Hand Cannoneer — Counters, Stats & Civ Bonuses

Foot Gunner with powerful attack, but inaccurate at long range.

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The Hand Cannoneer is countered by Skirmisher, Elite Skirmisher and Hussar. It is a gunpowder unit of the Hand Cannoneer, and it wins against Elite Eagle Warrior, Armored Elephant and Pikeman.

Hand Cannoneer
Class
Gunpowder
Line
Hand Cannoneer
Available to
All civilizations
Cost
Food 45 Gold 50

Hand Cannoneer stats

Hit points 40
Melee attack 0
Pierce attack 17 / 3.4s
Range 7
Melee armour 1
Pierce armour 0
Speed 0.96
Accuracy 75%
Line of sight 9
Training time 34s

What counters the Hand Cannoneer?

The Hand Cannoneer is weak against Ranged Soldiers.

Hard counters deal bonus damage against this unit — they beat the Hand Cannoneer even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.

CounterTypeWhy it works
Skirmisher hard Attack bonus vs. archers – applies to Hand Cannoneers too
Elite Skirmisher hard Attack bonus vs. archers – applies to Hand Cannoneers too
Hussar soft Fast, can catch Cannoneers
Light Cavalry soft Fast
Mangonel soft Area damage from safe distance

What does the Hand Cannoneer counter?

The Hand Cannoneer is strong against Infantry.

One representative per unit line — the whole line behaves the same way in this matchup.

Unique units the Hand Cannoneer beats

Unit lines the Hand Cannoneer has a damage bonus against

Civilizations that improve the Hand Cannoneer

7 civilizations have a bonus or unique technology that affects this unit.

Bohemians

  • Chemistry and Hand Cannoneer available in Castle Age
  • Wagenburg Tactics (unique tech): Gunpowder Units move +15% faster

Burgundians

  • Gunpowder Units +25% attack

Hindustanis

  • Gunpowder Units +1 melee/+1 pierce armor
  • Shatagni (unique tech): Hand Cannoneers +2 range

Italians

  • Gunpowder Units cost -20%
  • Pirotechnia (unique tech): Hand Cannoneers deal +15% pass through damage and are more accurate

Portuguese

  • Arquebus (unique tech): Gunpowder Units fire more accurately at moving targets

Spanish

  • Gunpowder Units attack +18% faster
  • Cannon Galleons fire more accurately at moving targets

Turks

  • Chemistry free; Gunpowder technologies costs -50%
  • Gunpowder Units +25% HP
  • Artillery (unique tech): Bombard Towers, Bombard Cannons, Cannon Galleons +2 range

The Hand Cannoneer

For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Archer Counters guide.

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