The Throwing Axeman is countered by Elite Skirmisher, Cataphract and Hand Cannoneer. It is a Infantry / Unique unit, available to the Franks, and it wins against Long Swordsman.
The Throwing Axeman Line
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Throwing Axeman -
Elite Throwing Axeman
Throwing Axeman stats
The Elite Throwing Axeman upgrade changes the values marked with an arrow. Everything else — cost, class and the civilization bonuses that apply — stays the same.
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Hit points - 60 →70
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Melee attack - 7 / 2s →8 / 2s
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Pierce attack - 0
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Range - 3 →4
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Melee armour - 0 →1
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Pierce armour - 0
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Speed - 1
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Line of sight - 5 →6
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Training time - 13s
What counters the Throwing Axeman?
Hard counters beat the Throwing Axeman decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.
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Elite Skirmisher hard Attack bonus -
Cataphract UU hard Attack bonus vs. infantry (+9) -
Hand Cannoneer hard Attack bonus vs. infantry (+10) -
Jaguar Warrior UU hard Attack bonus vs. infantry (+5) -
Samurai UU hard Attack bonus vs. unique units (+12) -
Knight soft High damage -
Eagle Warrior soft Fast, more resistant -
Slinger UU soft Attack bonus vs. infantry (+4) -
Cavalier soft High damage -
Paladin soft High damage
What does the Throwing Axeman counter?
One representative per unit line — the whole line behaves the same way in this matchup.
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Long Swordsman soft
Civilizations that improve the Throwing Axeman
One civilization has a bonus or unique technology that affects this unit.
Franks
- Bearded Axe (unique tech): Throwing Axemen +2 range
For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Unique Unit Counters guide.
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