The Imperial Skirmisher is countered by Champion, Knight and Elite Eagle Warrior. It is a Archer / Counter Unit unit of the Skirm Line, available to the Vietnamese / Team.
Imperial Skirmisher stats
| | 35 |
|---|---|
| | 0 |
| | 4 / 3s |
| | 5 (min. 1) |
| | 0 |
| | 5 |
| | 0.96 |
| | 95% |
| | 7 |
| | 22s |
What counters the Imperial Skirmisher?
The Imperial Skirmisher is weak against units at close range.
Hard counters deal bonus damage against this unit — they beat the Imperial Skirmisher even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.
| Counter | Type | Why it works |
|---|---|---|
| | hard | High melee attack |
| | hard | High damage, Skirms have no armor vs. melee |
| | hard | High pierce armor and speed – Skirmisher arrows do almost nothing |
What does the Imperial Skirmisher counter?
The Imperial Skirmisher is strong against Ranged Soldiers and Spearman-line.
Unit lines the Imperial Skirmisher has a damage bonus against
Civilizations that improve the Imperial Skirmisher
19 civilizations have a bonus or unique technology that affects this unit.
Aztecs
- Atlatl (unique tech): Skirmishers +1 attack, +1 range
Britons
- Yeomen (unique tech): Foot Archers and Skirmisher-line +1 range; Watch Tower-line +2 attack
Byzantines
- Camel Riders, Skirmishers and Spearman-line cost -25%
Cumans
- Archery Ranges and Stables cost -75 wood
Dravidians
- Skirmishers and Elephant Archers attack +25% faster
Gurjaras
- Frontier Guards (unique tech): Camel Riders and Elephant Archers +4 melee armor
Inca
- Andean Sling (unique tech): Skirmishers and Slingers no minimum range; Slingers +1 attack
Khitans
- Skirmishers, Spearman-, and Scout Cavalry-line train and upgrade +15% faster
- Lamellar Armor (unique tech): Infantry and Skirmishers reflect 25% melee damage back to the attacker
Koreans
- Archer armor and tower upgrades free (Bombard Tower requires Chemistry)
Lithuanians
- Spearman-line and Skirmisher-line move +10% faster
- Tower Shields (unique tech): Spearman-line and Skirmishers +2 pierce armor
Mapuche
- Settlements can train Spearman-line and Skirmishers
- Infantry, Slingers and Skirmishers +5/10/15 HP in Feudal/Castle/Imperial Age
- Malon (unique tech): Bolas Riders, Slingers and Skirmishers deal pass through damage
Maya
- Hul'che Javelineers (unique tech): Skirmishers fire an additional projectile
Muisca
- Champi Warriors and Archery Range Units +1/2/3 melee armor in Feudal/Castle/Imperial Age
- Herbalism (unique tech): Archer-line and Champi Warriors move +15% faster
Persians
- Kamandaran (unique tech): Archer-line gold cost replaced by additional wood cost
Shu
- Archery Unit technologies at the Archery Range and Blacksmith cost -25%
- Bolt Magazine (unique tech): Archer-line, War Chariots and Lou Chuans fire additional projectiles
Tupi
- Archery Range and Barracks upgrades cost -50% food
Vietnamese
- Archery Range units and Fire Lancers +20% HP
Vikings
- Bogsveigar (unique tech): Archer-line and Longboats +1 attack
Wu
- Red Cliffs Tactics (unique tech): Demolition Ships and Fire Archers deal fire damage to ships and buildings
The Skirm Line
-
Skirmisher -
Elite Skirmisher -
Imperial Skirmisher
For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Archer Counters guide.
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