Mameluke — Counters, Stats & Civ Bonuses

Saracen unique Cavalry with ranged melee attack.

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The Mameluke is countered by Champion, Two-Handed Swordsman and Monk. It is a Camel / Unique unit, available to the Saracens, and it wins against Battle Elephant, Knight and Camel Rider.

Mameluke
Class
Camel / Unique
Available to
Saracens
Elite upgrade
Elite Mameluke
Cost
Food 55 Gold 85

Mameluke stats

The Elite Mameluke upgrade changes the values marked below. Everything else — cost, class and the civilization bonuses that apply — stays the same.

Stat Mameluke Elite
Hit points 80 80
Melee attack 8 / 2s 10 / 2s
Pierce attack 0 0
Range 3 3
Melee armour 0 1
Pierce armour 0 0
Speed 1.4 1.4
Line of sight 5 5
Training time 23s 23s

What counters the Mameluke?

The Mameluke is weak against Archery Units and Spearman-line.

Hard counters deal bonus damage against this unit — they beat the Mameluke even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.

CounterTypeWhy it works
Champion hard Infantry vs. camels – Mameluke gets no attack bonus
Two-Handed Swordsman hard High melee damage
Monk soft Conversion

What does the Mameluke counter?

The Mameluke is strong against Mounted Units.

One representative per unit line — the whole line behaves the same way in this matchup.

Unique units the Mameluke beats

Unit lines the Mameluke has a damage bonus against

Civilizations that improve the Mameluke

15 civilizations have a bonus or unique technology that affects this unit.

Bengalis

  • Cavalry +2 attack vs. Skirmishers

Berbers

  • Stable Units cost -15/20% in Castle/Imperial Age

Bulgarians

  • Stirrups (unique tech): Cavalry attacks +33% faster

Burmese

  • Manipur Cavalry (unique tech): Cavalry +4 attack vs. Ranged Soldiers

Cumans

  • Mounted Units move +5/10/15% faster in Feudal/Castle/Imperial Age

Dravidians

  • Wootz Steel (unique tech): Infantry and Cavalry attacks ignore armor

Franks

  • Mounted Units +20% HP starting in Feudal Age

Georgians

  • Mounted Units regenerate 2/8/14 HP per minute in Feudal/Castle/Imperial Age
  • Aznauri Cavalry (unique tech): Mounted Units take -20% population space

Gurjaras

  • Mounted Units deal +20/30/40% bonus damage in Feudal/Castle/Imperial Age

Jurchens

  • Mounted Units and Fire Lancers attack +25% faster starting in Feudal Age

Khitans

  • Ordo Cavalry (unique tech): Cavalry regenerates HP in combat

Malians

  • Farimba (unique tech): Cavalry +5 attack

Mapuche

  • Mounted Units generate +3 gold when defeating military units

Teutons

  • Barracks and Stable Units +1/+2 melee armor in Castle/Imperial Age

Wei

  • Ming Guang Armor (unique tech): Mounted Units +4 melee armor

For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Unique Unit Counters guide.

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