The Guecha Warrior is countered by Knight, Elite Skirmisher and Eagle Warrior. It is a Archer / Counter Unit / Unique unit, available to the Muisca.
The Guecha Warrior Line
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Guecha Warrior -
Elite Guecha Warrior
Guecha Warrior stats
The Elite Guecha Warrior upgrade changes the values marked with an arrow. Everything else — cost, class and the civilization bonuses that apply — stays the same.
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Hit points - 55 →60
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Melee attack - 0
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Pierce attack - 6 / 3s →8 / 3s
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Range - 3 (min. 1) →4 (min. 1)
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Melee armour - 0
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Pierce armour - 3 →5
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Speed - 1.15
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Accuracy - 90%
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Line of sight - 4 →5
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Training time - 17s
What counters the Guecha Warrior?
Hard counters beat the Guecha Warrior decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.
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Knight hard Melee cavalry closes fast; Guecha has 0 melee armor -
Elite Skirmisher hard Anti-archer and out-ranges the Guecha -
Eagle Warrior hard Fast, high pierce armor -
Huskarl UU hard High pierce armor vs ranged -
Mangonel hard Splash vs massed low-HP units -
Scorpion hard Out-ranges the Guecha and mows down its low pierce armor -
Samurai UU hard Attack bonus vs. unique units (+12) -
Paladin hard Melee cavalry closes fast; Guecha has 0 melee armor -
Onager hard Splash vs massed low-HP units -
Heavy Scorpion hard Out-ranges the Guecha and mows down its low pierce armor
What does the Guecha Warrior counter?
Units the Guecha Warrior has a damage bonus against
Bonus damage says how hard the Guecha Warrior hits these units, not that it wins every fight — some of them still beat it by outranging or outrunning it.
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Archer hard Archer Line -
Crossbowman hard Archer Line -
Arbalest hard Archer Line -
Hand Cannoneer hard Hand Cannoneer -
Spearman hard Spearman Line -
Pikeman hard Spearman Line -
Halberdier hard Spearman Line
Civilizations that improve the Guecha Warrior
One civilization has a bonus or unique technology that affects this unit.
Muisca
- Champi Warriors and Archery Range Units +1/2/3 melee armor in Feudal/Castle/Imperial Age
- Herbalism (unique tech): Archer-line and Champi Warriors move +15% faster
For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Unique Unit Counters guide.
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