Siege Onager — Counters, Stats & Civ Bonuses

Siege Weapon with ranged blast attack, but cannot attack at close range.

Go to Unit Counter Hub →

The Siege Onager is countered by Hussar, Paladin and Elite Mangudai. It is a siege unit of the Mangonel/Onager, and it wins against Champion and Imperial Camel Rider.

Siege Onager
Class
Siege
Line
Mangonel/Onager
Available to
All civilizations
Cost
Wood 160 Gold 135

Siege Onager stats

Hit points 70
Melee attack 75 / 6s
Pierce attack 0
Range 8 (min. 3)
Melee armour 0
Pierce armour 8
Speed 0.6
Line of sight 10
Training time 46s

What counters the Siege Onager?

The Siege Onager is weak against units at close range.

Hard counters deal bonus damage against this unit — they beat the Siege Onager even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.

CounterTypeWhy it works
Hussar hard Fast – siege weapons have almost no melee armor
Paladin hard Melee – 0 melee armor, barely hits moving single targets
Elite Mangudai hard UU (Mongols) – Attack bonus vs. siege
Monk soft Conversion
Bombard Cannon soft Outranges Siege Onager (12 vs. 8) – but slow & inaccurate

What does the Siege Onager counter?

The Siege Onager is strong against tight groups of units.

One representative per unit line — the whole line behaves the same way in this matchup.

Unit lines the Siege Onager has a damage bonus against

Civilizations that improve the Siege Onager

17 civilizations have a bonus or unique technology that affects this unit.

Britons

  • Warwolf (unique tech): Trebuchets deal blast damage and are more accurate

Bulgarians

  • Blacksmith and Siege Workshop technologies cost -50% food

Celts

  • Siege Weapons attack +25% faster
  • Furor Celtica (unique tech): Siege Weapons +40% HP

Cumans

  • Siege Workshop and Battering Ram available in Feudal Age; Capped Ram available in Castle Age

Dravidians

  • Siege Weapons cost -33% wood

Ethiopians

  • Torsion Engines (unique tech): Siege Workshop Units' blast radius increased

Huns

  • Trebuchets fire more accurately at units and small targets

Japanese

  • Kataparuto (unique tech): Trebuchets attack and pack/unpack faster

Jurchens

  • Siege Engineers available in Castle Age
  • Siege and Fortification upgrades cost -75% wood and research +100% faster

Mongols

  • Drill (unique tech): Siege Workshop Units move +50% faster

Saracens

  • Counterweights (unique tech): Trebuchets and Mangonel-line +15% attack

Shu

  • Siege Weapons and Siege Warships move +10/15% faster in Castle/Imperial Age

Slavs

  • Siege Workshop Units cost -15%

Tatars

  • Timurid Siegecraft (unique tech): Trebuchets +2 range

Teutons

  • Ironclad (unique tech): Siege Weapons +4 melee armor

Wei

  • Traction Trebuchets and Lou Chuans cost -25%

Wu

  • Sitting Tiger (unique tech): Traction Trebuchets and Lou Chuan trebuchet weapons fire additional projectiles

The Mangonel/Onager

For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Siege Counters guide.

Facing something other than Siege Onagers?

Search any of the 228 units by name and get its counters ranked instantly.

Search any unit →