Eagle Scout — Counters, Stats & Civ Bonuses

Fast moving Shock Infantry for scouting and raiding.

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The Eagle Scout is countered by Archer, Skirmisher and Knight. It is a Infantry / Special unit of the Eagle Line, available to the Aztecs / Mayans / Incas.

Eagle Scout
Class
Infantry / Special
Line
Eagle Line
Available to
Aztecs / Mayans / Incas
Cost
Food 20 Gold 50

Eagle Scout stats

Hit points 50
Melee attack 4 / 2s
Pierce attack 0
Range 0
Melee armour 0
Pierce armour 2
Speed 1.1
Line of sight 5
Training time 50s

What counters the Eagle Scout?

The Eagle Scout is weak against Militia-line and Cavalry.

Hard counters deal bonus damage against this unit — they beat the Eagle Scout even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.

CounterTypeWhy it works
Archer soft Pierce damage, Eagle has low pierce armor
Skirmisher soft Cheap, no gold – but no bonus vs. Eagles
Knight soft High damage

What does the Eagle Scout counter?

The Eagle Scout is strong against Monastery Units and Archery Units.

Unit lines the Eagle Scout has a damage bonus against

Civilizations that improve the Eagle Scout

18 civilizations have a bonus or unique technology that affects this unit.

Armenians

  • Fereters (unique tech): Infantry (except Spearman-line) +30 HP; Warrior Priests heal +100% faster

Aztecs

  • Garland Wars (unique tech): Infantry +4 attack

Burmese

  • Infantry +1/+2/+3 attack in Feudal/Castle/Imperial Age

Celts

  • Infantry moves +5/10/15/20% faster in Dark/Feudal/Castle/Imperial Age
  • Stronghold (unique tech): Castles and Watch Tower-line attack +33% faster; Castles heal allied Infantry in a 7 tile radius

Dravidians

  • Wootz Steel (unique tech): Infantry and Cavalry attacks ignore armor

Goths

  • Infantry costs -15/20/25/30% in Dark/Feudal/Castle/Imperial Age
  • Infantry +1/+2/+3 attack vs. buildings in Feudal/Castle/Imperial Age

Japanese

  • Infantry attacks +33% faster starting in Feudal Age

Khitans

  • Lamellar Armor (unique tech): Infantry and Skirmishers reflect 25% melee damage back to the attacker

Koreans

  • Ranged Soldiers and Infantry cost -50% wood

Malay

  • Infantry armor upgrades free

Malians

  • Barracks Units +1/+2/+3 pierce armor in Feudal/Castle/Imperial Age

Mapuche

  • Infantry, Slingers and Skirmishers +5/10/15 HP in Feudal/Castle/Imperial Age

Maya

  • Holcans (unique tech): Eagle Warriors +40 HP

Romans

  • Infantry armor upgrade effects are doubled

Slavs

  • Druzhina (unique tech): Infantry deals trample damage

Teutons

  • Barracks and Stable Units +1/+2 melee armor in Castle/Imperial Age
  • Crenellations (unique tech): Castles +3 range, garrisoned Infantry fires arrows

Vikings

  • Infantry +20% HP starting in Feudal Age
  • Chieftains (unique tech): Infantry +5 attack vs. Cavalry, +4 vs. Camel Units; generate +5 gold when defeating Villagers, Trade Units and Monks

Wu

  • Infantry regenerates 10/15/30 HP per minute in Feudal/Castle/Imperial Age

The Eagle Line

For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Infantry Counters guide.

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