Huskarl — Counters, Stats & Civ Bonuses

Gothic unique Infantry with exceptional pierce armor.

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The Huskarl is countered by Knight, Jaguar Warrior and Samurai. It is a Infantry / Unique unit, available to the Goths, and it wins against Crossbowman and Cavalry Archer.

Huskarl
Class
Infantry / Unique
Available to
Goths
Elite upgrade
Elite Huskarl
Cost
Food 75 Gold 35

The Huskarl Line

Huskarl stats

The Elite Huskarl upgrade changes the values marked with an arrow. Everything else — cost, class and the civilization bonuses that apply — stays the same.

Hit points
60 70
Melee attack
10 / 2s 12 / 2s
Pierce attack
0
Range
0
Melee armour
0
Pierce armour
6 8
Speed
1.05
Line of sight
3 5
Training time
13s

What counters the Huskarl?

Hard counters beat the Huskarl decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.

What does the Huskarl counter?

One representative per unit line — the whole line behaves the same way in this matchup.

Units the Huskarl has a damage bonus against

Bonus damage says how hard the Huskarl hits these units, not that it wins every fight — some of them still beat it by outranging or outrunning it.

Civilizations that improve the Huskarl

One civilization has a bonus or unique technology that affects this unit.

Goths

  • Infantry costs -15/20/25/30% in Dark/Feudal/Castle/Imperial Age
  • Infantry +1/+2/+3 attack vs. buildings in Feudal/Castle/Imperial Age
  • Anarchy (unique tech): Huskarls can be trained at Barracks

For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Unique Unit Counters guide.

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