The Huskarl is countered by Knight, Jaguar Warrior and Samurai. It is a Infantry / Unique unit, available to the Goths, and it wins against Crossbowman and Cavalry Archer.
The Huskarl Line
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Huskarl -
Elite Huskarl
Huskarl stats
The Elite Huskarl upgrade changes the values marked with an arrow. Everything else — cost, class and the civilization bonuses that apply — stays the same.
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Hit points - 60 →70
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Melee attack - 10 / 2s →12 / 2s
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Pierce attack - 0
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Range - 0
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Melee armour - 0
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Pierce armour - 6 →8
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Speed - 1.05
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Line of sight - 3 →5
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Training time - 13s
What counters the Huskarl?
Hard counters beat the Huskarl decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.
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Knight hard High melee damage -
Jaguar Warrior UU hard Attack bonus vs. infantry (+5) -
Samurai UU hard Attack bonus vs. unique units (+12) -
Cavalier hard High melee damage -
Paladin hard Overwhelms with damage -
Monk soft Conversion -
Legionary UU soft Attack bonus vs. infantry (+4)
What does the Huskarl counter?
One representative per unit line — the whole line behaves the same way in this matchup.
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Crossbowman hard UU (Goths) – High pierce armor -
Cavalry Archer soft UU (Goths) – Pierce-resistant infantry
Units the Huskarl has a damage bonus against
Bonus damage says how hard the Huskarl hits these units, not that it wins every fight — some of them still beat it by outranging or outrunning it.
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Skirmisher hard Skirm Line -
Elite Skirmisher hard Skirm Line -
Imperial Skirmisher hard Skirm Line -
Hand Cannoneer hard Hand Cannoneer -
Eagle Scout hard Eagle Line -
Eagle Warrior hard Eagle Line -
Elite Eagle Warrior hard Eagle Line -
Scorpion hard Scorpion -
Heavy Scorpion hard Scorpion
Civilizations that improve the Huskarl
One civilization has a bonus or unique technology that affects this unit.
Goths
- Infantry costs -15/20/25/30% in Dark/Feudal/Castle/Imperial Age
- Infantry +1/+2/+3 attack vs. buildings in Feudal/Castle/Imperial Age
- Anarchy (unique tech): Huskarls can be trained at Barracks
For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Unique Unit Counters guide.
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