The Serjeant is countered by Crossbowman, Scorpion and Samurai. It is a Infantry / Unique unit, available to the Sicilians.
The Serjeant Line
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Serjeant -
Elite Serjeant
Serjeant stats
The Elite Serjeant upgrade changes the values marked with an arrow. Everything else — cost, class and the civilization bonuses that apply — stays the same.
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Hit points - 50 →85
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Melee attack - 5 / 2s →11 / 2s
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Pierce attack - 0
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Range - 0
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Melee armour - 2 →6
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Pierce armour - 1 →3
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Speed - 0.95
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Line of sight - 3 →5
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Training time - 12s
What counters the Serjeant?
Hard counters beat the Serjeant decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.
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Crossbowman hard Pierce damage -
Scorpion hard Area pierce -
Samurai UU hard Attack bonus vs. unique units (+12) -
Arbalest hard Pierce damage -
Cavalry Archer soft Kites -
Heavy Cavalry Archer soft Kites
What does the Serjeant counter?
Units the Serjeant has a damage bonus against
Bonus damage says how hard the Serjeant hits these units, not that it wins every fight — some of them still beat it by outranging or outrunning it.
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Eagle Scout hard Eagle Line -
Eagle Warrior hard Eagle Line -
Elite Eagle Warrior hard Eagle Line
Civilizations that improve the Serjeant
One civilization has a bonus or unique technology that affects this unit.
Sicilians
- First Crusade (unique tech): Up to 5 Town Centers spawn 5 Serjeants each; units more resistant to conversion
For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Unique Unit Counters guide.
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