Hand Cannoneer — Counters, Stats & Civ Bonuses

Foot Gunner with powerful attack, but inaccurate at long range.

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The Hand Cannoneer is countered by Elite Skirmisher, Condottiero and Elite Huskarl. It is a gunpowder unit of the Hand Cannoneer, and it wins against Elite Eagle Warrior, Halberdier and Siege Elephant.

Hand Cannoneer
Class
Gunpowder
Line
Hand Cannoneer
Available to
All civilizations
Cost
Food 45 Gold 50

The Hand Cannoneer

Hand Cannoneer stats

Hit points
40
Melee attack
0
Pierce attack
17 / 3.4s
Range
7
Melee armour
1
Pierce armour
0
Speed
0.96
Accuracy
75%
Line of sight
9
Training time
34s

What counters the Hand Cannoneer?

Hard counters beat the Hand Cannoneer decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.

What does the Hand Cannoneer counter?

One representative per unit line — the whole line behaves the same way in this matchup.

Unique units the Hand Cannoneer beats

Units the Hand Cannoneer has a damage bonus against

Bonus damage says how hard the Hand Cannoneer hits these units, not that it wins every fight — some of them still beat it by outranging or outrunning it.

Civilizations that improve the Hand Cannoneer

7 civilizations have a bonus or unique technology that affects this unit.

Bohemians

  • Chemistry and Hand Cannoneer available in Castle Age
  • Wagenburg Tactics (unique tech): Gunpowder Units move +15% faster

Burgundians

  • Gunpowder Units +25% attack

Hindustanis

  • Gunpowder Units +1 melee/+1 pierce armor
  • Shatagni (unique tech): Hand Cannoneers +2 range

Italians

  • Gunpowder Units cost -20%
  • Pirotechnia (unique tech): Hand Cannoneers deal +15% pass through damage and are more accurate

Portuguese

  • Arquebus (unique tech): Gunpowder Units fire more accurately at moving targets

Spanish

  • Gunpowder Units attack +18% faster

Turks

  • Chemistry free; Gunpowder technologies costs -50%
  • Gunpowder Units +25% HP

For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Archer Counters guide.

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