The Urumi Swordsman is countered by Crossbowman, Scorpion and Samurai. It is a Infantry / Unique unit, available to the Dravidians.
The Urumi Swordsman Line
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Urumi Swordsman -
Elite Urumi Swordsman
Urumi Swordsman stats
The Elite Urumi Swordsman upgrade changes the values marked with an arrow. Everything else — cost, class and the civilization bonuses that apply — stays the same.
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Hit points - 55 →65
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Melee attack - 9 / 2s →11 / 2s
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Pierce attack - 0
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Range - 0
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Melee armour - 1
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Pierce armour - 0
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Speed - 1.1
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Line of sight - 3
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Training time - 9s
What counters the Urumi Swordsman?
Hard counters beat the Urumi Swordsman decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.
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Crossbowman hard Pierce damage -
Scorpion hard Area pierce -
Samurai UU hard Attack bonus vs. unique units (+12) -
Arbalest hard Pierce damage -
Heavy Scorpion hard Area pierce -
Cavalry Archer soft Kites
What does the Urumi Swordsman counter?
Units the Urumi Swordsman has a damage bonus against
Bonus damage says how hard the Urumi Swordsman hits these units, not that it wins every fight — some of them still beat it by outranging or outrunning it.
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Eagle Scout hard Eagle Line -
Eagle Warrior hard Eagle Line -
Elite Eagle Warrior hard Eagle Line
Civilizations that improve the Urumi Swordsman
One civilization has a bonus or unique technology that affects this unit.
Dravidians
- Wootz Steel (unique tech): Infantry and Cavalry attacks ignore armor
For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Unique Unit Counters guide.
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