Imperial Skirmisher — Counters, Stats & Civ Bonuses

Anti-archer Skirmisher that cannot attack at close range.

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The Imperial Skirmisher is countered by Champion, Knight and Elite Eagle Warrior. It is a Archer / Counter Unit unit of the Skirm Line, available to the Vietnamese / Team.

Imperial Skirmisher
Class
Archer / Counter Unit
Line
Skirm Line
Available to
Vietnamese / Team
Cost
Food 25 Wood 35

Imperial Skirmisher stats

Hit points 35
Melee attack 0
Pierce attack 4 / 3s
Range 5 (min. 1)
Melee armour 0
Pierce armour 5
Speed 0.96
Accuracy 95%
Line of sight 7
Training time 22s

What counters the Imperial Skirmisher?

The Imperial Skirmisher is weak against units at close range.

Hard counters deal bonus damage against this unit — they beat the Imperial Skirmisher even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.

CounterTypeWhy it works
Champion hard High melee attack
Knight hard High damage, Skirms have no armor vs. melee
Elite Eagle Warrior hard High pierce armor and speed – Skirmisher arrows do almost nothing

What does the Imperial Skirmisher counter?

The Imperial Skirmisher is strong against Ranged Soldiers and Spearman-line.

Unit lines the Imperial Skirmisher has a damage bonus against

Civilizations that improve the Imperial Skirmisher

19 civilizations have a bonus or unique technology that affects this unit.

Aztecs

  • Atlatl (unique tech): Skirmishers +1 attack, +1 range

Britons

  • Yeomen (unique tech): Foot Archers and Skirmisher-line +1 range; Watch Tower-line +2 attack

Byzantines

  • Camel Riders, Skirmishers and Spearman-line cost -25%

Cumans

  • Archery Ranges and Stables cost -75 wood

Dravidians

  • Skirmishers and Elephant Archers attack +25% faster

Gurjaras

  • Frontier Guards (unique tech): Camel Riders and Elephant Archers +4 melee armor

Inca

  • Andean Sling (unique tech): Skirmishers and Slingers no minimum range; Slingers +1 attack

Khitans

  • Skirmishers, Spearman-, and Scout Cavalry-line train and upgrade +15% faster
  • Lamellar Armor (unique tech): Infantry and Skirmishers reflect 25% melee damage back to the attacker

Koreans

  • Archer armor and tower upgrades free (Bombard Tower requires Chemistry)

Lithuanians

  • Spearman-line and Skirmisher-line move +10% faster
  • Tower Shields (unique tech): Spearman-line and Skirmishers +2 pierce armor

Mapuche

  • Settlements can train Spearman-line and Skirmishers
  • Infantry, Slingers and Skirmishers +5/10/15 HP in Feudal/Castle/Imperial Age
  • Malon (unique tech): Bolas Riders, Slingers and Skirmishers deal pass through damage

Maya

  • Hul'che Javelineers (unique tech): Skirmishers fire an additional projectile

Muisca

  • Champi Warriors and Archery Range Units +1/2/3 melee armor in Feudal/Castle/Imperial Age
  • Herbalism (unique tech): Archer-line and Champi Warriors move +15% faster

Persians

  • Kamandaran (unique tech): Archer-line gold cost replaced by additional wood cost

Shu

  • Archery Unit technologies at the Archery Range and Blacksmith cost -25%
  • Bolt Magazine (unique tech): Archer-line, War Chariots and Lou Chuans fire additional projectiles

Tupi

  • Archery Range and Barracks upgrades cost -50% food

Vietnamese

  • Archery Range units and Fire Lancers +20% HP

Vikings

  • Bogsveigar (unique tech): Archer-line and Longboats +1 attack

Wu

  • Red Cliffs Tactics (unique tech): Demolition Ships and Fire Archers deal fire damage to ships and buildings

The Skirm Line

For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Archer Counters guide.

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