Heavy Cavalry Archer — Counters, Stats & Civ Bonuses

Fast moving Mounted Archer for hit and run attacks.

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The Heavy Cavalry Archer is countered by Elite Skirmisher, Heavy Camel Rider and Imperial Camel Rider. It is a cavalry archer unit of the Cav Archer Line, and it wins against Halberdier and Legionary.

Heavy Cavalry Archer
Class
Cavalry Archer
Line
Cav Archer Line
Available to
All civilizations
Cost
Wood 40 Gold 60

Heavy Cavalry Archer stats

Hit points 60
Melee attack 0
Pierce attack 7 / 2s
Range 4
Melee armour 1
Pierce armour 0
Speed 1.4
Accuracy 80%
Line of sight 6
Training time 30s

What counters the Heavy Cavalry Archer?

The Heavy Cavalry Archer is weak against Skirmishers, Scorpions and units at close range.

Hard counters deal bonus damage against this unit — they beat the Heavy Cavalry Archer even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.

CounterTypeWhy it works
Elite Skirmisher hard Attack bonus vs. archers
Heavy Camel Rider hard Attack bonus vs. cavalry
Imperial Camel Rider hard Strongest camel counter
Elite Genitour hard UU (Berbers) – Mobile skirmisher with bonus vs. mounted archers
Elite Camel Archer hard UU (Berbers) – Bonus vs. mounted archers
Mangonel soft Area damage
Hussar soft Can catch up, but damage is a question mark

What does the Heavy Cavalry Archer counter?

The Heavy Cavalry Archer is strong against slow units at long range.

One representative per unit line — the whole line behaves the same way in this matchup.

Unique units the Heavy Cavalry Archer beats

Other units the Heavy Cavalry Archer beats

Civilizations that improve the Heavy Cavalry Archer

14 civilizations have a bonus or unique technology that affects this unit.

Cumans

  • Mounted Units move +5/10/15% faster in Feudal/Castle/Imperial Age
  • Steppe Husbandry (unique tech): Scout Cavalry-line, Steppe Lancers and Cavalry Archers train +100% faster

Franks

  • Mounted Units +20% HP starting in Feudal Age

Georgians

  • Mounted Units regenerate 2/8/14 HP per minute in Feudal/Castle/Imperial Age
  • Aznauri Cavalry (unique tech): Mounted Units take -20% population space

Gurjaras

  • Mounted Units deal +20/30/40% bonus damage in Feudal/Castle/Imperial Age

Huns

  • Cavalry Archers cost -10/20% in Castle/Imperial Age

Japanese

  • Cavalry Archers +2 attack vs. Ranged Soldiers (except Skirmishers)

Jurchens

  • Mounted Units and Fire Lancers attack +25% faster starting in Feudal Age

Khitans

  • Heavy Cavalry Archer upgrade available in Castle Age and costs -50%

Magyars

  • Recurve Bow (unique tech): Mounted Archers +1 attack, +1 range

Mapuche

  • Mounted Units generate +3 gold when defeating military units

Mongols

  • Cavalry Archers attack +25% faster

Tatars

  • Silk Armor (unique tech): Scout Cavalry-line, Steppe Lancers and Cavalry Archers +1 melee/+1 pierce armor

Turks

  • Sipahi (unique tech): Mounted Archers +20 HP

Wei

  • Ming Guang Armor (unique tech): Mounted Units +4 melee armor

The Cav Archer Line

For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Cavalry Archer Counters guide.

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