The Cavalry Archer is countered by Skirmisher, Elite Skirmisher and Camel Rider. It is a cavalry archer unit of the Cav Archer Line, and it wins against Eagle Warrior, Long Swordsman and Spearman.
Cavalry Archer stats
| | 50 |
|---|---|
| | 0 |
| | 6 / 2s |
| | 4 |
| | 0 |
| | 0 |
| | 1.4 |
| | 50% |
| | 5 |
| | 37s |
What counters the Cavalry Archer?
The Cavalry Archer is weak against Skirmishers, Scorpions and units at close range.
Hard counters deal bonus damage against this unit — they beat the Cavalry Archer even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.
| Counter | Type | Why it works |
|---|---|---|
| | hard | Attack bonus vs. archers |
| | hard | Attack bonus vs. archers |
| | hard | Attack bonus vs. cavalry |
| | hard | Strong attack bonus vs. cavalry |
| | hard | UU (Berbers) – Mobile skirmisher, high pierce armor |
| | hard | UU (Berbers) – Bonus vs. mounted archers |
| | soft | Area damage |
| | soft | UU (Goths) – Pierce-resistant infantry |
What does the Cavalry Archer counter?
The Cavalry Archer is strong against slow units at long range.
One representative per unit line — the whole line behaves the same way in this matchup.
-
Eagle Warrior soft -
Long Swordsman soft -
Spearman soft
Unique units the Cavalry Archer beats
-
Teutonic Knight hard -
Berserk soft -
Elite Berserk soft -
Grenadier soft -
Guecha Warrior soft -
Jian Swordsman soft -
Karambit Warrior soft -
Obuch soft -
Samurai soft -
Serjeant soft -
Woad Raider soft
Other units the Cavalry Archer beats
-
Elite Champi Warrior soft -
Konnik (Dismounted) soft -
Slinger soft -
Trade Cart soft
Civilizations that improve the Cavalry Archer
14 civilizations have a bonus or unique technology that affects this unit.
Cumans
- Mounted Units move +5/10/15% faster in Feudal/Castle/Imperial Age
- Steppe Husbandry (unique tech): Scout Cavalry-line, Steppe Lancers and Cavalry Archers train +100% faster
Franks
- Mounted Units +20% HP starting in Feudal Age
Georgians
- Mounted Units regenerate 2/8/14 HP per minute in Feudal/Castle/Imperial Age
- Aznauri Cavalry (unique tech): Mounted Units take -20% population space
Gurjaras
- Mounted Units deal +20/30/40% bonus damage in Feudal/Castle/Imperial Age
Huns
- Cavalry Archers cost -10/20% in Castle/Imperial Age
Japanese
- Cavalry Archers +2 attack vs. Ranged Soldiers (except Skirmishers)
Jurchens
- Mounted Units and Fire Lancers attack +25% faster starting in Feudal Age
Khitans
- Heavy Cavalry Archer upgrade available in Castle Age and costs -50%
Magyars
- Recurve Bow (unique tech): Mounted Archers +1 attack, +1 range
Mapuche
- Mounted Units generate +3 gold when defeating military units
Mongols
- Cavalry Archers attack +25% faster
Tatars
- Silk Armor (unique tech): Scout Cavalry-line, Steppe Lancers and Cavalry Archers +1 melee/+1 pierce armor
Turks
- Sipahi (unique tech): Mounted Archers +20 HP
Wei
- Ming Guang Armor (unique tech): Mounted Units +4 melee armor
The Cav Archer Line
-
Cavalry Archer -
Heavy Cavalry Archer - Elite Cavalry Archer
For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Cavalry Archer Counters guide.
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