The Champi Warrior is countered by Knight, Long Swordsman and Paladin. It is a Infantry / Unique unit of the Champi Line, available to the South America.
The Champi Line
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Champi Scout -
Champi Runner -
Champi Warrior -
Elite Champi Warrior
Champi Warrior stats
The Elite Champi Warrior upgrade changes the values marked with an arrow. Everything else — cost, class and the civilization bonuses that apply — stays the same.
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Hit points - 55 →65
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Melee attack - 9 / 2s →11 / 2s
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Pierce attack - 0
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Range - 0
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Melee armour - 0
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Pierce armour - 3 →4
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Speed - 1.1
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Line of sight - 6
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Training time - 26s →21s
What counters the Champi Warrior?
Hard counters beat the Champi Warrior decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.
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Knight hard Heavy cavalry; Champi has 0 melee armor -
Long Swordsman hard Better melee infantry -
Paladin hard Heavy cavalry; Champi has 0 melee armor -
Champion hard Better melee infantry -
Monk soft Conversion (gold unit) -
Cavalry Archer soft Kites the Champi Warrior -
Heavy Cavalry Archer soft Kites the Champi Warrior
What does the Champi Warrior counter?
Units the Champi Warrior has a damage bonus against
Bonus damage says how hard the Champi Warrior hits these units, not that it wins every fight — some of them still beat it by outranging or outrunning it.
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Archer hard Archer Line -
Crossbowman hard Archer Line -
Arbalest hard Archer Line -
Mangonel hard Mangonel/Onager -
Onager hard Mangonel/Onager -
Siege Onager hard Mangonel/Onager -
Scorpion hard Scorpion -
Heavy Scorpion hard Scorpion -
Battering Ram hard Rams -
Capped Ram hard Rams -
Siege Ram hard Rams -
Bombard Cannon hard Cannons -
Houfnice UU hard Cannons -
Skirmisher hard Skirm Line -
Elite Skirmisher hard Skirm Line -
Imperial Skirmisher hard Skirm Line
Civilizations that improve the Champi Warrior
4 civilizations have a bonus or unique technology that affects this unit.
Inca
- Fabric Shields (unique tech): Kamayuks, Slingers and Champi Warriors +1 melee/+1 pierce armor
Mapuche
- Infantry, Slingers and Skirmishers +5/10/15 HP in Feudal/Castle/Imperial Age
Muisca
- Champi Warriors and Archery Range Units +1/2/3 melee armor in Feudal/Castle/Imperial Age
- Herbalism (unique tech): Archer-line and Champi Warriors move +15% faster
Tupi
- Caciques (unique tech): Champi Warriors and Slingers attack +25% faster
For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Infantry Counters guide.
Facing something other than Champi Warriors?
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