The Cavalry Archer is countered by Elite Skirmisher, Camel Rider and Genitour. It is a cavalry archer unit of the Cav Archer Line, and it wins against Champi Warrior, Eagle Warrior and Long Swordsman.
The Cav Archer Line
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Cavalry Archer -
Heavy Cavalry Archer - Elite Cavalry Archer
Cavalry Archer stats
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Hit points - 50
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Melee attack - 0
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Pierce attack - 6 / 2s
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Range - 4
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Melee armour - 0
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Pierce armour - 0
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Speed - 1.4
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Accuracy - 50%
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Line of sight - 5
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Training time - 37s
What counters the Cavalry Archer?
Hard counters beat the Cavalry Archer decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.
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Elite Skirmisher hard Attack bonus vs. archers -
Camel Rider hard Strong attack bonus vs. cavalry -
Genitour UU hard UU (Berbers) – Mobile skirmisher, high pierce armor -
Camel Archer UU hard UU (Berbers) – Bonus vs. mounted archers -
Genoese Crossbowman UU hard Attack bonus vs. cavalry (+5) -
Kamayuk UU hard Attack bonus vs. cavalry (+8) -
Mameluke UU hard Attack bonus vs. cavalry (+9) -
Pikeman hard Attack bonus vs. cavalry (+22) -
Mangonel soft Area damage -
Huskarl UU soft UU (Goths) – Pierce-resistant infantry -
Eagle Warrior soft Attack bonus vs. cavalry (+3) -
Savar UU soft Attack bonus vs. archers (+2)
What does the Cavalry Archer counter?
One representative per unit line — the whole line behaves the same way in this matchup.
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Champi Warrior soft Kites the Champi Warrior -
Eagle Warrior soft Kites, pierce damage -
Long Swordsman soft Kites from great distance -
Pikeman soft Kites Pikemen
Unique units the Cavalry Archer beats
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Teutonic Knight hard Kites -
Berserk soft Kites -
Grenadier soft Kites from distance -
Guecha Warrior soft -
Jian Swordsman soft -
Karambit Warrior soft Kites -
Obuch soft Kites -
Samurai soft Kites -
Serjeant soft Kites -
Woad Raider soft Kites
Other units the Cavalry Archer beats
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Konnik (Dismounted) UU soft Kites -
Slinger UU soft Kites Slingers – greater range -
Trade Cart soft
Civilizations that improve the Cavalry Archer
14 civilizations have a bonus or unique technology that affects this unit.
Cumans
- Mounted Units move +5/10/15% faster in Feudal/Castle/Imperial Age
- Steppe Husbandry (unique tech): Scout Cavalry-line, Steppe Lancers and Cavalry Archers train +100% faster
Franks
- Mounted Units +20% HP starting in Feudal Age
Georgians
- Mounted Units regenerate 2/8/14 HP per minute in Feudal/Castle/Imperial Age
- Aznauri Cavalry (unique tech): Mounted Units take -20% population space
Gurjaras
- Mounted Units deal +20/30/40% bonus damage in Feudal/Castle/Imperial Age
Huns
- Cavalry Archers cost -10/20% in Castle/Imperial Age
Japanese
- Cavalry Archers +2 attack vs. Ranged Soldiers (except Skirmishers)
Jurchens
- Mounted Units and Fire Lancers attack +25% faster starting in Feudal Age
Khitans
- Heavy Cavalry Archer upgrade available in Castle Age and costs -50%
Magyars
- Recurve Bow (unique tech): Mounted Archers +1 attack, +1 range
Mapuche
- Mounted Units generate +3 gold when defeating military units
Mongols
- Cavalry Archers attack +25% faster
Tatars
- Silk Armor (unique tech): Scout Cavalry-line, Steppe Lancers and Cavalry Archers +1 melee/+1 pierce armor
Turks
- Sipahi (unique tech): Mounted Archers +20 HP
Wei
- Ming Guang Armor (unique tech): Mounted Units +4 melee armor
For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Cavalry Archer Counters guide.
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