The Capped Ram is countered by Cavalier, Champion and Two-Handed Swordsman. It is a siege unit of the Rams.
Capped Ram stats
| | 200 |
|---|---|
| | 3 / 5s |
| | 0 |
| | 0 |
| | -2 |
| | 190 |
| | 0.6 |
| | 3 |
| | 36s |
What counters the Capped Ram?
The Capped Ram is weak against melee units.
Hard counters deal bonus damage against this unit — they beat the Capped Ram even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.
| Counter | Type | Why it works |
|---|---|---|
| | hard | Rams have negative melee armor |
| | hard | Rams have negative melee armor |
| | hard | Rams have negative melee armor |
| | hard | Conversion |
| | hard | UU (Mongols) – Attack bonus vs. siege |
What does the Capped Ram counter?
The Capped Ram is strong against buildings.
Unit lines the Capped Ram has a damage bonus against
Civilizations that improve the Capped Ram
19 civilizations have a bonus or unique technology that affects this unit.
Britons
- Warwolf (unique tech): Trebuchets deal blast damage and are more accurate
Bulgarians
- Blacksmith and Siege Workshop technologies cost -50% food
Byzantines
- Logistica (unique tech): Cataphracts deal trample damage, +6 attack vs. Infantry
Celts
- Siege Weapons attack +25% faster
- Furor Celtica (unique tech): Siege Weapons +40% HP
Cumans
- Siege Workshop and Battering Ram available in Feudal Age; Capped Ram available in Castle Age
Dravidians
- Siege Weapons cost -33% wood
Ethiopians
- Torsion Engines (unique tech): Siege Workshop Units' blast radius increased
Huns
- Trebuchets fire more accurately at units and small targets
Japanese
- Kataparuto (unique tech): Trebuchets attack and pack/unpack faster
Jurchens
- Siege Engineers available in Castle Age
- Siege and Fortification upgrades cost -75% wood and research +100% faster
Mongols
- Drill (unique tech): Siege Workshop Units move +50% faster
Poles
- Lechitic Legacy (unique tech): Scout Cavalry-line deals trample damage
Saracens
- Counterweights (unique tech): Trebuchets and Mangonel-line +15% attack
Shu
- Siege Weapons and Siege Warships move +10/15% faster in Castle/Imperial Age
Slavs
- Siege Workshop Units cost -15%
- Druzhina (unique tech): Infantry deals trample damage
Tatars
- Timurid Siegecraft (unique tech): Trebuchets +2 range
Teutons
- Ironclad (unique tech): Siege Weapons +4 melee armor
Wei
- Traction Trebuchets and Lou Chuans cost -25%
Wu
- Sitting Tiger (unique tech): Traction Trebuchets and Lou Chuan trebuchet weapons fire additional projectiles
The Rams
-
Battering Ram -
Capped Ram -
Siege Ram
For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Siege Counters guide.
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