The Siege Onager is countered by Hussar, Cavalier and Paladin. It is a siege unit of the Mangonel/Onager, and it wins against Champion and Two-Handed Swordsman.
The Mangonel/Onager
Siege Onager stats
-
Hit points - 70
-
Melee attack - 75 / 6s
-
Pierce attack - 0
-
Range - 8 (min. 3)
-
Melee armour - 0
-
Pierce armour - 8
-
Speed - 0.6
-
Line of sight - 10
-
Training time - 46s
What counters the Siege Onager?
Hard counters beat the Siege Onager decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.
-
Hussar hard Fast – siege weapons have almost no melee armor -
Cavalier hard Melee – 0 melee armor, barely hits moving single targets -
Paladin hard Melee – 0 melee armor, barely hits moving single targets -
Elite Mangudai UU hard UU (Mongols) – Attack bonus vs. siege -
Elite Eagle Warrior hard Attack bonus vs. siege weapons (+5) -
Elite Magyar Huszar UU hard Attack bonus vs. siege weapons (+8) -
Siege Onager hard Attack bonus vs. siege weapons (+12) -
Monk soft Conversion -
Bombard Cannon soft Outranges Siege Onager (12 vs. 8) – but slow & inaccurate
What does the Siege Onager counter?
One representative per unit line — the whole line behaves the same way in this matchup.
-
Champion soft Massive area damage -
Two-Handed Swordsman soft
Units the Siege Onager has a damage bonus against
Bonus damage says how hard the Siege Onager hits these units, not that it wins every fight — some of them still beat it by outranging or outrunning it.
-
Mangonel hard Mangonel/Onager -
Onager hard Mangonel/Onager -
Scorpion hard Scorpion -
Heavy Scorpion hard Scorpion -
Battering Ram hard Rams -
Capped Ram hard Rams -
Siege Ram hard Rams -
Bombard Cannon hard Cannons -
Houfnice UU hard Cannons
Civilizations that improve the Siege Onager
9 civilizations have a bonus or unique technology that affects this unit.
Celts
- Siege Weapons attack +25% faster
- Furor Celtica (unique tech): Siege Weapons +40% HP
Dravidians
- Siege Weapons cost -33% wood
Ethiopians
- Torsion Engines (unique tech): Siege Workshop Units' blast radius increased
Jurchens
- Siege Engineers available in Castle Age
- Siege and Fortification upgrades cost -75% wood and research +100% faster
Mongols
- Drill (unique tech): Siege Workshop Units move +50% faster
Saracens
- Counterweights (unique tech): Trebuchets and Mangonel-line +15% attack
Shu
- Siege Weapons and Siege Warships move +10/15% faster in Castle/Imperial Age
Slavs
- Siege Workshop Units cost -15%
Teutons
- Ironclad (unique tech): Siege Weapons +4 melee armor
For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Siege Counters guide.
Facing something other than Siege Onagers?
Search any of the 228 units by name and get its counters ranked instantly.
Search any unit →