia Line -
Man-at-Arms hard Militia Line -
Long Swordsman hard Militia Line -
Two-Handed Swordsman hard Militia Line -
Champion hard Militia Line -
Legionary UU hard Militia Line -
Spearman hard Spearman Line -
Pikeman hard Spearman Line -
Halberdier hard Spearman Line -
Battle Elephant hard Battle Elephants -
Elite Battle Elephant hard Battle Elephants -
Armored Elephant UU hard Siege Elephants -
Siege Elephant UU hard Siege Elephants -
Ballista Elephant UU hard Siege Elephants -
Elite Ballista Elephant UU hard Siege Elephants -
Battering Ram hard Rams -
Capped Ram hard Rams -
Siege Ram hard Rams
Civilizations that improve the Heavy Scorpion
11 civilizations have a bonus or unique technology that affects this unit.
Celts
- Siege Weapons attack +25% faster
- Furor Celtica (unique tech): Siege Weapons +40% HP
Chinese
- Rocketry (unique tech): Scorpions, Rocket Carts and Lou Chuans +25% attack; Lou Chuans fire rockets
Dravidians
- Siege Weapons cost -33% wood
Ethiopians
- Torsion Engines (unique tech): Siege Workshop Units' blast radius increased
Jurchens
- Siege Engineers available in Castle Age
- Siege and Fortification upgrades cost -75% wood and research +100% faster
Khmer
- Double Crossbow (unique tech): Ballista Elephants and Scorpions fire an additional projectile
Mongols
- Drill (unique tech): Siege Workshop Units move +50% faster
Romans
- Scorpions cost -50% gold
- Ballistas (unique tech): Scorpions attack +33% faster; Galley-line +2 attack
Shu
- Siege Weapons and Siege Warships move +10/15% faster in Castle/Imperial Age
Slavs
- Siege Workshop Units cost -15%
Teutons
- Ironclad (unique tech): Siege Weapons +4 melee armor
For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Siege Counters guide.
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