The Champi Runner is countered by Crossbowman and Knight. It is a Infantry / Tier unit of the Champi Line, available to the South America.
The Champi Line
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Champi Scout -
Champi Runner -
Champi Warrior -
Elite Champi Warrior
Champi Runner stats
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Hit points - 40
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Melee attack - 5 / 2s
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Pierce attack - 0
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Range - 0
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Melee armour - 0
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Pierce armour - 2
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Speed - 1.1
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Line of sight - 5
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Training time - 34s
What counters the Champi Runner?
Hard counters beat the Champi Runner decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.
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Crossbowman soft Pierce damage -
Knight soft Cavalry vs. infantry
What does the Champi Runner counter?
Units the Champi Runner has a damage bonus against
Bonus damage says how hard the Champi Runner hits these units, not that it wins every fight — some of them still beat it by outranging or outrunning it.
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Mangonel hard Mangonel/Onager -
Onager hard Mangonel/Onager -
Siege Onager hard Mangonel/Onager -
Scorpion hard Scorpion -
Heavy Scorpion hard Scorpion -
Battering Ram hard Rams -
Capped Ram hard Rams -
Siege Ram hard Rams -
Bombard Cannon hard Cannons -
Houfnice UU hard Cannons
Civilizations that improve the Champi Runner
One civilization has a bonus or unique technology that affects this unit.
Mapuche
- Infantry, Slingers and Skirmishers +5/10/15 HP in Feudal/Castle/Imperial Age
For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Infantry Counters guide.
Facing something other than Champi Runners?
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