Cavalry Archer — Counters, Stats & Civ Bonuses

Fast moving Mounted Archer for hit and run attacks.

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The Cavalry Archer is countered by Skirmisher, Elite Skirmisher and Camel Rider. It is a cavalry archer unit of the Cav Archer Line, and it wins against Eagle Warrior, Long Swordsman and Spearman.

Cavalry Archer
Class
Cavalry Archer
Line
Cav Archer Line
Available to
All civilizations
Cost
Wood 40 Gold 60

Cavalry Archer stats

Hit points 50
Melee attack 0
Pierce attack 6 / 2s
Range 4
Melee armour 0
Pierce armour 0
Speed 1.4
Accuracy 50%
Line of sight 5
Training time 37s

What counters the Cavalry Archer?

The Cavalry Archer is weak against Skirmishers, Scorpions and units at close range.

Hard counters deal bonus damage against this unit — they beat the Cavalry Archer even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.

CounterTypeWhy it works
Skirmisher hard Attack bonus vs. archers
Elite Skirmisher hard Attack bonus vs. archers
Camel Rider hard Attack bonus vs. cavalry
Heavy Camel Rider hard Strong attack bonus vs. cavalry
Genitour hard UU (Berbers) – Mobile skirmisher, high pierce armor
Camel Archer hard UU (Berbers) – Bonus vs. mounted archers
Mangonel soft Area damage
Huskarl soft UU (Goths) – Pierce-resistant infantry

What does the Cavalry Archer counter?

The Cavalry Archer is strong against slow units at long range.

One representative per unit line — the whole line behaves the same way in this matchup.

Unique units the Cavalry Archer beats

Other units the Cavalry Archer beats

Civilizations that improve the Cavalry Archer

14 civilizations have a bonus or unique technology that affects this unit.

Cumans

  • Mounted Units move +5/10/15% faster in Feudal/Castle/Imperial Age
  • Steppe Husbandry (unique tech): Scout Cavalry-line, Steppe Lancers and Cavalry Archers train +100% faster

Franks

  • Mounted Units +20% HP starting in Feudal Age

Georgians

  • Mounted Units regenerate 2/8/14 HP per minute in Feudal/Castle/Imperial Age
  • Aznauri Cavalry (unique tech): Mounted Units take -20% population space

Gurjaras

  • Mounted Units deal +20/30/40% bonus damage in Feudal/Castle/Imperial Age

Huns

  • Cavalry Archers cost -10/20% in Castle/Imperial Age

Japanese

  • Cavalry Archers +2 attack vs. Ranged Soldiers (except Skirmishers)

Jurchens

  • Mounted Units and Fire Lancers attack +25% faster starting in Feudal Age

Khitans

  • Heavy Cavalry Archer upgrade available in Castle Age and costs -50%

Magyars

  • Recurve Bow (unique tech): Mounted Archers +1 attack, +1 range

Mapuche

  • Mounted Units generate +3 gold when defeating military units

Mongols

  • Cavalry Archers attack +25% faster

Tatars

  • Silk Armor (unique tech): Scout Cavalry-line, Steppe Lancers and Cavalry Archers +1 melee/+1 pierce armor

Turks

  • Sipahi (unique tech): Mounted Archers +20 HP

Wei

  • Ming Guang Armor (unique tech): Mounted Units +4 melee armor

The Cav Archer Line

For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Cavalry Archer Counters guide.

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