Serjeant — Counters, Stats & Civ Bonuses

Sicilian unique Infantry that can construct Donjons.

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The Serjeant is countered by Crossbowman, Scorpion and Samurai. It is a Infantry / Unique unit, available to the Sicilians.

Serjeant
Class
Infantry / Unique
Available to
Sicilians
Elite upgrade
Elite Serjeant
Cost
Food 55 Gold 25

The Serjeant Line

Serjeant stats

The Elite Serjeant upgrade changes the values marked with an arrow. Everything else — cost, class and the civilization bonuses that apply — stays the same.

Hit points
50 85
Melee attack
5 / 2s 11 / 2s
Pierce attack
0
Range
0
Melee armour
2 6
Pierce armour
1 3
Speed
0.95
Line of sight
3 5
Training time
12s

What counters the Serjeant?

Hard counters beat the Serjeant decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.

What does the Serjeant counter?

Units the Serjeant has a damage bonus against

Bonus damage says how hard the Serjeant hits these units, not that it wins every fight — some of them still beat it by outranging or outrunning it.

Civilizations that improve the Serjeant

One civilization has a bonus or unique technology that affects this unit.

Sicilians

  • First Crusade (unique tech): Up to 5 Town Centers spawn 5 Serjeants each; units more resistant to conversion

For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Unique Unit Counters guide.

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