Magyar Huszar — Counters, Stats & Civ Bonuses

Magyar unique Cavalry.

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The Magyar Huszar is countered by Halberdier, Heavy Camel Rider and Monk. It is a Cavalry / Unique unit, available to the Magyars.

Magyar Huszar
Class
Cavalry / Unique
Available to
Magyars
Elite upgrade
Elite Magyar Huszar
Cost
Food 35 Gold 45

Magyar Huszar stats

The Elite Magyar Huszar upgrade changes the values marked below. Everything else — cost, class and the civilization bonuses that apply — stays the same.

Stat Magyar Huszar Elite
Hit points 80 90
Melee attack 10 / 1.8s 11 / 1.8s
Pierce attack 0 0
Range 0 0
Melee armour 0 0
Pierce armour 2 2
Speed 1.5 1.5
Line of sight 5 6
Training time 12s 12s

What counters the Magyar Huszar?

The Magyar Huszar is weak against Spearman-line and Camel Riders.

Hard counters deal bonus damage against this unit — they beat the Magyar Huszar even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.

CounterTypeWhy it works
Halberdier hard Attack bonus vs. cavalry
Heavy Camel Rider hard Attack bonus vs. cavalry
Monk soft Conversion

What does the Magyar Huszar counter?

The Magyar Huszar is strong against Siege Weapons.

Unit lines the Magyar Huszar has a damage bonus against

Civilizations that improve the Magyar Huszar

16 civilizations have a bonus or unique technology that affects this unit.

Bengalis

  • Cavalry +2 attack vs. Skirmishers

Berbers

  • Stable Units cost -15/20% in Castle/Imperial Age

Bulgarians

  • Stirrups (unique tech): Cavalry attacks +33% faster

Burmese

  • Manipur Cavalry (unique tech): Cavalry +4 attack vs. Ranged Soldiers

Cumans

  • Mounted Units move +5/10/15% faster in Feudal/Castle/Imperial Age

Dravidians

  • Wootz Steel (unique tech): Infantry and Cavalry attacks ignore armor

Franks

  • Mounted Units +20% HP starting in Feudal Age

Georgians

  • Mounted Units regenerate 2/8/14 HP per minute in Feudal/Castle/Imperial Age
  • Aznauri Cavalry (unique tech): Mounted Units take -20% population space

Gurjaras

  • Mounted Units deal +20/30/40% bonus damage in Feudal/Castle/Imperial Age

Jurchens

  • Mounted Units and Fire Lancers attack +25% faster starting in Feudal Age

Khitans

  • Ordo Cavalry (unique tech): Cavalry regenerates HP in combat

Magyars

  • Corvinian Army (unique tech): Magyar Huszar gold cost is replaced by additional food cost

Malians

  • Farimba (unique tech): Cavalry +5 attack

Mapuche

  • Mounted Units generate +3 gold when defeating military units

Teutons

  • Barracks and Stable Units +1/+2 melee armor in Castle/Imperial Age

Wei

  • Ming Guang Armor (unique tech): Mounted Units +4 melee armor

For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Unique Unit Counters guide.

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