Cavalry Archer — Counters, Stats & Civ Bonuses

Fast moving Mounted Archer for hit and run attacks.

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The Cavalry Archer is countered by Elite Skirmisher, Camel Rider and Genitour. It is a cavalry archer unit of the Cav Archer Line, and it wins against Champi Warrior, Eagle Warrior and Long Swordsman.

Cavalry Archer
Class
Cavalry Archer
Line
Cav Archer Line
Available to
All civilizations
Cost
Wood 40 Gold 60

The Cav Archer Line

Cavalry Archer stats

Hit points
50
Melee attack
0
Pierce attack
6 / 2s
Range
4
Melee armour
0
Pierce armour
0
Speed
1.4
Accuracy
50%
Line of sight
5
Training time
37s

What counters the Cavalry Archer?

Hard counters beat the Cavalry Archer decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.

What does the Cavalry Archer counter?

One representative per unit line — the whole line behaves the same way in this matchup.

Unique units the Cavalry Archer beats

Other units the Cavalry Archer beats

Civilizations that improve the Cavalry Archer

14 civilizations have a bonus or unique technology that affects this unit.

Cumans

  • Mounted Units move +5/10/15% faster in Feudal/Castle/Imperial Age
  • Steppe Husbandry (unique tech): Scout Cavalry-line, Steppe Lancers and Cavalry Archers train +100% faster

Franks

  • Mounted Units +20% HP starting in Feudal Age

Georgians

  • Mounted Units regenerate 2/8/14 HP per minute in Feudal/Castle/Imperial Age
  • Aznauri Cavalry (unique tech): Mounted Units take -20% population space

Gurjaras

  • Mounted Units deal +20/30/40% bonus damage in Feudal/Castle/Imperial Age

Huns

  • Cavalry Archers cost -10/20% in Castle/Imperial Age

Japanese

  • Cavalry Archers +2 attack vs. Ranged Soldiers (except Skirmishers)

Jurchens

  • Mounted Units and Fire Lancers attack +25% faster starting in Feudal Age

Khitans

  • Heavy Cavalry Archer upgrade available in Castle Age and costs -50%

Magyars

  • Recurve Bow (unique tech): Mounted Archers +1 attack, +1 range

Mapuche

  • Mounted Units generate +3 gold when defeating military units

Mongols

  • Cavalry Archers attack +25% faster

Tatars

  • Silk Armor (unique tech): Scout Cavalry-line, Steppe Lancers and Cavalry Archers +1 melee/+1 pierce armor

Turks

  • Sipahi (unique tech): Mounted Archers +20 HP

Wei

  • Ming Guang Armor (unique tech): Mounted Units +4 melee armor

For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Cavalry Archer Counters guide.

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