Champi Warrior — Counters, Stats & Civ Bonuses

All-purpose Infantry for scouting and raiding.

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The Champi Warrior is countered by Arbalest, Scorpion and Archer. It is a Infantry / Unique unit, available to the South America.

Champi Warrior
Class
Infantry / Unique
Available to
South America
Elite upgrade
Elite Champi Warrior
Cost
Food 50 Gold 25

Champi Warrior stats

The Elite Champi Warrior upgrade changes the values marked below. Everything else — cost, class and the civilization bonuses that apply — stays the same.

Stat Champi Warrior Elite
Hit points 55 65
Melee attack 9 / 2s 11 / 2s
Pierce attack 0 0
Range 0 0
Melee armour 0 0
Pierce armour 3 4
Speed 1.1 1.1
Line of sight 6 6
Training time 26s 21s

What counters the Champi Warrior?

The Champi Warrior is weak against Cavalry.

Hard counters deal bonus damage against this unit — they beat the Champi Warrior even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.

CounterTypeWhy it works
Arbalest hard Pierce damage
Scorpion hard Area pierce
Archer soft Pierce damage
Knight soft Cavalry vs. infantry
Cavalry Archer soft Kites

What does the Champi Warrior counter?

The Champi Warrior is strong against Foot Archers, Siege Weapons and buildings.

Unit lines the Champi Warrior has a damage bonus against

Civilizations that improve the Champi Warrior

20 civilizations have a bonus or unique technology that affects this unit.

Armenians

  • Fereters (unique tech): Infantry (except Spearman-line) +30 HP; Warrior Priests heal +100% faster

Aztecs

  • Garland Wars (unique tech): Infantry +4 attack

Burmese

  • Infantry +1/+2/+3 attack in Feudal/Castle/Imperial Age

Celts

  • Infantry moves +5/10/15/20% faster in Dark/Feudal/Castle/Imperial Age
  • Stronghold (unique tech): Castles and Watch Tower-line attack +33% faster; Castles heal allied Infantry in a 7 tile radius

Dravidians

  • Wootz Steel (unique tech): Infantry and Cavalry attacks ignore armor

Goths

  • Infantry costs -15/20/25/30% in Dark/Feudal/Castle/Imperial Age
  • Infantry +1/+2/+3 attack vs. buildings in Feudal/Castle/Imperial Age

Inca

  • Fabric Shields (unique tech): Kamayuks, Slingers and Champi Warriors +1 melee/+1 pierce armor

Japanese

  • Infantry attacks +33% faster starting in Feudal Age

Khitans

  • Lamellar Armor (unique tech): Infantry and Skirmishers reflect 25% melee damage back to the attacker

Koreans

  • Ranged Soldiers and Infantry cost -50% wood

Malay

  • Infantry armor upgrades free

Malians

  • Barracks Units +1/+2/+3 pierce armor in Feudal/Castle/Imperial Age

Mapuche

  • Infantry, Slingers and Skirmishers +5/10/15 HP in Feudal/Castle/Imperial Age

Muisca

  • Champi Warriors and Archery Range Units +1/2/3 melee armor in Feudal/Castle/Imperial Age
  • Herbalism (unique tech): Archer-line and Champi Warriors move +15% faster

Romans

  • Infantry armor upgrade effects are doubled

Slavs

  • Druzhina (unique tech): Infantry deals trample damage

Teutons

  • Barracks and Stable Units +1/+2 melee armor in Castle/Imperial Age
  • Crenellations (unique tech): Castles +3 range, garrisoned Infantry fires arrows

Tupi

  • Caciques (unique tech): Champi Warriors and Slingers attack +25% faster

Vikings

  • Infantry +20% HP starting in Feudal Age
  • Chieftains (unique tech): Infantry +5 attack vs. Cavalry, +4 vs. Camel Units; generate +5 gold when defeating Villagers, Trade Units and Monks

Wu

  • Infantry regenerates 10/15/30 HP per minute in Feudal/Castle/Imperial Age

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