The Trade Cart is countered by Hussar and Heavy Cavalry Archer. It is a economy unit.
Trade Cart stats
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Hit points - 70
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Melee attack - 0
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Pierce attack - 0
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Range - 0
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Melee armour - 0
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Pierce armour - 0
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Speed - 1.25
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Line of sight - 7
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Training time - 51s
What counters the Trade Cart?
Hard counters beat the Trade Cart decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.
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Hussar soft Classic raider -
Heavy Cavalry Archer soft Fast and ranged
What does the Trade Cart counter?
The Trade Cart is not a combat unit — it has no attack bonus and no matchup it is built to win.
Civilizations that improve the Trade Cart
34 civilizations have a bonus or unique technology that affects this unit.
Aztecs
- Villagers carry +3
Bengalis
- Town Centers spawn 2 Villagers when the next Age is reached
- Mahayana (unique tech): Villagers and Monks take -10% population space
Berbers
- Villagers move +5% faster in Dark Age, +10% faster starting in Feudal Age
Bohemians
- Fervor and Sanctity affect Villagers
Britons
- Shepherds work +25% faster
Burgundians
- Burgundian Vineyards (unique tech): Farmers slowly generate gold in addition to food
- Flemish Revolution (unique tech): All existing Villagers are transformed to Flemish Militia
Celts
- Lumberjacks work +15% faster
Chinese
- Start with +3 Villagers, but -50 wood and -200 food
Franks
- Foragers work +15% faster
Georgians
- Fortified Churches provide Villagers in a 9 tiles radius with +10% work rate
Goths
- Hunters carry +15; hunted animals last +20% longer
Hindustanis
- Villagers cost -8/13/18/23% in Dark/Feudal/Castle/Imperial Age
- Grand Trunk Road (unique tech): All gold income +10% faster; Market trading fee reduced to 10%
Inca
- Villagers affected by Infantry Blacksmith upgrades starting in Castle Age
Italians
- Silk Road (unique tech): Trade Units cost -50%
Khmer
- Farmers don't require Mills or Town Centers to drop off food
- Villagers can garrison in Houses
Koreans
- Stone miners work +20% faster
Magyars
- Villagers defeat wolves with one strike
Malians
- Villagers drop off +10% more gold
Mapuche
- Foragers drop off +25% food
Maya
- Start with +1 Villager, but -50 food
Mongols
- Hunters work +40% faster
Muisca
- Caravan, Guilds free
Poles
- Villagers regenerate 10/15/20 HP in Feudal/Castle/Imperial Age
- Stone Miners generate gold in addition to stone
Portuguese
- Foragers generate wood in addition to food
Romans
- Villagers gather, build, and repair +5% faster
Saracens
- Market trading fee only 5%; Markets cost -100 wood
Shu
- Lumberjacks generate food in addition to wood
Slavs
- Farmers work +15% faster
Spanish
- Builders work +30% faster
- Supremacy (unique tech): Villagers +40 HP, +6 attack, +2 melee/+2 pierce armor
Tupi
- Villagers can garrison in Settlements
Turks
- Gold miners work +25% faster
Vietnamese
- Paper Money (unique tech): Lumberjacks slowly generate gold in addition to wood
Vikings
- Chieftains (unique tech): Infantry +5 attack vs. Cavalry, +4 vs. Camel Units; generate +5 gold when defeating Villagers, Trade Units and Monks
Wei
- Receive one free Villager for each economic upgrade researched
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