The Mameluke is countered by Champion, Two-Handed Swordsman and Monk. It is a Camel / Unique unit, available to the Saracens, and it wins against Battle Elephant, Knight and Camel Rider.
Mameluke stats
The Elite Mameluke upgrade changes the values marked below. Everything else — cost, class and the civilization bonuses that apply — stays the same.
| Stat | Mameluke | Elite |
|---|---|---|
| | 80 | 80 |
| | 8 / 2s | 10 / 2s |
| | 0 | 0 |
| | 3 | 3 |
| | 0 | 1 |
| | 0 | 0 |
| | 1.4 | 1.4 |
| | 5 | 5 |
| | 23s | 23s |
What counters the Mameluke?
The Mameluke is weak against Archery Units and Spearman-line.
Hard counters deal bonus damage against this unit — they beat the Mameluke even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.
| Counter | Type | Why it works |
|---|---|---|
| | hard | Infantry vs. camels – Mameluke gets no attack bonus |
| | hard | High melee damage |
| | soft | Conversion |
What does the Mameluke counter?
The Mameluke is strong against Mounted Units.
One representative per unit line — the whole line behaves the same way in this matchup.
-
Battle Elephant hard -
Knight hard -
Camel Rider soft -
Hussar soft
Unique units the Mameluke beats
-
War Elephant hard
Unit lines the Mameluke has a damage bonus against
Civilizations that improve the Mameluke
15 civilizations have a bonus or unique technology that affects this unit.
Bengalis
- Cavalry +2 attack vs. Skirmishers
Berbers
- Stable Units cost -15/20% in Castle/Imperial Age
Bulgarians
- Stirrups (unique tech): Cavalry attacks +33% faster
Burmese
- Manipur Cavalry (unique tech): Cavalry +4 attack vs. Ranged Soldiers
Cumans
- Mounted Units move +5/10/15% faster in Feudal/Castle/Imperial Age
Dravidians
- Wootz Steel (unique tech): Infantry and Cavalry attacks ignore armor
Franks
- Mounted Units +20% HP starting in Feudal Age
Georgians
- Mounted Units regenerate 2/8/14 HP per minute in Feudal/Castle/Imperial Age
- Aznauri Cavalry (unique tech): Mounted Units take -20% population space
Gurjaras
- Mounted Units deal +20/30/40% bonus damage in Feudal/Castle/Imperial Age
Jurchens
- Mounted Units and Fire Lancers attack +25% faster starting in Feudal Age
Khitans
- Ordo Cavalry (unique tech): Cavalry regenerates HP in combat
Malians
- Farimba (unique tech): Cavalry +5 attack
Mapuche
- Mounted Units generate +3 gold when defeating military units
Teutons
- Barracks and Stable Units +1/+2 melee armor in Castle/Imperial Age
Wei
- Ming Guang Armor (unique tech): Mounted Units +4 melee armor
For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Unique Unit Counters guide.
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